Not really liking that. Unless the story choice matter in a good, impactful way that doesn't feel forced. In almost every game I've played with branching missions/story, it ends up being unnecessarily forcing the player into a lame this content or that content selection, or just making us replay 85% of the same thing to play the last 15% of the content. There is little chance I'll spend that much time redoing the same things for a few hours of extra content when I can play a new game or two. Add in post release story DLC which will probably take a year or more to come out. Typically I see locked story content as a lame way to increase hour time as a marketing point
in one of the recent interviews with the developer they stated that 1 playthrough will only get you 60% of the story...2 playthroughs 90% and 3 playthroughs to get the full 100% completion...60% seems kinda low for the first playthrough...seems like 2 playthroughs at a minimum is required...
View: https://www.youtube.com/watch?v=OwOO3DHAZWk