Rift: Planes of Telara... looking good! (MMORPG)

Finally got my pvp weapon on my 16 Defiant mage; not used to waiting in the long queues for warfronts on my Guardian 50 mage. So I hopped on my 50 and went to some warfronts to remember what being OP feels like. Met my friend on the Defiant side that I used to play Aion with. Since I was trying dominator spec out for the first time, I decided to make him my personal toy.

Squirrel, silence, slow, attack speed debuff, more slows, drain mana, more squirrel lol. At the end of the match I yelled out his Aion name and he knew who I was. Was a hoot!

The guild that I got invited to is all level 50's in full T1 / T2 epics and are raiding Greenscale. First thing they said was that if anyone messes with you call us. But I think I'd feel bad calling in some epicced out people to stop a ganking.

But I am going to bug my friend who is their main tank to help since he insisted I drop my 50 to come play with them. :)

Nice....I am with you on calling in help.

If a drive by gank by any level, all is good. If same level, I will come find you. If I don't kill you at least once, and you then camp me, I need to L2P. If ganker is max level and just being an ass in a leveling zone, I generally just log into an alt in a different zone.

I generally don't call for help unless the guy is still ganking in an area for longer than an hour. He needs mental help at that point.
 
I love it when im questing on my cleric leaving the guardians alone and they decide to attack me. Few mins later bam there dead and I go about my way. I even had a rogue try to gank me with a mob on me. Didn't turn out well for him. :D

I love it as well....though for some reason, rogues have just owned me, unless I am in my healer (WSP) spec.
 
I love it as well....though for some reason, rogues have just owned me, unless I am in my healer (WSP) spec.

I'm using a inq heavy spec with sent/pur for some heals. The last time a rogue tried to gank me i hit my fear right after I was out of stun. Healed up then dotted him up then did soul drain and my other aoe. He didn't last long after that.
 
I love it when im questing on my cleric leaving the guardians alone and they decide to attack me. Few mins later bam there dead and I go about my way. I even had a rogue try to gank me with a mob on me. Didn't turn out well for him. :D

How are you spec'd?
 
...

I really need to use one of my most favorite movie quotes for this one: SHUT UP! Enough already! Who cares about Rift anyway? The game is only a copy of existing games, for Christ's sake! Planar Rifts? Multiclassing? Public groups? They're the same features other games had long before! Doesn't anybody notice this? I feel like I'm taking crazy pills! SOE invented instances, SOE invented it! What have you done, Trion? You've done nothing! NOTHIIIING!

Amen! Now if only I could get some of my $60 impulse/hard learned lesson back.
 
Yea I agree it's just a MMO. Just pulls more ideas from other MMO's and cobbles them together. The world for me is just a means to get to max level. Max level is all about warfronts just like I enjoyed BG's in WoW until the afkers took over.

What I like about Rift is that they change things regularly to benefit the game; and not cater to just whiners. But that's a subjective subject and open to interpretation. Either way, the world hasn't stayed the same for long with the dynamic content I'm seeing when I step out of a warfront. But remember that since I spend very little time in the PVE aspect of the game, everything is fresh exiting a warfront.

I think you'll are looking at the same trees and running from point A to B too much. That's completely boring to me and I wouldn't play a game like that. I suggest you try some pvp in a warfront.

You don't have balance between classes, but as long as the same classes are on each team; the teams are balanced. And everyone has their own idea of what their killer combo is so no fight is the same thus tons of variety. Fighting another team and holding on to barely eek out an victory is darn fun.

But if you purchased the game under the impression that it was revolutionary or had new concepts, then I can see your let down. And I hate to break it to you but there's no signs of innovation on the horizon. Even GW2 looks like a rehash of old concepts cobbled together in a pretty package. SW looks like WoW in space. :)
 
well I tried it and I was at 35 on my main...I have 3 others in the 20's trying to find a class I really like.

Then I log out sunday and monday I notice 2 emails telling me to click here to update my new email address witch were both different. OF COURSE I DID NOT.
I thought another scam see them a lot.

Monday night I try to log into the game and email or password is not valid.
WTF
then I check and my email address had been changed to the second email address I saw in the emails.
I then change it back and change my password and I log into the game and I have 5 level 1 chrs.

I have not idea what is up but I canceled my account with them and it dies on April 3
After looking on their site and 101 pages locked 62 pages locked etc etc etc
They have a BIG security problem.


ps maybe it was just luck but in all the online games I have played, wow since vanilla, eq2, gw, bf2, cod etc I have never had a problem (I know a lot of that might be luck) but there are TONS of people getting hacked in less than a month?????
something here is WRONG
 
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well I tried it and I was at 35 on my main...I have 3 others in the 20's trying to find a class I really like.

Then I log out sunday and monday I notice 2 emails telling me to click here to update my new email address witch were both different. OF COURSE I DID NOT.
I thought another scam see them a lot.

Monday night I try to log into the game and email or password is not valid.
WTF
then I check and my email address had been changed to the second email address I saw in the emails.
I then change it back and change my password and I log into the game and I have 5 level 1 chrs.

