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Deleted member 89018
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If you're complaining then you're caring.
I care that developers, publishers and the companies behind the consoles don’t seem to have standards of quality that even require playability on day one.
I am definitely interested in the direction the industry is going wrt development “best practices.”
I have no interest in playing cyberpunk, though.
Switch owners will soon find out what games they won't be getting from now on.
Yes, that’s true, but if, for instance, CDPR decided to release cyberpunk on Switch, then it would be their responsibility to put together a port that runs well on it. And if they didn’t, and said “well we are happy with the performance”, didn’t let the press see it before release, and it turns out it stinks, customers would be well within their rights to be angry about it and want a refund.
The PS5/XSX is out and if you expect the PS4/XB1 to handle these kinds of games then you can't be helped blah blah blah
This is just illustrating my point really well. “Buy a ps5, they shouldn’t expect it to run on a ps4” is not the kind of logic that has ever applied to consoles in the past.
Console gamers don’t have any “requirements” to check - a PS4 game will run on PS4. So if Developers that don’t understand a console’s limitations are going to release overambitious ports or poorly optimized games, and not let the press play them ahead of time to warn people about it, they should not be surprised when people are upset.
if the ps4/Xbox one couldn’t handle the title - which, right now, certainly seems to be the case - it never should have been released on those platforms.
To blame gamers who bought a console game expecting it to work on their console, and tell them they should know better and buy a ps5 or get a PC instead (which is a far worse value for gaming)? That’s just the typical PCMR nonsense you spout in all these console threads.