CAD4466HK
2[H]4U
- Joined
- Jul 24, 2008
- Messages
- 4,014
Downloading the patch and it's installing to my Firecuda!Source:
https://store.steampowered.com/news/app/1643320/view/525329871842312365
Includes a lot of AI improvements.
A-Life fixes
And some other development related improvements.
- Fixed the issue with spawning NPCs behind the player's back.
- Players can now encounter roaming NPCs across the Zone more often.
- Greatly extended the distance at which A-Life NPCs are visible to the player.
- Fixed the aggressive optimization issue that prevented A-Life NPCs to exist in Offline (out of player's visualization range).
- In Offline mode, A-Life will continue to advance towards their goals over time.
- Players may now have opportunities to encounter A-Life NPCs they've previously met by following in the same direction as the NPCs.
- Improved A-Life NPCs navigation in Offline using GameGraph (global AI navigation map):
- Fixed multiple issues where NPCs would fail to follow or find a path to their designated goals.
- Fixed several issues with NPC being stuck in Online-Offline transition state,
- Enhanced A-Life NPCs' motivation to expand territory and actively attack enemies and mutants.
- Fixed issues that could result in fewer A-life NPCs encountered than intended.
- Further contextual actions improvement to ensure seamless transitions between Offline and Online states for NPCs engaged in these actions.
- The groups exploring the Zone are now more diverse regarding possible factions and group sizes.
- Fixed issue that while roaming over the Zone, Human NPCs didn't satisfy their communication needs and talks.
AI improvements
And over 50 more minor “anomalies” were fixed.
- Reduced the number of summons and increased time between spawns of Pseudodog phantoms.
- Fixed an issue when zombies would have their arms and legs twisted while knocked down.
- Fixed an issue when large mutants would hide behind small cover, such as trees.
- Fixed an issue when mutant limbs stretch sometimes when firing automatic weapons.
- Fixed an issue when bloody visual effects played a few times after Rat's death from grenade.
- Fixed an issue where NPCs quickly detected the player when he was crouching.
- Fixed an issue where NPCs would enter doors without opening them.
- Fixed the issue when the controller could take the main story NPCs under control.
- Fixed an issue when Chimera would try to enter a narrow passage that it couldn't enter instead of hiding in ambush.
- Fixed an issue when NPC was teleporting to the restricted areas such as safe zones and hubs.
- Fixed an issue where mutants that were in cover did not change their cover when receiving damage.
- Fixed visual effects of Burer's telepathic ability.
- Minor combat behavior fixes for NPCs shooting from covers.
- Fixed Burer’s throwing objects animation.
- Fixed some issues with NPC staying idle and refusing to start mission-related dialogs.
- Fixed an issue when mutants kept attacking zombies in knockdown.
- Fixed an issue when NPCs are stuck in aiming animation.
- Fixed an issue when death animation was replayed for an NPC who was resurrected as a zombie.
- Fixed an issue when a neutral NPC stays neutral after a player hits them by melee attack.
- Fixed an issue with some NPCs' broken arms while shooting.
- Generic improvement of combat experience and NPC pathfinding in big fights with lots of corpses.
- Fixed an issue when Player was able to kill the chimera with the help of carousel anomaly.
- Fixed an issue where NPCs would clip through objects and walls when shooting from covers.
- Minor improvements for peaceful behavior of NPCs.
- Fixed issue where NPCs wouldn't stop combat on emission start.
- Fixed an issue when some mutants couldn't jump off an obstacle.
- Fixed issue when NPCs were stuck after the end of emission.
- Fixed bandits' behaviour after emission ends during the mission Bullseye.
- Fixed an issue where NPCs could teleport if the NPC couldn't build a route.
- Fixed an issue where NPCs could stop talking to each other after loading a save.
- Fixed an issue when mutant dead bodies fly to a long distance from the places where they were killed by the shotgun.
And I have 272GB free on my NVME where it's installed. Never seen a game do this before. I'm going to be here forever at this rate.