Immolation1991
Weaksauce
- Joined
- Feb 23, 2016
- Messages
- 127
I am playing this waiting for Insurgency: Sandstorm. I think it is decent, but wished it would be more tactical somewhat.
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And you know there was BC2 in 2010, and BF3 in 2011. That's 2-3 years after the year I quoted.
And battlefield 2 in 2005 looks fucking terrible, even though it was very sexy on-release.
Is it so hard for you to acknowledge that the engine graphics are 2007-2008-era? It's really not that bad looking.
RS2 looks like a mid-gen DX9 game. BF:BC2 was a last-gen DX9 game ("DX10" support in name only), and so looks a little better. BF3 was their first DX10 native title, and it REALLY shows! So of course it looks better than this game.
But BF3 is a 2011 release. Quit overstating the graphics deficit just to give yourself something to complain about.
I don't agree at all it feels more like its leaning to the arcade side of things favoring rushing while running and gunning with little regard for my own life, unlike what you get in ro1/2.It feels closer to RO to me. RO2/RS moved closer to BF. This situates itself right in the middle. Both in gameplay and map design.
sandstorm i think is just insurgency with updated graphics. so far every game I've played on unreal engine has had sketchy performance and awkward character movement.I am playing this waiting for Insurgency: Sandstorm. I think it is decent, but wished it would be more tactical somewhat.
I don't agree at all it feels more like its leaning to the arcade side of things favoring rushing while running and gunning with little regard for my own life, unlike what you get in ro1/2.
Map design is the worst part on defense on multiple occasions, i found places where i could just camp in a building close to the enemy spawn just shooting them in the back as they run past as the out of bounds is too forgiving
We are continuing to work on many of the community’s top issues, including targeted fixes which we’ll be sharing later this week as they go into internal testing in time for launch on the 30th. But development does not stop there.
While many of the team continue to work towards launch, the rest of the team continues to forge ahead. Level designers and artists are working towards post-release content, such as maps and weapons, while the engine team is prototyping sweeping changes to the rendering system to help tackle performance bottlenecks.
As you can see, launch is just another beginning for us here at Tripwire Interactive, Antimatter Games, and you, the players. We are planning for some exciting new content already and can’t wait to see what the community comes up with via the modding SDK!
bf2 had more of everything than RS2 vietnam has. weapons, tanks, jets, buggies, jeeps, bigger maps. I dont even think the two should be compared. you can call RS2 vietnam - battlefield 2 with increased bullet damage and small maps.I noticed a few things, unless they changed the key bindings:
1) You can't swap MG barrels. One of the unique features of the series and it gone?
2) No usable ironsights for scoped weapons. One of the few good things RO2 brought is gone.
Depth wise, the main problem is the lack of maps. I don't recall how many maps RO1 shipped with, but after updates and many community maps (most of which were on par with the developers) that were integrated into the game, there were about 20+. RS2 only has 7 at launch. Aside from that, it has the same depth of any BF game really. Back in the day, BF2 seemed very shallow and lazy compared to RO. For a big budget game it was missing many features and had a lack of quality. 2D iron sights, horrible shooting mechanics, floaty movement, ect. Ironically, RO2/RS feels a bit floaty where as BF3/4 added some weight to the movement. And the shooting mechanics aren't too bad in those either.
Funny how things change over time.
bf2 had more of everything than RS2 vietnam has. weapons, tanks, jets, buggies, jeeps, bigger maps. I dont even think the two should be compared. you can call RS2 vietnam - battlefield 2 with increased bullet damage and small maps.
I loved the vehicles in bf2. the jets and helos were all great to fly. I think twl and cal had dog fight and tank ladders for bf2. the ground and air vehicles in bf2 to this day are the best I've played. I remember them handling so well but they still felt real like they had weight to them. the hit detection was horrible.Quantity over quantity. BF2 was very lack luster for its time (2005). Outside of pretty graphics there was not much quality to been seen in that game. Crap weapons, undeveloped features, horrid draw distance, crap vehicles, crap sounds, crap movement, nothing unique to set it apart from other run of the mill shooters, you name it. Don't recall how many maps it had outside of paid expansions. A more fair comparison for the time would be RO Ost, which utterly blew BF2 away in quality (outside of graphics). So much so that it was only until BF3 (2011) that DICE copied a lot of mechanics from it. Don't recall how many maps that had at launch (12-16?), but I believe it had around 26 by the time the developers stopped updating it.
RS2 certainly has a lack of content, but seeing as it is essentially an updated standalone expansion to RO2/RS, I expected as much. But the good news is more maps are on the way, and modders will make more over time. Weapon wise, the only thing I'd really like to see is the K-50 SMG. I am glad RS2 went back to the roots of the series and isn't throwing a bunch of crappy prototype guns that don't make sense for the theme.
