Dev Blog: Bringing DirectX 12 to Rise of the Tomb... | Tomb Raider Blog
Linking this here as well. Their dev blog suggests ~33% higher FPS for a GTX970 and they also use Async Compute.
Lol it was talked about the game having DX12 even before release. There were plenty of articles from every major site including Microsoft showing that the game would be in DX12 at some point. I am not sure how you could know about this game yet not have a clue about DX12 being associated with it.Well crap, I finished the game about ten minutes before this patch was released. Oh well I will try it out to see what gains I see. Was there ever any talk of this being DX 12 before?
Yeah, so... you have basically an ideal system to test this, they're claiming 33% performance improvement and you're seeing nothing. Either they're flat out lying or using unreleased drivers or something.
anyone have any HBAO+ vs VXAO benchmarks?...I looked at some screenshots and some people swear there's this major difference...I see a slight visual upgrade in darker scenes
In my case dropping the texture quality to high didn't make any difference. DX11 was still faster. In your case it looks like your DX11 result was capped at 60 fps (did you have v-sync on?).So I think the problem is the GPU memory management under DX12. It would seem push up again your GPU memory ceiling has a much more significant impact under DX12 vs DX11. By dropping the texture resolution to high on my 980.
The minor loss in top end frame rate I would attribute to the fact that there are game specific optimizations for the DX11 pipeline in the Nvidia drivers and nothing similar in place for the DX12. Still over all the DX12 version is a much smoother and more consistent experience. Additionally bringing the memory usage into line fixed the shadow flickering I was seeing in DX12.
I made a post showing that.anyone have any HBAO+ vs VXAO benchmarks?...I looked at some screenshots and some people swear there's this major difference...I see a slight visual upgrade in darker scenes
I'm not sure if I trust the min and max values because it shows way higher numbers than 75 even though vsync is enabled (75Hz screen).