NeghVar
2[H]4U
- Joined
- May 1, 2003
- Messages
- 2,674
Back when I had a laptop, I got a Sound Blaster X-Fi Surround 5.1. This way I could fully utilize my Roccat Kave 5.1 headset.
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I'm one of those lucky bastards that ruined their hearing when young. (Combination of datacenter work and shooting without hearing protection.) The audiophiles can keep on using thousand dollar cables. I can get away with the cheap stuff.
i suppose i could, and will probably buy the PCIe-version once this one breaks or i am forced to buy board without pci slots.
but for now and the foreseeable future i'm good, since asus is kind enough to include pci slots in the z170-a, which is going to be my next board
Zarathustra[H];1041945142 said:Well, sort of. One of the parts of a sound card is the DAC.
What I think he means is an exrernal DAC.
Discrete soundcards generally have better DAC's than onboard realtec-type chipsets, but the differences these days are much smaller than they used to be.
Both discrete sound cards and onboard sound suffer from the same problem though, that they reside inside the electrically noisy computer. The most common solution to this is to go external USB DAC, which is better, but it is still not electrically isolated, and there are some timing issues involved in using USB for sound.
The best solution by far is to use an external DAC connected by optical SPDIF. Complete electrical isolation, and bit perfect timing.
SPDIF and ADAT still introduces latency... no way around it. Even if you have a 1K sound card like I do. I have a RME Hammerfall AIO PCIE.
Then why can I pass an ABX test comparing the two in Foobar?So much damn misinformation going on here.
A: Its impossible to tell the difference between a properly encoded 320kbit mp3 and a FLAC file. Literally.
There is a loss of "space" and there are often "warbling" artifacts with compressed audio.They've had expert audio engineers who can't even tell a 192kbit mp3 and a FLAC apart and it was using top top top end audio gear.
This is one of the main reasons that I'm using a sound card.You can't get surround sound with a DAC. Sorry. All computer DAC's only output in stereo. Unless your game can do Surround over headphone, which I think only like 5 games exist that do so you are going to be listening to it in stereo.
That's a headphone amplifier's job, not the DAC.A DAC's primary strength is driving power, there is headphones out there that even top end soundcards can't drive like monster 600ohm headphones, but there is very few pairs of headphones top end soundcards and good onboard sound can't drive properly.
Zarathustra[H];1041946019 said:Yeah, but the latency is small, and most professional audio production tools allow you to adjust for it. I mean, we are not talking a significant enough amount of latency that it would really impact media consumption (games, movies, etc) either.
I'd trade off a little bit of latency for a lower noise floor any day.
There are a few software-based solutions now though, like Sound Blaster X-Fi MB3.
I laughed at night and day and 1000w.
Interesting - I thought that X-Fi MB3 was limited to working with certain on-board audio hardware. I did not realize that it worked with USB DACs. Or are you using on-board audio for MB3 and an S/PDIF output to the DAC?Sound Blaster X-Fi MB3 + Cambridge Audio Azur DacMagic
I honestly love this setup. I can not tell the difference in processing vs my ZXr. 90% of the time I am using the DAC and software combo. It's that good.
Interesting - I thought that X-Fi MB3 was limited to working with certain on-board audio hardware. I did not realize that it worked with USB DACs. Or are you using on-board audio for MB3 and an S/PDIF output to the DAC?
As far as I am aware, the main difference between that and a Sound Blaster Recon3D or Sound Blaster Z is that it's all running on your CPU instead of being processed in hardware on the Sound Core3D chip.
It will be the same thing with older games running through ALchemy: software emulation instead of hardware passthrough.
But that's why I've ordered the X-Fi Titanium HD: as far as I can tell, the Sound Blaster Z series only does SBX processing in hardware, while EAX uses software emulation.
With cards that support hardware EAX - and I think the Titanium HD is the newest card which does - ALchemy should be passing the instructions to the card via OpenAL instead of using software emulation.
Yes, there are limits to what the ear can hear but you are forgetting that almost all musical instruments and the rooms or studios they are played in are subject to harmonics. Yes, those harmonics go way beyond the ear's limits but being harmonics they bounce around and return as artifacts that are clearly audible to the human ear.
Cut off the harmonics you hurt the sound.
Hit middle "C" on a good piano and the entire instrument vibrates and resonates (the better the piano the more you get). If all you hear is the fundamental note without the artifacts it sounds dead and lifeless.
The audio gear you buy should not kill the harmonics or artifacts, but most sound cards and low priced DACs as well as many lower priced headphone AMPS do just that.
