- Aug 30, 2005
Also really helps to have one portable PC! My PC isn't going anywhere. That is a sweet little portable rig you have there. Been thinking about doing something similar next upgrade. Any small cases like that that can handle two GPU's?
Wishful thinking. Oculus Touch is vapor, the whole thing was designed as a quick PR placeholder to buy time to figure out an actual solution, after they were caught off-guard by the Vive's input solution back when first announced.
In the meantime HTC won't be sitting still on input and will continue to innovate and refine. First mover advantage tends to be huge when a new tech emerges.
It's a bit bigger but still portable/luggable - the Bitfenix Prodigy has been showcased in some cool SLI rigs. With blower style coolers, it works fine due to the vertical arrangement (even 3-way with some minor mods), or separate hybrid-style closed loop coolers, of course.Also really helps to have one portable PC! My PC isn't going anywhere. That is a sweet little portable rig you have there. Been thinking about doing something similar next upgrade. Any small cases like that that can handle two GPU's?
The Vive isnt fit for sale.
The amount of image in focus is tiny and the blur level is different for each eye.
You can clearly see the fresnel rings and there is serious streaking.
It is very hard to read text because you need to view it dead centre and move your head to track each word.
The front weight is so high I have to strap it on tight otherwise it moves which makes its very uncomfortable and leaves bad face imprints.
The earphones keep falling out and are painful to use.
I'm shocked how bad this is.
I have tried the Rift and its a world apart, a much better headset. A larger view in focus, no streaking that I remember, its much lighter and comfortable.
The earphones are really good and dont go inside your ears.
The downside of the Rift is the ridiculous terms and conditions, the way their service is always connected to them, monitoring how you use your PC.
Also I tried Elite Dangerous on my Vive and its a jagged ugly mess. Reading online, it seems I am not alone and the actual reason for it is not known.
People on the Rift are reporting a superb experience.
HTC customer support so far has been terrible, a week has passed since I asked for support.
Its taken 3 messages on their website (they dont do email) before I got a response.
They got back to me after a week and ignored everything I told them, which was entered on their website where they restrict the number of characters such that I couldnt fully explain the problem.
Despite spending ages forming and formatting my support request, they completely ignored it.
Theres more that is bad, I wont bore you.
Not... at... all... impressed.
Thought I'd give you a headsup on my problems cancelling the order.
Tech support didnt respond to my support requests so I informed them I would return it if they didnt get back to me.
Again, no response.
I used the online cancellation method and received 3 emails.
2 saying the same thing, my cancellation request and a reference number.
Please find below the answer to your request ([my ref number]). To reopen this request, reply to this email.
There was no other information except a question whether the response was satisfactory.
I emailed back asking for the address to return the Vive to because one isnt provided during the cancellation process and asked another question.
I got the same email again.
I checked the email source code in case something was hidden from me, no links, no hidden information.
I emailed back telling them that they havent provided any information for either question.
Got the same canned response again.
So I emailed firstname.lastname@example.org, email@example.com and the same email address again stating I cannot return the Vive unless they answer me.
Got the same canned response and the complaints email bounced.
Interestingly the support one didnt.
At this point I didnt know what to do.
Then I remembered seeing a phone number in the first response from creating the original support case.
So I called that and was left hanging on the phone with the message "...your call is very important to us, we will be with you as soon as we can".
I waited 20 minutes and gave up.
No part of their support system works.
I have 2 weeks from now to complete the return.
If they dont let me know where to return it I will inform my bank and see if they agree to take it up with them and re-imburse my card.
Rift is uncomfortable for me, Vive is much better with my glasses and relax on my head better.
Both of them have pixel issues. Elite Dangerous is equally bad on both experience. I can clearly see the pixel on both setup, especially Rift has weird glowing thing for me, which is weird.
Overall, Vive for me has much better experience and easier to plug and play. The pixel problem really turns me off for the VR Platform, I dont think it will be solve anytime soon.
I am more leaning toward to return for refund, but doubt I can after opening the box...
Rift is easier in my experience from both to just start up, headset on and software pops up and your good to go. With the Vive I started SteamVR and had to turn on the controllers, wait for base stations and controllers to connect and then I was good to go. Rift, it was near instant, Vive it took a minute plus, mind you have to take into account that you have Occulus's always on software in the background.
Vive owners can play Hover Junkers. That is all.
If you don't know what Hover Junkers is, it's an absolutely exhilarating shooter that utilizes the room-scale VR to incredible effect. If you haven't experienced it for yourself, it's hard to explain why it's so amazing. But games like it are the future of VR, and nothing on the Rift comes close.
Dooo eeet, games like HJ are what roomscale VR is made for. I too thought the price was a little steep for what is essentially just a multiplayer arena shooter. But it really is a glimpse of what the future of VR gaming is, IMO. Perhaps someday we will look back at HJ as the grandaddy of the genre, like Doom or Quake were for traditional FPS games.I've heard nothing but good things about Hover Junkers but I have not yet picked it up. Today after work I will probably buy HJ and also Final Approach which looks great too.
Hover Junkers looks like a lot of crouching down, ducking behind cover and such. I find it hilarious that I need to stretch and get loose before playing some of these Vive games.
Keep dreaming. Devs aren't flocking to Hololens and consumers don't care outside of a handful of zealots.