Flogger23m
[H]F Junkie
- Joined
- Jun 19, 2009
- Messages
- 15,789
It's not so much a challenge as padding to make you have to hit up a trader over and over, because you can't carry much, but you also don't get much money from quests, and typically you end up using all of that money up on repairs from doing said quest.
I get what you're saying, but I do think the game severely needs some rebalance. Even GAMMA, which is a hardcore standalone mod pack of the previous games, is not as tedious as this, and that one is *designed* to be harder than the base games.
Exactly. I have not yet played this myself, but after watching videos and reading what people say, it is not quite like the original games. Yes there was a weight system and yes you sometimes could not carry everything but it was not impractical and not all that time consuming. Cost for repairs and whatnot was not that tedious, and worked quite well organically. I sometimes wonder if people don't recall how the originals played and have become so accustomed to modern open world time padding activities that they forgot it was based around tedium back then.