That is also the problem with MP-3, the very algorithms used to compress the file cut the harmonics and artifacts first leaving you with lower quality sound.
Games are games, all synth no studios just tracks laid down on a drive so games aren't really fair game (no pun intended) for testing the accuracy of much of anything...They fall under the personal taste category.
Any harmonics that come back within the range of the ear will be audible on a CD. When I read discussions on this among audio engineers, most think 96/24 (and especially 192) are snake oil. Always comes back to shannon nyquist.
MP3 is a different issue. Bottom line is whenever double blind tests are done virtually nobody can tell the difference between analog and a CD (assuming they're both from the same master)
MP3 is a different issue. Bottom line is whenever double blind tests are done virtually nobody can tell the difference between analog and a CD (assuming they're both from the same master)
This is why vinyl sounds better :
https://en.wikipedia.org/wiki/Loudness_war
What I do is use the "play stereo mix to digital output" option in the SBZ control panel and hook up my DAC via Toslink. I intend to do the same with the X-Fi.Zarathustra[H];1041946261 said:Interesting indeed.
Going the external DAC route has always interested me (though I've never gotten around to doing it) but I was wondering what kind of gaming features I might be missing out on. This might be a decent complement to a Schiit Bifrost + Asgard combo + Beyerdynamic DT770 pro combo. (I ahve the latter two already, just not the DAC)
Correct. High sample rates are useful to avoid aliasing in the recording/editing process.Zarathustra[H];1041946292 said:IMHO 96/24 and 192 are useful for in process editing only.
For listening to a final product 48/16 should be indistinguishable from 192/24
It doesn't help that people are often using things like the TT-DR meter and posting results from vinyl rips to prove that they came from a separate master. http://dr.loudness-war.info/Yup and if CDs and vinyl used the same master, CD's would be the better choice (because 20 years from now a CD will sound the same).
And let me repeat again, only a computer can tell a proper LAME encoded 192kbit mp3 and a FLAC apart.
Also fun fact, a brand new Stereo cassette tape actually sounds FAR better than vinyl does, only after 100+ playback sessions does the magnetic head cause enough damage to make it sound worse.
Interesting - I thought that X-Fi MB3 was limited to working with certain on-board audio hardware. I did not realize that it worked with USB DACs. Or are you using on-board audio for MB3 and an S/PDIF output to the DAC?
As far as I am aware, the main difference between that and a Sound Blaster Recon3D or Sound Blaster Z is that it's all running on your CPU instead of being processed in hardware on the Sound Core3D chip.
It will be the same thing with older games running through ALchemy: software emulation instead of hardware passthrough.
But that's why I've ordered the X-Fi Titanium HD: as far as I can tell, the Sound Blaster Z series only does SBX processing in hardware, while EAX uses software emulation.
With cards that support hardware EAX - and I think the Titanium HD is the newest card which does - ALchemy should be passing the instructions to the card via OpenAL instead of using software emulation.
I still use add on sound cards for two big reasons.
1st, it off-loads the sound processing in some cases, it does depend on the motherboard chipset and how good the on-board is.
2nd, and biggest, I like true 5.1 surround and not USB "fake" surround. Not many motherboards come with all the auto jack connections for true 5.1 surround but if that is what you want then you need a card to really get it. The biggest problem these days is finding a decent headset for the job that will last.
I loved my 5.1 Medusa's, dropped them once too often and broke them. I replaced them with a new set and they broke way too easy and early so now I am in search of another good set but just haven't found who makes a good one.
I do miss my Medusa's. They were like cheating.
If you're using S/PDIF, then you're using a digital connection and bypassing the DAC in the sound card. (DAC = Digital to Analog Converter)I use SPDIF out my old logitech surround speakers and I'm sure they're not capable of differentiating between DACS. They're good for what they are, but aside form the sub, it's a whole lotta mid.
The MB3 software recognizes the DAC.
From there, like you said MB3>USB>DAC>S/PDIF>WA6>HD800's
The only issue I have, is swapping from speakers to headphones. It's not a clean swap. I need to reset a browser, restart a game, etc.
The sound is clean as a DAC with the Creative effects. It's nice.
http://i.imgur.com/fCOsMxH.jpg
http://i.imgur.com/3cZaxdD.jpg
From what I've read even 96/24 is overkill for editing and 192 is likely to make things worse. I know I don't have the ears to hear beyond 20khz (actually down to 17 or 18khz these days).Zarathustra[H];1041946292 said:IMHO 96/24 and 192 are useful for in process editing only.
