I like that it was in Russian. I hope there is that option in the game.That looks really good. Only complaint I'd have is the weapon recoil looks a bit weird. But graphically it looks very good. Animations look good. Not sure about voice acting because the trailer wasn't in English. But looks a lot more smooth. I hope they keep it more nitty and gritty though. More story would be great, and I hope the exploration and whatnot is more natural like the original games and less about completing check marks on a map.
Looks pretty good to me! As expected the intensity/lethality of combat encounters seems to have been toned down a lot though… unfortunate but hopefully we can tweak that somehow (settings, config, mods etc).
Final Fantasy XV on PC is just about 150GB.
Are you talking about that initial firefight? I am pretty sure enemy damage was shut off for the sake of being able to get that grenade off for the trailer; I don't think he took any damage in the hail of bullets.Looks pretty good to me! As expected the intensity/lethality of combat encounters seems to have been toned down a lot though… unfortunate but hopefully we can tweak that somehow (settings, config, mods etc).
I also hope they paid attention to the success of mods like Misery and offer a difficulty setting that makes the Zone a brutal unforgiving place. Fewer resource, smarter enemies, higher costs, more realistic sleep eat drink rad needs, weapon jamming and maintenance ,etc.
Those are not open world single player games like we were referring to.COD : Warzone and COD: Black Ops Cold War are both north of 120GB each with all the expansions etc.
150GB? Damn. Find that a bit large. Even the Assassin's Creed games tend to be under 100GB with all DLC. Can't really think of any single player open world game above 80GB? Hoping they can compress it down a bit.
I don't necessarily disagree with alot of these points, but in the end, I think this franchise might actually be immune to them. STALKER is it's own thing, with a very particular "set of skills".Heart of Chernobyl could finally be the game the series deserves, but it could also be too little, too late
The industry has changed enormously since Stalker’s debut in March 2007...when Shadow of Chernobyl first released, the idea of an open-world shooter was relatively new...Far Cry—the first game to demonstrate the potential of shooters where players could choose their approach—was only a couple of years old, while Crysis wouldn’t release for another nine months
Even in its compromised state, Shadow of Chernobyl was a trailblazer, lending it an appeal that made it much easier to look past its weird structure and wonky presentation...the same cannot be said today...Far Cry alone has five (soon to be six) games in the series, while the subgenre extends to games like Borderlands, RAGE, and even Fallout...Stalker isn’t even the only open-world shooter featuring a dilapidated Eastern-European setting, with Metro: Exodus having encroached on Stalker’s territory in 2019...Stalker 2 has further competition going forward, with games like Chernobylite and Atomic Heart demonstrating a similar tone and atmosphere
My concern is that GSC finally achieving their original vision won’t be enough to make Stalker 2 stand out...what seemed radical in 2007 is now familiar, while the space that Stalker used to occupy alone is now thronged with imitators...
I think/hope the average dude bro gamer will be turned off by Stalker since the Zone will prove too difficult and bleak. I hope the sequel makes the Zone totally unforgiving.
You never know, by this time next year shortages may have eased and Intel might be in the mid-range GPU game to add competition.One thing I am definitely not looking forward to when this comes out is not being able to buy a recent video card for a reasonable price
Honestly STALKER was never that hard. Later in the game I was throwing ammo away because I couldn't carry more stuff.
Define never that hard? I tried like hell to get into the game because it was right down my ally for FPS but just couldn't. No or lack of ammo and oops you died in a radiation zone for walking in the wrong spot. And oh no, your oxygen mask ran out before getting to a safe zone. To each their own...
I don't recall any problems like that. Save for maybe one time I always had the equipment ready to go. Maybe once I forgot something. Otherwise, by the end of the game I was tossing many rounds of ammo because I couldn't carry more. It was the first game I played where I would grab a bunch of weapons and run back to a store and sell them. Just a huge abundance of them. Anomalies were kind of mild in general. But that was part of the fun was paying attention and not running into something.