I have not idea what is up but I canceled my account with them and it dies on April 3
After looking on their site and 101 pages locked 62 pages locked etc etc etc
They have a BIG security problem.


ps maybe it was just luck but in all the online games I have played, wow since vanilla, eq2, gw, bf2, cod etc I have never had a problem (I know a lot of that might be luck) but there are TONS of people getting hacked in less than a month?????
something here is WRONG


Maybe your email got hacked there. Hacking a email is a way for them to get around the coin lock.
 
ps maybe it was just luck but in all the online games I have played, wow since vanilla, eq2, gw, bf2, cod etc I have never had a problem (I know a lot of that might be luck) but there are TONS of people getting hacked in less than a month?????
something here is WRONG

Hackers are getting smarter too, that has a lot to do with it. Plus people very likely have their guard down since WoW if know for getting hacked to shit and they think they will be safer in a new game.
 
I was using a hotmail account with a big mean password.

It first I said ok keylogger. So I tried AVG , malwarebytes, spybot, spysweeper and one other I forget the name and nothing.

Does anyone know the best way to detect keyloggers.
One person said it was a hack inside your browser. Firefox 3.6
Another said its a rootkit and you can't find it.

I am saying yep they hacked my email but there is no mention of a password or anything there to get them into the game or servers.

Wouldn't they have to have my password to get into my account to change my password.
and nope the email account password is WAY different from the game password.


and if they were in my email....WHY didn't they delete the emails from trion about the email address changes????????

But even so with over 600 pages of account hacks in less than one month of being online this HAS TO BE their servers being hacked.
 
well I tried it and I was at 35 on my main...I have 3 others in the 20's trying to find a class I really like.

Then I log out sunday and monday I notice 2 emails telling me to click here to update my new email address witch were both different. OF COURSE I DID NOT.
I thought another scam see them a lot.

Monday night I try to log into the game and email or password is not valid.
WTF
then I check and my email address had been changed to the second email address I saw in the emails.
I then change it back and change my password and I log into the game and I have 5 level 1 chrs.

I have not idea what is up but I canceled my account with them and it dies on April 3
After looking on their site and 101 pages locked 62 pages locked etc etc etc
They have a BIG security problem.


ps maybe it was just luck but in all the online games I have played, wow since vanilla, eq2, gw, bf2, cod etc I have never had a problem (I know a lot of that might be luck) but there are TONS of people getting hacked in less than a month?????
something here is WRONG

Maybe you have a big security problem. Sure people look for the usual keygens. Well I hope they do. People log in from kiosks, maybe at work, the library, internet cafe, any one of those could have a keygen. Maybe you're at those locations but on your own laptop. Someone can intercept your traffic and get your info that way.

People fall for pretty damn legit looking phising emails. People may have had their WoW info stolen and changed that password. But when rift came out they went back to that password. Hackers hang on to these lists forever.

But I think an even worse problem is people use the same email, username and passwords all over the web. All a hacker has to do is hack a single site to get those credentials and then start plugging them in other sites/games to see what they can get into it.
It happened to me with gawker got hacked. They got my username and password but there's still an email registered to the account so they got that too. They used that to take over my twitter and facebook accounts. I have different levels of passwords so that info would have only gotten them into my forum accounts and no further. But really, I and everyone else, need to have unique usernames and passwords for each and every site. And setup multiple email addresses.

The majority of people getting hacked is their own fault.

With Rift I use a password that i've never used anywhere before. Never. And still have not been hacked. And the actual number of compromised accounts is less than 1%
 
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I was using a hotmail account with a big mean password.

It first I said ok keylogger. So I tried AVG , malwarebytes, spybot, spysweeper and one other I forget the name and nothing.

Does anyone know the best way to detect keyloggers.
One person said it was a hack inside your browser. Firefox 3.6
Another said its a rootkit and you can't find it.

I am saying yep they hacked my email but there is no mention of a password or anything there to get them into the game or servers.

Wouldn't they have to have my password to get into my account to change my password.
and nope the email account password is WAY different from the game password.


and if they were in my email....WHY didn't they delete the emails from trion about the email address changes????????

But even so with over 600 pages of account hacks in less than one month of being online this HAS TO BE their servers being hacked.

Do you use your Rift password anywhere else? I have a WoW account that was closed for almost 3 months and recently someone got into that. I run my PC fairly well locked down and don't even use a Windows user account with Admin access. I don't believe I was keylogged because I hadn't logged into the game in months. Somehow people got into my WoW account, added a game card to it, took my 20K gold, created new characters to use for selling gold, and used my main character for mining + running noob instances. They likely got this by pulling my password from a forum login where I use the same email + password. So basically what Archer75 said is about the only way to reliably protect yourself from shit like this. Now I use crazy ass unique passwords that I need a write down because I would never remember them :eek:

Blizzard got my stuff back and I got to keep the game time card that the hackers added, plus all of the ore and a few achievements :p
 
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Maybe you have a big security problem. Sure people look for the usual keygens. Well I hope they do. People log in from kiosks, maybe at work, the library, internet cafe, any one of those could have a keygen. Maybe you're at those locations but on your own laptop. Someone can intercept your traffic and get your info that way.

