- Joined
- Oct 3, 2007
- Messages
- 1,487
This is the hallmark of any legitimate "open world" game. You make up your own adventure either through exploration or whatever imagination you come up with. Having a linear quest system would seem rather boring to me. That's like running through a checklist of predetermined things. You might as well be on rails.Some people play the game for the journey.
Stalker 2, while not perfect, delivers its open world experience via immersion. I'd say exploring the world leads to 80% of the content that the main story doesn't really lead you to. If I see a thing in the distance, I go explore the thing. Who knows what adventure I'll find?
Kingdom Come Deliverance 1/2 does this in spades. Another good example of a true open world game.
The very reason why my Oblivion, Skyrim, Fallout 3, Fallout 4 playthroughs end up hundreds of hours. These type of games are my jam.