Armenius
Extremely [H]
- Joined
- Jan 28, 2014
- Messages
- 42,054
The blur is caused by starting with a low base resolution and using an algorithm that isn't resource intensive. I think starting with a higher base resolution would go a long way to solving the blur, but of course then you won't get as much as a performance boost. This is why we need the promised options as Lmah2x alluded to.hopefully one day soon DLSS won't be necessary to run RT...DLSS causes blurring but it's needed to offset the performance penalty of RT...so you're screwed either way...now that Nvidia will be adding RT support to Pascal cards in April I'm wondering how Metro will look/perform for those with that generation of cards