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Yep.4k and 8k will be mainstream and 5k will be the red headed step child.
It's hard to get excited, at least for gaming. GPUs can barely handle 4K, and 5K is double the pixels.
5K would be amazing for productivity, but not so much for gaming. 4K + antialiasing is barely realistic with any currently available GPU hardware.
5K would be amazing for productivity, but not so much for gaming. 4K + antialiasing is barely realistic with any currently available GPU hardware.
Nah, with LG already demoing 8k 55" screens, and DP1.3 coming with support for 8k@60hz I have the feeling we might skip directly to 8k, especially because Oculus Rift requires extremely high res displays, and that will push the tech further.
Don't forget perhaps Q4/15 but surely in 2016 there will be at least double the GPU power comparing to now.
While it certainly wouldn't hurt to enable it if you have the headroom, with 4K+ computer monitors (under 30") the DPI is so high you likely wouldn't really notice a difference in image quality versus the enormous performance hit it'd take.
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My 3k laptop has about the same DPI as the 27" 5k screen and I must say the clarity is amazing.
5k is the way to go, but its not the future mainstream. 4k and 8k will be mainstream and 5k will be the red headed step child.
It's safer to stick to more standard resolutions and aspect ratios for the sake of compatibility. For the next few years most mid to high-end displays will start switching to 4k(3840 x 2160). This will give you the best support in software since the high-DPI is giving applications some growing pains. If you game a lot then you know that even 4k(4096 x 2160) is a source of some compatibility headaches. Just stick to 4K in 16:9 and you should be set for the next few years at least.
Don't forget perhaps Q4/15 but surely in 2016 there will be at least double the GPU power comparing to now.
And DP1.3 coming with support for 8k@60hz I have the feeling we might skip directly to 8k
5k is the way to go, but its not the future mainstream. 4k and 8k will be mainstream and 5k will be the red headed step child.
While it certainly wouldn't hurt to enable it if you have the headroom, with 4K+ computer monitors (under 30") the DPI is so high you likely wouldn't really notice a difference in image quality versus the enormous performance hit it'd take.
Running multi-GPU setups has always been a necessity for maxing out games at 2560x1600, since the days of Half Life 2. As top-end GPU power increases, so do game graphic requirements. Game developers have been targeting 1920x1080 for their "ultra" resolutions on a single top-end video card, and with game consoles fixed at 1080p, that isn't going to change anytime soon. So unless game graphics get worse in 2016, twice the GPU power we have today wouldn't be sufficient for 5K gaming.
5K gaming isn't going to be feasible anytime soon.
8K is a full 5+ years away from being a reality for a consumer priced desktop monitor IMO.
I really hope that VR headsets/glasses will take off. It's MUCH MUCH cheaper to manufacture screens of sizes used in these then big high res screens in common monitors/TVs. Heck, simple example. How little fraction of cost for two screens reused from smarthpones as in current occulus samples vs price of 120+"(or even bigger?) TV for somewhat comparable screen size due further distance to it?
If you think there will be GPU's twice as powerful as the GTX980 in that short of a time-frame, I've got some magic beans to sell you.
wirk, when it comes to monitors, you had better just defer to Vega. if you really believe that, within 18 months, consumer grade gaming hardware will exist that can keep up with "no-joe-sixpack" 8K monitors in an ultimate extreme mega high end market segment that completely doesn't exist today, you are naive about how computer hardware manufacturing works, much less what is technologically possible.
This is actually really sad. Instead of making advancements in the panel technology, manufacturers pushing for the higher resolutions with the same crappy lcd monitors. I don't think we will ever see a consumer oriented OLED monitors in this decade at this rate. It's easier to increase the pixel count than to develop and perfect a new display technology and the consumers only care about numbers and gimmicks anyway, seeing how plasma tv's are dead and gone now only confirms this.
I find it really bizarre that OLED monitors aren't starting with computers like LCDs did. The computer industry is the perfect testbed for new technology. That's where all the technology enthusiasts are, and you don't have to produce screens as big (anything over 30" is pushing it for a computer monitor). Seems dumb to me to start with huge OLED TVs instead of starting with 21" - 30" computer monitors.
