I also don't see this as being a problem for devs. It's not like they have to do a full rewrite. They just need to tell their game to play at a higher resolution at one end of the scale. Maybe include higher res assets toward the middle of the scale. On the high end, make sure their software's timing will work with 60FPS (if it was originally 30) include new assets, write some new shader effects, etc.) However, just allowing a higher resolution is NOT a major time sink for them, and would NEARLY justify the new hardware alone. (though I personally would hope for better FPS) This is what I don't understand. The detractors of this system upgrade respond as though they are LOSING something, when they absolutely ARE NOT. They just have a higher end OPTION if they WANT it.