I am getting a similar error message.Great game and thanks for the performance review.
But I get regular crashes related to memory use.
This started after finishing the first chapter.
From then on it completely filled my 16GB memory and crashed after about 15 mins, every time.
I enabled my swapfile and set it to auto managed and I now get about 1/2hr of play before it crashes, again all memory is filled.
MSI Afterburner says my gfx card memory use is over 4TB lol.
Basic PC specs
6600K
980 ti, latest driver and the one previous
16GB ram
Anyone else get this or similar?
Anyone of the nice Titan X persons out there with 4k or surround and ESO/Witcher and the like up for maxing it all out and reporting Vram usage?
Ahmmm - you had two game updates and now two driver hotfixes for AMD. The first hotfix AMD addressed this game. With changing drivers/code you can get dramatically different results.what I don't understand correctly is the fact that in the initial Tomb Raider review you said couple of things which contrast badly with this review
first one:
second:
And then why is vRAM not an issue this time in this game 14 days after the first one?.
I'm seeing 8.6GB just standing around. SLI Titan X, all settings at highest, SMAA, no vignette/motion blur and no film grain.
Updated to the new patch, these are the avg fps results on Win7-64, DX11
All game settings maxed apart from using SMAA, no motion blur and no film grain.
After the update the game wouldnt run.
An error popped up with a webpage link and a challenge code.
Once the return code was given the game was allowed to run.
Machine specs:
1080p
GTX980ti stock 1304/3506, oc 1469/3954 (figures from MSI afterburner graph)
16GB DDR4-2900MHz CL15
6600K @ 4.7GHz
HBAO+
93.34 Stock
98.64 OC
VXAO
76.35 Stock
84.19 OC
When above 60fps without vsync there is a fair amount of hitching at the very start after a level loads.
This is due to being CPU limited at times on all 4 cores! As well as almost completely GPU limited.
It is much worse when the gfx card is overclocked because more cpu is needed for higher framerate, the cpu flatlines a bit more of the time.
With vsync at 60fps its very smooth apart from the 1st 1 or 2 seconds, avg 59.55fps with no card oc.
GPU use touches 95% at one point but it never maxes the GPU.
Gfx memory maxes out at 6GB during the early part of the benchmark. VXAO doesnt seem to affect memory use.
Its hard to fully note the effect of VXAO on framerate because of the CPU limit.
I cant be asked to do higher res benchies which will reduce the load on the CPU.
An interesting update.
I have been changing my gfx cards interrupt from standard Line based IRQ to MSI based, but forgot for my current video driver.
(It resets back to Line based IRQ when I install a new driver. It seems AMD automatically use MSI based so this probably wont help AMD users.)
With MSI based, the benchmark no longer has hitches at the start of each level and the overall framerate is faster.
I repeated the last test and got another 5.5fps (+6.5%)
VXAO
89.66 OC
See this thread for more information.
Windows: Line-Based vs. Message Signaled-Based Interrupts ... - Guru3D.com Forums
It is a bit of a messy procedure at the start but someone made a tool to simplify it called MSI Util.
** Its the second to last download in the first post. Run as Admin. **
Beware of what you change as you can prevent Windows booting!
The easy fix if you dont mess it up is to use the "last known good" boot option.
Quick way to use MSI Util to change your gfx cards interrupt type
To see which type of interrupt your gfx card is running:
Open Device Manager.
View resources by type.
Open the IRQ branch
+ve numbers are using Line based
-ve numbers are using MSI
If your gfx card has a +ve IRQ number then run MSI Util as Admin.
Expand the window wider so you can see everything.
Tick any boxes for your gfx cards interrupt.
Click Apply on the top right.
Reboot.
Check with Device Manager that it has changed.
Enjoy a smoother experience
edit: checking CPU use during the benchmark, it only hits max on all 4 cores for a short period now. Much better.
Edit 2: The third area is a little unsmooth at the start still. I've tracked this down to when the gfx cards 6GB memory fills up.
Again, be careful what you tick. Dont tick any USB 2.0 controllers.
If your intel SATA controller is not using MSI, DO NOT tick it. Install the latest Intel RST driver as this will use MSI.
Drivers & Software
Ah, audio devices are one thing that had problems.
It would be wise to read the linked thread.
Good stuff though.
I'm interested to see what performance differences anyone gets.
I used the DX12 option and very high textures on my 980 Ti and it quit on me while playing. I happened when the 6GB VRAM got maxed out (GPU-Z). Setting back textures does the trick. Everything else can be at very high.i am really enjoying this game with my 2 X 390X cards, however my game crashed when i put textures at very high (while every thing is maxed) i assume this is a bug in the drivers.
great article.