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Pre-order on Amazon, few mins later you get the code. Cancel the amazon order if you don't like / want the game. Amazon only charges on ship date.
Pre-order on Amazon, few mins later you get the code. Cancel the amazon order if you don't like / want the game. Amazon only charges on ship date.
It's not a game I'm interested in, but saw this posted on blue's news https://www.seaofthieves.com/news/final-beta
Seems they held a lot back in earlier bèta's, may want to check it out again to see if it's better now b4 completely abandoning it.
As much as I like aspects of it (shit man that water is just incredible) it's an astonishingly shallow game...
I agree about those water effects...wow...the waves, the water itself on the high seas looks incredible...even when you dive underwater it looks gorgeous...I'm not sure the gameplay is shallow as there is plenty of fetch missions and things to scavenge etc but something just feels off...I also like the mechanics of steering your ship...it's not as simple as steering left, right etc...you have sails to manage, wind to take account of, compass, cannons etc...I tried it solo and it was a lot of work...I can't see how a 1 man ship can beat any larger ship with multiple teammates
As the only thing you're actually working towards is gold for strictly cosmetic items it rings as shallow and as bland as it gets for keeping a player in the game. There could be a thousand fetch missions but there's no substance to them.
The core gameplay, undoubtedly, is the sailing of the ship. For a single player it's definitely engaging and for a two man crew it actually is even more engaging depending on the situation as far as combat or storms are concerned. Repairing, bucket brigading, loading and firing cannons, managing the sails and the rudder, etc. It honestly seems like there is a lot more for a two man crew to do because if one player stays with handling the rudder then the other has 10 jobs to do at once, haha.
But the game relies too much on that experience right now because there's very little else going on outside of combat or storms; when nothing is happening it is extremely pronounced.
It seems like they had a great idea for a game and wanted to push it out the door quickly because, personally, I'm amazed they're saying this is ready for release in less than 10 days.
if you have a large ship where everyone is working as a team I think upgrading your ship and fighting other players/ships has the potential for some real fun...the framework is in place in its present condition to be a very good pirate simulator...problem with the beta is that I barely run into other players...if they can fix this and you're constantly in danger of losing your ship/gold etc then the stakes are high and gameplay could be a lot of fun
What upgrades, though? I haven't seen anything regarding performance changes to weapons or the ships at any level as everything, currently and from the release indication, points to strictly cosmetic items. They made it a point to call out that you could buy the game, join someone who has played for a hundred hours and be on the same playing field that they were in regards to weapons, etc. I understand that approach but it puts extremely strict limits on variety and what you can get from the game.
If they've mentioned performance upgrades I'd be interested in reading up on that.
Did they add any actual content in the past two years?Coming to Steam. No release date yet. Will have crossplay with Xbox and Windows Store.
https://store.steampowered.com/app/1172620/
https://news.xbox.com/en-us/2020/04/02/set-sail-with-sea-of-thieves-on-steam-coming-soon/
Did they add any actual content in the past two years?