Hello Everyone!
We’ve been excited to see so many faces running around in game and enjoying it! Thank you from all of us at Tripwire and Antimatter Games for taking a chance on Rising Storm 2: Vietnam, we hope it will be a game you enjoy for many years to come.
Now, let us discuss our short term and long term goals. We are still working out our long term support plans and what that means in terms of content over the coming years but we will be updating the Trello Roadmap as we continue to do so. In the short term, we have not only been in game playing with you to see everything you are seeing, but also reading your posts and support tickets, and have started working on fixing many of these issues.
The following is a list of items we are targeting for the first patch, update 1.01. PLEASE KEEP IN MIND that we CANNOT guarantee we will fix these items in this patch and it is subject to change (with both additional fixes or the removal of some), but it is our intent to.
- Prototype rendering system - We briefly talked about this before launch and our engine team has continued to work on this system. We believe we can start fully testing this internally over the next week and if all goes well we hope to include it in the first patch. This system should help move the current performance bottleneck from many computer configurations from their CPU to their GPU.
- Crash fixes, with the priority on launch crashes
- Many map collision and geometry fixes. We are trying to fix up as many loose ends here as we can.
- A condition in which CuChi will not progress past Objective F
- Black screen that can result while dieing when attempting to leave a helicopter
- Several weapon animation issues and glitches with specific weapons that have been reported
- A mantle condition that can cause the player to teleport someplace unexpected (to both them and the other team)
- Delay in round start after team swap when certain conditions are met
- Several localization fixes
- A case where clients and servers can get out of sync
- Off target napalm strikes
- Memory leak that could be a major cause of stuttering
- Vehicle VoIP channel not working properly
- Spooky gunship attenuation not working properly so it sounds like it is landing next to you
- Player death screams attenuating too soon making them mostly inaudible
- And more (and with additional fixes already lining up for 1.02 that we feel won’t make it in time for our 1.01 patch).
Items we would love additional community support in helping us track down:
- Invalid packet errors - we are trying to figure out why this is happening to some users and looking for points of commonality
- The memory leak listed above which seems to happen on a combination of high end hardware and potentially some software.
- Hit Registration
And we are continuing to work on or plan solutions to the following issues:
- DShK users being partially invisible (and a related crash)
- Server browser/join improvements (to better reflect that players are already joining the game in front of you and that is why the server is full)
- And others detailed on the Trello Roadmap
Made the mistake of buying this game over the weekend, HORRIBLE. Graphics are awful (PS2 game), maps are terrible, character randomly shakes while aiming and shooting gives recoil like my guy has noodle arms and can't hold onto the gun. Awful game. One round had a bunch of turds yelling cursewords in the mic and making middle school jokes.
WOW yeah the arms don't looks very realistic they are like Counter Strike stiff arms.
i wish they were counterstrike stiff arms, maybe then after firing 1 round my gun wouldn't be pointing straight up into the air
there is also no obvious kill notification, so i never knew if i actually got a person or not. very annoying game
jbonez21 you can see if you got the guy or not by looking at the killfeed in your HUD (top right corner)
killfeed does not refresh instantly for obvious reasons, you just have to wait for it and/or shoot at the target until you see a blood splash
had a pretty intense NLF round yesterday actually - more than 20 kills and lots of "oh shit" moments !! RS2 vietnam is asymmetric warfare at its finest imho
go back to bf/cod - l2p - git gud etc
Flogger23m check your bindings, it's the same key that allows you to change firemode (mouse5 in my case)
jbonez21 you can see if you got the guy or not by looking at the killfeed in your HUD (top right corner)
killfeed does not refresh instantly for obvious reasons, you just have to wait for it and/or shoot at the target until you see a blood splash
had a pretty intense NLF round yesterday actually - more than 20 kills and lots of "oh shit" moments !! RS2 vietnam is asymmetric warfare at its finest imho
go back to bf/cod - l2p - git gud etc
Flogger23m check your bindings, it's the same key that allows you to change firemode (mouse5 in my case)
they increased it even more? I'll remember to keep forgetting to play this gameIncreased suppression is the only change I don't like. I was glad RS Vietnam got over that crap.
they increased it even more? I'll remember to keep forgetting to play this game
To coincide with the update we are running a Shake and bake Double XP Week that ends on Sept 5th! Make sure you look good while running through the jungle by getting that next set of unlocks today! And for those of you who may not have picked up Rising Storm 2: Vietnam yet or have been working to convince your friends they need to join you - There will be a Steam Free Weekend starting Thursday.