Rockstar Games Project Leaked

erek

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Wonder if it'll be any good whatever it is? GTA Online is pretty awesome at the moment, gonna be hard to top that!

""Having finished the critically well-received L.A. Noire: The V.R. Case Files we are now gearing up for a new project, a AAA open-world title in VR for Rockstar," reads the aforementioned LinkedIn post. "2020 marks our 7th year of working exclusively for Rockstar in Sydney and we are excited to taking on this groundbreaking project."

At the moment of publishing, Rockstar Games has not commented on this leak, and it's unlikely it will. The notoriously silent company never comments on leaks, reports, rumors, or any information of the unofficial variety."


https://comicbook.com/gaming/news/rockstar-games-gta-6-bully-2-la-noire-red-dead-redemption-vr/
 
Despite the clickbait title that every site is running with, this isn't Rockstar in-house working on a VR game. It's a port of an existing game - very likely GTA5 - by a third party.

And it's great news for VR. The most profitable entertainment product of all time getting VR support is more of exactly what the platform needs.
 
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I admit i've not played GTA5 / Online for a long time and have yet to get into the Online part of RDR2, but isn't GTAO just full of insane monetization elements meant push sales of "shark cards" for in-game currency, hard? This made it one of the most profitable games at the time when the report I read was written, by far. There was even a huge update based around a literal gambling mechanic with an in-game casino.

Until they can rectify this sort of behavior I'm skeptical of anything they put out that is not a mostly single-player endeavor.
 
GTAO is by far one of the worst offenders.......but you really can't blame them. They made it a grindy game that you need to play and work at to achieve money to win all that cool content they'd release. OR....cheat...and spend real world money. The prices are just too insane, but I guess they really didn't want every single person to be flying all the new jets the day they were released, etc, etc.

Hate to say it because it directly affected me, without a team of regular players or a BURNING desire to grind to that level.......I never got tha tinto online. Did some of the easy missions with Rando, some of those events just goofing around, but you make nothing....doing that for days at a time will never even get you a fancy car, you gotta grind missions, heists, etc to get to that level......and that meant rando never had a chance unless you second-life'd that shit. But thats probably how RDR2 got bankrolled (who seriously wants a Grand Theft Horse western game.....) and maybe how this VR gets green-lit.....they're still selling shark cards now tha tthe game is either free or like $9.99 new. They were...and it pains me to say this...ruthlessly smart with their pricing of that stuff. Even 10 years later if they said "Hey we're giving away all that cool stuff" I'd be online again...just to mess around with jet bikes and armored cars. All the cool stuff in my various instances of GTA came from Xmas or holiday freebie/giveaways but even I barely have anything 'cool' in my garage. I tried to solo some of the missions and it was just too grindy for me to want to do over and over and over just to work for a couple weeks to get...a jet....or a flying car or a tank-car-thing or whatever.
 
If they're making a VR port of GTAV, they can just take my money now. I'll have bought this game more times than Skyrim at this point :)

There is already a mod for that. Unfortunately due to the way the game renders things everything that moves sideways has flickering/ghosting which is very headache inducing, but it works as a proof of concept. Walking or driving around Los Santos is amazing. Games like GTA are perfect candidates for VR gaming.

But if there ever will be an official VR version of GTA V that is a day 1 purchase for me, even though I have played through it multiple times.
 
There is already a mod for that. Unfortunately due to the way the game renders things everything that moves sideways has flickering/ghosting which is very headache inducing, but it works as a proof of concept. Walking or driving around Los Santos is amazing. Games like GTA are perfect candidates for VR gaming.
There's a way to disable the mod's alternate eye rendering which I believe is the cause of that.
 
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I think there's a way to disable the mod's alternate frame rendering which I believe is the cause of that.

Yes, but you lose the sense of depth since it is not rendering a stereo image anymore. Sense of scale remains though, you are still in the middle of the city, just with one eye blind. :p
 
I thought the more recent version of that VR mod was better in the stereoscopic 3D part......or is it more like Vorpx, with its simulated 3D (which I've tried to describe as like looking at a Pop-Up book, tried playing Fallout 3 via Vorpx way back in the day and it was not happening for me, just felt off).
 
I thought the more recent version of that VR mod was better in the stereoscopic 3D part......or is it more like Vorpx, with its simulated 3D (which I've tried to describe as like looking at a Pop-Up book, tried playing Fallout 3 via Vorpx way back in the day and it was not happening for me, just felt off).

It does work, with headtracking and all, but it is not perfect. The problem happens on things that move sideways in-game (headtracking is not affected).
First question in the FAQ. https://github.com/LukeRoss00/gta5-real-mod#faq

Also about VorpX, if you set it up properly it should be capable of real stereoscopic 3D but then it murders your performance.
 
mcbragg1.jpg

I see......hmmmm.......interesting read on the technology......ty
 
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