D
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The game looks exactly like the show, not sure why people expected graphic options. In terms of visuals what would you even turn up or down?
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90% of the time review site use Dev build to enable cheats to complete the game. So... I've heard 15 hours, witch is plenty of South Park imho.
Played 5 mins this morning before work.
Consisted of character taking a poop then being able to inventory the poop for later.
I think I'll enjoy this game.
I don't think it's a terrible PC port, It's FPS is locked at 30fps but I think it's designed that way, it has to do with the "film effect"
TB said something similar (related to the "animation style") but I don't believe that excuse for a second. This is a PC game, not a cartoon show on TV. IMO there is zero excuse why they could not have this game running at 60+ FPS and still maintain the same feeling.
As for graphics options...not many expected or needed, since it is essentially a 2D side-scroller.
TB said something similar (related to the "animation style") but I don't believe that excuse for a second. This is a PC game, not a cartoon show on TV. IMO there is zero excuse why they could not have this game running at 60+ FPS and still maintain the same feeling.
As for graphics options...not many expected or needed, since it is essentially a 2D side-scroller.
It scored a 7/10 from Gamespot,
http://www.youtube.com/watch?v=i3xUiAPWIhE
They said it took 11-12hrs to complete, pretty short for an rpg. I'll probably wait till it's $10 during the Christmas sale.
They wanted the game to look exactly like the TV show. That was one of their big goals with it.
But surely you should know that an interlaced/motion-blurred 30 FPS on TV is not the same as 30 FPS in a PC game.
It's fine to provide a 30 Hz lock as an option, but there's no reason to enforce it.I don't think it's a terrible PC port, It's FPS is locked at 30fps but I think it's designed that way, it has to do with the "film effect"
A lot of visual attributes don't directly affect gameplay. Textures, for instance. Would you advocate texture-less games?Does it matter one single bit that the game is running at 30 vs 60? Does it effect the gameplay at all?
A lot of visual attributes don't directly affect gameplay. Textures, for instance. Would you advocate texture-less games?
Are we really arguing about framerate and graphic options in a 2D South Park game?
No, I'm just suggesting that your enjoyment of, say, Crysis would've been hampered had the game used only colored surfaces rather than textures, even if it didn't impact actual gameplay. I can respect artistic direction in having the game presented in a certain way (and I'm a big fan of filmic presentation in general), but a properly-engineered game should be able to scale up to higher frame rates at the player's discretion.So a higher frame rate which would accomplish all of nothing in a game like this is the same as textures now?
No, I'm just suggesting that your enjoyment of, say, Crysis would've been hampered had the game used only colored surfaces rather than textures, even if it didn't impact actual gameplay. I can respect artistic direction in having the game presented in a certain way (and I'm a big fan of filmic presentation in general), but a properly-engineered game should be able to scale up to higher frame rates at the player's discretion.
I heard that Matt and Trey specifically put in the request for limiting the PC version to 30 frames.
Source?
I don't really see how you could beat this in 10-12 hours. I've played about 5-6 and I only just completed the second quest. I haven't even done any side quests yet. I guess I just like wandering around and exploring though.
Loving it so far but I'm a little bummed about no cloud save on steam but that's a minor issue to me. 30fps to me is fine for this type of game.