The elevator rides were much shorter in the PC version than the Xbox 360 version. The length of time it took to get to the cargo bay on the Normandy would make you think the vessel had 40 decks.Battletech (current game) has some really Sloooooooow load times.
I still remember the elevator load scenes in the original ME ... those were terrible too.
I had to move FF XV to its own SSD for the size of the install and help reduce load times... Was terrible.. hahWas going to say this. Nothing can compare to the shear length and amount of loading screens you have to deal with. FFxv have stupid long load times when they happen.
I started to collect machines a few years ago when this "retro gaming" wasn't an issue and before everything got crazy expensive. I have 4 Sinclair spectrum 48k's, Amstrad CPC 464,CPC6128, Sinclair QL, spectrum 128k +2, +3, Philips NMS8220, CBM 64 slim and breadbin, CBM128, Amiga 500, Atari 520 STe, Atari 520STFM, Spectravideo SVI328....and of course a lot of drives and printers I'm sure I forgot something...but there you go. And a Sony 32" TV that was fun to carry home being bulky and 65-70kilograms.....but if you go retro, go full retard lolIt is fond times, I used to really enjoy that game. I think a version of it came out for the NES or maybe Sega Master System at some point later on that I had as well. Now I want to track a copy down. I only have a Vic 20 tucked in the attic these days though =D
I remember that game, barely ran on my pc at the time. Don't recall loading times though.The slowest loading times I experienced was with Nocturne back in the 90's. It was a horror game and had a weird loading screen. I would sit at my computer and stare at it waiting for the game to load. My mom once walked in the room and was like "why are you staring at that weird picture?". She definitely thought I was not right in the head
Mortal Kombat on the Sega CD.
For that matter, almost anything on the Sega CD. It's just more noticeable with MK since it loads between every single 1-3 minute match.
I used to have a Texas Instruments TI 99/4A and one of the highlights of that time was writing your own programs, saving them to an audio cassette tape and then playing back the cassette tape to hear your creation.The current generation doesn't really understand long load times because they never had to deal with loading a game from tape.
Oh God I remember the loading for CT on PS1. The FF anthology was just as bad also. Made those games unplayable. With MK you had a option with Shan Sung and the morphing. Morph into any character would pause the game. It was mose like 5 sec. Or you could pre select 2 character and wouldn't pause.I remember reading a Game Informer article back in the day where people were complaining about loading times for MK on PS1. Apparently whenever you transformed with Shang Tsung into another character it took like 2 seconds to load the new texture.
I also remember watching a friend play Chrono Trigger remake for PS1 and every time he went into the character inventory screen (which is a frequent thing in rpgs) it had like a 10 second loading time. It was painful to watch.