For listening to a final product 48/16 should be indistinguishable from 192/24
Zarathustra[H];1041946310 said:Also, as regards mp3's they take a lot of flac (pun intended) undeservedly.
A well compressed mp3 (let's say "lame --alt-present Standard", or whatever they call it these days) will be indistinguishable in double blind tests in all but a few corner cases, even on high end audiophile equipment.
Hydrogenaudio.org posted a rather fun double blind test a bunch of years ago, where they had participants take double blinded tests on their own equipment (their readership is very much in the snake-oil audiophile territory) in which they found, that with lame alt-preset standard, audiophiles only picked the right sample roughly half the time, or about the same as if they were just guessing.
While I am not saying that there isn't a benefit from having good gear, the truth is a lot of this stuff is more placebo effect than anything else.
The brains desire to justify a purchase (or a decision to encode everything in FLAC) can have a very powerful impact on how we perceive the world. None of us are immune or truly objective in this regard.
From what I've read even 96/24 is overkill for editing and 192 is likely to make things worse. I know I don't have the ears to hear beyond 20khz (actually down to 17 or 18khz these days).
Most end users, are incapable of hearing anything beyond what a CD can play.
I don't understand the resurgence in vinyl at all. I could maybe understand if it was nostalgia, but a lot of the people buying vinyl now are in their 20's.
And the same thing is starting to happen with cassette tapes...
Zarathustra[H];1041946526 said:Looks pretty cool. I might have to try this if I ever get the external DAC.
What kind of CPU load have you seen from this?
Any harmonics that come back within the range of the ear will be audible on a CD. When I read discussions on this among audio engineers, most think 96/24 (and especially 192) are snake oil. Always comes back to shannon nyquist.
MP3 is a different issue. Bottom line is whenever double blind tests are done virtually nobody can tell the difference between analog and a CD (assuming they're both from the same master)
Sampling: What Nyquist Didnt Say, and What to Do About It
Tim Wescott, Wescott Design Services
The Nyquist-Shannon sampling theorem is useful, but often misused when engineers establish sampling rates or design anti-aliasing filters. This article explains how sampling affects a signal, and how to use this information to design a sampling system with known performance.
January 5, 2015
There isn't really anything in that which changes how things are already done with audio.While many consider the Nyquist calculations to be the end all be all of compression the methodology is not without it's flaws...Not saying it's all bad but it does assume a lot.
Take a few moments and read this little bit of info, it explains a lot and also explains where some of the harmonics went and it's worth the read:
My setup (see sig) is the Gigabyte z97-sli board which runs the alc1150 realtek onboard sound. Used with Corsair sp2500 2.1 speakers. I have wondered at times if a discrete sound card would improve sound quality. But it is hard to get an answer to that question when one is talking about specific parts like mine.
It would be great if someone would do reviews that use a type of objective metric. For instance, I thought there was something called rightmark audio analyzer. So, the reviewer would run alc1150 vs asus xonar dgx with that program.
Anyway, if someone could make the case that a discrete card would improve my setup I am open minded. Would want the sound card to be under $100 though.
It's probably less necessary to have a sound card with that setup than someone wanting positional audio when using headphones.I use my soundcard for the headphone amps and coms but all the system sound goes through hdmi to a marantz receiver and SVS speakers & sub. I don't play FPS but I would assume they're 5.1 encoded these days so surrounds would be fine for positional audio through the receiver.
Unless you are hearing problems caused by the sound card (hiss or other noise) I don't think there's any reason to upgrade from an audio quality standpoint.My setup (see sig) is the Gigabyte z97-sli board which runs the alc1150 realtek onboard sound. Used with Corsair sp2500 2.1 speakers. I have wondered at times if a discrete sound card would improve sound quality. But it is hard to get an answer to that question when one is talking about specific parts like mine.
It would be great if someone would do reviews that use a type of objective metric. For instance, I thought there was something called rightmark audio analyzer. So, the reviewer would run alc1150 vs asus xonar dgx with that program.
Anyway, if someone could make the case that a discrete card would improve my setup I am open minded. Would want the sound card to be under $100 though.
So now it's 160k instead of 192k. It's amazing how quickly the MP3 format is improving in quality!People here think they're computers, when repeated double blind tests have proven even audio professionals can't tell a 160bit properly encoded LAME mp3 and a 320 FLAC apart.
But yes, YOU'RE the exception right?
People here think they're computers, when repeated double blind tests have proven even audio professionals can't tell a 160bit properly encoded LAME mp3 and a 320 FLAC apart.
But yes, YOU'RE the exception right?