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I agree with others in it having a memory leak, especially respawning right after you die. I've had to shut it down twice and restart to get it back to normal.
I get a lot of GSync flickering for some reason, it only really ever happens in menus in other games, not sure what's going on.
I haven't had much chance to play yet, but so far it's...okay. Performance is not what I'd call good, but it's playable. I get a lot of GSync flickering for some reason, it only really ever happens in menus in other games, not sure what's going on here. Also, the blacks/gradients in the opening truck scene were all fucked up, like it's running in low-bit color or something. Seemed okay once I got into the game, though.
If you have a powerful GPU then turn off Gsync,m this removes the VRR flicker and you still have smooth motion. On a 4090 this is exactly the case and now I don't use Gsync in any game due to this as even dark grey scenes VRR flicker regardless of frametime quality in many games.
Key word being usually.... This is not the case in most games however released recently. Any game with dark scenes, Silent Hill 2, Star Wars games, any horror etc will all have VRR flicker even on the menu screens where CPU matters 0% - As long as those shades of grey are being rendered, there is VRR flicker. I've tested all this extensively, locking the game to a constant 80fps with a 100% flat frametime graph still shows VRR flicker because those greys are dominating the screen.Usually it's CPU more than GPU related. Cap your framerate at something your PC can hold, with nvidia limiter or RTSS (or SpecialK). Framegen helps A LOT with VRR flicker by filling the gaps.
I have both the AW3423DW (Gsync Ultimate, so module) and the AW3225QF (Gsync but no module) and in both cases what I said above applies.Do your monitors have the G Sync modules? I recall reading about VRR flicker on some monitors that don't have it (G Sync compatible monitors). I've never experienced it though my monitor is one with the module.
False.There is no smoothness lost and no tearing introduced assuming you don't exceed your refresh rate, I am on a 240Hz 4K OLED so no such issues are ever observed. Those on lower refresh rate panels or non OLEDs may see otherwise of course. With a capable GPU and a fast monitor, this is a non issue.
I have both the AW3423DW (Gsync Ultimate, so module) and the AW3225QF (Gsync but no module) and in both cases what I said above applies.
Keep in mind that VRR flicker also results in frame motion juddering (even when the RTSS frametime graph is flat) which is perceived as movement stutter as it bogs down the system slightly too, so not only is it a visual issue, but also a practical one too.
So you have no actual experience with the combination of hardware and are only going off what you expect to see based on what's written on paper. Seems a bit crazy to be so sure of something without actually experiencing the very hardware combo being talked about.
Yup. RTSS or nvidia or SpecialK framelimiters are a godsend to stabilize things. Alongside X3D CPUs. Some games just suck though.I have never seen VRR flickering with a flat frametime graph and I'm playing with VRR on different OLED TVs since 2019. VRR-flickering is ALWAYS a sign of bad frametimes. No exception.
Yup. RTSS or nvidia or SpecialK framelimiters are a godsend to stabilize things. Alongside X3D CPUs.
The fact that VRR flicker can be seen on the main menu of some games, a place where the frametime graph is completely flat for ref so you can baseline it easily, proves my point. If you haven't seen it then you haven't played the same games, or paid attention to it in those games which is also fine.I have never seen VRR flickering with a flat frametime graph and I'm playing with VRR on different OLED TVs since 2019. VRR-flickering is ALWAYS a sign of bad frametimes. No exception.
I know those menus and no, the frametimes aren't flat at all. You are probably looking at framerate.The fact that VRR flicker can be seen on the main menu of some games, a place where the frametime graph is completely flat for ref so you can baseline it easily, proves my point. If you haven't seen it then you haven't played the same games, or paid attention to it in those games which is also fine.
The fact that VRR flicker can be seen on the main menu of some games, a place where the frametime graph is completely flat for ref so you can baseline it easily, proves my point. If you haven't seen it then you haven't played the same games, or paid attention to it in those games which is also fine.
It's also bound to 'L' by default like the original game. This game is doing non-standard keybinds again that you'll probably want to move around. The quick access keys being on 'Q' and 'E' by default instead of lean was messing me up a lot.I have everything on epic, dlls3 enabled, 4k.. HDR... it looks great, plays great... happy so far.
def has a new vegas meets oblivion vibe so far.. although the flashlight access tab + e is totally weird.