One could think like that but:
OLED was produced on manufacturing lines with small glass sheets size, this is OK for making only small displays in large quantities, note that from a number of years Samsung is making OLED displays for smartphones. Now first LG factory with the glass size comparable to LCD is just starting production. Apart of low production yields the problem with OLED is/was image retention, earlier there were also reports about pixel burnout. Monitors would be particularily sensitive to this since static pictures may be kept for long time. There is yet another problem with OLED which is white blocks output limitation. OLED can not display very bright big areas for long due to overheating. Light intensity of a big bright area has to be reduced, this is noticeable effect of picture or its part getting darker.
But now when LG is just starting big OLED factory perhaps OLED monitors will show up too.
if you have the right GPU to push all those pixels, go for it!
Agreed on all points.Don't smoke and get real facts: GTX 980 chip is relatively small and scaled down, its full version a la Titan would be 50% up. This is in 28 nm tech, the 16 nm technology coming probably in 2015 but surely in 2016 can add another 50% on top of this. So the conclusion is twice the GTX980 within the next 18 m.
The talk in this case was NOT about 8K but about 5K monitors about which I said dual SLI cards will be OK for gaming on them, arguments are as above.
Heh, to develop perfect technology in the future one has to have money now. They sell what is possible now and finance R&D from it. Big size OLED is only just now enetering large scale production, OLED monitors may yet come. It will be interesting to see how wide is the LG OLED lineup at the CES'15 in 3 weeks time.
IMHO 5120x2880 is a bad resolution for PC use or gaming.The lack of updated displayport standards in shipping products to allow for SST connections, the lack of good dpi scaling in windows ( so by extension were people typically game) , the lack of a UHD playback and transmission standard (REC 2020 is only a proposed standard still) and having it not be a multiple of 4K all mean that current PC hardware will not really allow you to be productive, game or enjoy UHD content better than on a 3840x2160 60hz screen or a 2560x1440 144hz screen. If you really wanted "better" than "4K" I think a 5120x2160 60hz screen would be better as a move before 8K becomes a viable thing. You should be able to get 60Hz SST DP 1.3 connection easier once some monitors hit the market and it will handle 1080p and 3840x2160p content fine with simple pillar box since is is the same vertical pixels as UHD and a even multiple for 1080p.
Being wider than 16:9 also means 4096x2160 content could also be played back without conversion and having scalers and hdmi inputs is more reasonable than converting to 5120x2880. I know the extra width would be better for some people wanting multiple screens for gaming or productivity than a 5120x2880 screen would be and would be easier to drive GPU wise. I've read that there will also be 5120x2160 monitors planned that are 28"-32" and curved and to me that sounds like a really nice immersive setup for a single monitor gaming setup or movie watching versus a 28" 5120x2880 monitor that is basically the same immersion as my 2560x1440 monitor already does but would need a lot more GPU and would really need good dpi scaling in Windows. 5120x2160@60hz at 32" seems like it would be right in the sweetspot , you would still need more GPU horsepower to game on it , but it would still be easier to implement and if I'm moving to a resolution beyond UHD I'd rather it was wider too instead of the same aspect ratio I already have.
Don't smoke and get real facts: GTX 980 chip is relatively small and scaled down, its full version a la Titan would be 50% up. This is in 28 nm tech, the 16 nm technology coming probably in 2015 but surely in 2016 can add another 50% on top of this. So the conclusion is twice the GTX980 within the next 18 m.
Been running 4k since may 2014, hated mst and was glad to upgrade to a larger 32" sst 4k display recently.
You'd think that smart phones would be just as bad as computers as far as image retention goes. They're pretty much always displaying the same stuff.
Other (newer) OLED phones/tablets actually orbit the pixels to try to prevent permanent image retention. Who knows if they will be successful.
That's w/ 2 GTX-980 Classified in SLI. Yea, keep stating that 4K is "unplayable."
. If Dell was able to install a high-end Timing Controller along with DP 1.3, I would get 3 of them immediately for some 44MP madness.