cageymaru
Fully [H]
- Joined
- Apr 10, 2003
- Messages
- 22,392
PCGamesHardware was able to view a demo of Shadow of the Tomb Raider running on a GeForce RTX 2080 Ti with real-time ray tracing and possibly max graphics enabled at 1080p. In addition to this, a frame rate counter (FRAPS) was enabled. The game was running in the low 30's for extended periods of time. Now of course this is a demo running unfinished code, possibly max settings and the real-time ray tracing will added as a post launch patch, but the game does release next month. Here is a link to the video with FRAPS enabled footage at the beginning. As DSOGaming noticed, the official trailer for Shadow of the Tomb Raider has uneven frame rates.
Our friends over at PCGamesHardware have shared an off-camera video, showing the game running with real-time ray tracing on an NVIDIA GeForce RTX 2080Ti. Thankfully, a FRAPS overlay was present and we can see that this new GPU can run the game with 30-70fps.
Our friends over at PCGamesHardware have shared an off-camera video, showing the game running with real-time ray tracing on an NVIDIA GeForce RTX 2080Ti. Thankfully, a FRAPS overlay was present and we can see that this new GPU can run the game with 30-70fps.