8 so far. I had to get used to how the guns handle in a S.T.A.L.K.E.R. game again. I also died a couple times trying to get artifacts until I figured out how that mechanic works.So uh, how many times have y’all died so far? Asking for a friend.
Mine doesn't and I don't have any flickering in this game with G-SYNC on. Using a LG C3 with the last webOS 23 firmware (haven't "upgraded" to webOS 24 yet). People say flickering is a big issue with LG WOLED panels, but it seems to me the most complaints are coming from QD-OLED panel users.Do your monitors have the G Sync modules? I recall reading about VRR flicker on some monitors that don't have it (G Sync compatible monitors). I've never experienced it though my monitor is one with the module.
False. That is what triple buffering is for. Have people been so spoiled by VRR that they have forgotten about triple buffering? The only side effect of triple buffering is added latency. There is otherwise no visual artifact that should be noticeable to anybody.False.
Without VRR your need v-sync to avoid tearing. And to have smooth motion you need your framerate to be equal or a an integer multiplier of your refresh rate. Otherwise, frames are constantly dropped or repeated or displayed for longer or shorter than they should: not smooth.
That is how a fixed refresh display works, physics.
At 240hz the tearing and microstuttering is reduced, but not gone. We would need something like 1000hz to forgo VRR for the most sensitive of us.
Triple buffering is unrelated to anything I was writing about. Fixed refresh displays need a matching framerate to display smooth motion. Triple buffered v-sync absolutely still stutters/judders whatever you want to call it.False. That is what triple buffering is for. Have people been so spoiled by VRR that they have forgotten about triple buffering? The only side effect of triple buffering is added latency. There is otherwise no visual artifact that should be noticeable to anybody.
Menus are always weird but the gameplay experience looks as expected, there are plenty of variances in the graph in both cases. VRR does not add load to the game, what it does is force the display to obey the GPU to the letter. The opposite of v-sync, where the GPU waits for the monitor.So I just tested both GSync on against Gsync off (vsync also off and framerate global cap at 223fps)
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Sure, I have zero issue with you enjoying the game the way you are. I would find my way around the flicker if I experienced it during gameplay, but I will not say it is bad to deal with things differently.Bug or not has no relevance, the result is what it is and only one solution provides the better experience, that is all that matters and this seems a common theme with modern games nowadays.
Just like DLSS vs native, doesn't matter how you get there, on paper native SHOULD be better than DLSS, but in practice it is not, it's lower fps, it's higher latency, whilst DLSS looks identical with superior performance. All that matters is the end output just like how Digital Foundry have been saying for months now.
FWIW I do not use vsync at all, it is off globally, gsync off, vsync off. Solely relying on the performance of OLED 240Hz and capped at 223fps max for super smooth visual performance to the eyes and recorded (4K 120fps H265 in NVApp) game videos.
The max usage that I've seen @ 1440p is around 11GB and 17-18GB of system RAM. I don't think VRAM is the issue.Wondering if it is hitting a VRAM limit?
Turn off Object Highlighting under "Game" settings.Anybody know where the option is to turn off the yellow paint? I read a post that said there would be an option for it, but I can't find it.
I can't believe it, but Gamepass is broken in terms of performance.
I compared the two and can't believe how much better the Steam version runs. No weird slowdowns anymore and much, much better frame times. I tested with the exact same settings. This is a night and day difference. WTF...
Could explain the deviation in opinions on the game. I bought it on Steam and am having a good time. I'm kind of tempted to install the Game Pass version now to find out, myself, but I am out of drive space again...I can't believe it, but Gamepass is broken in terms of performance.
I compared the two and can't believe how much better the Steam version runs. No weird slowdowns anymore and much, much better frame times. I tested with the exact same settings. This is a night and day difference. WTF...
Could explain the deviation in opinions on the game. I bought it on Steam and am having a good time. I'm kind of tempted to install the Game Pass version now to find out, myself, but I am out of drive space again...
Oh no... I remember some games like Darktide where they did not let Steam and Gamepass users match together, because of differing versions. It's uncommon, but it's also very uncool.I can't believe it, but Gamepass is broken in terms of performance.
I compared the two and can't believe how much better the Steam version runs. No weird slowdowns anymore and much, much better frame times. I tested with the exact same settings. This is a night and day difference. WTF...