People fall for pretty damn legit looking phising emails. People may have had their WoW info stolen and changed that password. But when rift came out they went back to that password. Hackers hang on to these lists forever.

But I think an even worse problem is people use the same email, username and passwords all over the web. All a hacker has to do is hack a single site to get those credentials and then start plugging them in other sites/games to see what they can get into it.
It happened to me with gawker got hacked. They got my username and password but there's still an email registered to the account so they got that too. They used that to take over my twitter and facebook accounts. I have different levels of passwords so that info would have only gotten them into my forum accounts and no further. But really, I and everyone else, need to have unique usernames and passwords for each and every site. And setup multiple email addresses.

The majority of people getting hacked is their own fault.

With Rift I use a password that i've never used anywhere before. Never. And still have not been hacked. And the actual number of compromised accounts is less than 1%

its also a good idea to not have your account name match your charter name
 
Maybe you have a big security problem. Sure people look for the usual keygens. Well I hope they do. People log in from kiosks, maybe at work, the library, internet cafe, any one of those could have a keygen. Maybe you're at those locations but on your own laptop. Someone can intercept your traffic and get your info that way.

People fall for pretty damn legit looking phising emails. People may have had their WoW info stolen and changed that password. But when rift came out they went back to that password. Hackers hang on to these lists forever.

But I think an even worse problem is people use the same email, username and passwords all over the web. All a hacker has to do is hack a single site to get those credentials and then start plugging them in other sites/games to see what they can get into it.
It happened to me with gawker got hacked. They got my username and password but there's still an email registered to the account so they got that too. They used that to take over my twitter and facebook accounts. I have different levels of passwords so that info would have only gotten them into my forum accounts and no further. But really, I and everyone else, need to have unique usernames and passwords for each and every site. And setup multiple email addresses.

The majority of people getting hacked is their own fault.

With Rift I use a password that i've never used anywhere before. Never. And still have not been hacked. And the actual number of compromised accounts is less than 1%

Amen...

I can also tell you exactly how to get hacked or the biggest threat, as I've seen it before:

Join a guild website. It asks for an email, and a password. These emails and passwords are the same as your Rift login.

Anybody who has access to the guild database (which can be alot, including the GM, and/or officers) now can hack your account. Hackers can visit guildportal, which may or may not be less secure than the official rift site/servers, and steal all the info from everybody who has ever signed up on guildportal. Even if your guild GM/officers are legit, the software they use may not be...

A general rule of thumb, use a different password and/or email for each damn thing you do...

<--- Scoobydo has never been hacked, in WoW, Rift, EQ, or anywhere else for that matter.
 
interesting ways. i try to use different passwords too. just make sure u remember them or write them down on paper or something.
 
The Rift servers were compromised at launch. Trion admitted to it and fixed it. They introduced Coin Lock to prevent future problems.

The problem comes into fruition when your email account gets hacked. If there is a new hack where they can change your password on the Rift servers without emailing you then that might be something to mention on the boards. But I haven't heard of that one, and you mention that they emailed you about the change so that leads me to think your PC is compromised.

If in the next week you discover the possible malware on your PC, please report back to this thread. We'd like to know how Trion resolves account issues since these type issues are common place in MMO's and the multibillion dollar gold selling industry.
 
So if there servers were hacked then everyones info was stolen.
And I can only assume that they just got around to me?

I run avg and spybot all the time on my computer.
Every month I run malware bytes and search and destroy.

I never see anything.
I do log into my email from work.
whats a good program to run on it.

It has the MS forefront stuff installed and turned on.
 
So if there servers were hacked then everyones info was stolen.
And I can only assume that they just got around to me?

I run avg and spybot all the time on my computer.
Every month I run malware bytes and search and destroy.

I never see anything.
I do log into my email from work.
whats a good program to run on it.

It has the MS forefront stuff installed and turned on.

Just get MS Security Essentials and be done with it. Get yourself a Gmail account. I've not once seen a malicious faked Blizzard message make it past their spam catcher. I shouldn't have to say it, but from your posts I'll have to. Never run multiple anti-virus and spyware apps on your computer (at the same time).
 
No. The hack was that you could login onto your account and access other characters. Login, get to character selection screen, choose any character on the realm as long as you knew the name of the toon, play that character. There was no account information involved in the hack.

The same thing happened in Aion. Sometimes when you logged in you'd get another person's characters available for play. But their servers were so buggy that you didn't have to hack to get them.

But to reiterate that no account information was exchanged; just you could play someone else's characters. Trion was alerted on their forums and they supposedly fixed the exploit. And introduced Coin Lock so that if you used a different IP address then you had to access your email to get back control of your characters.

That's why I'm saying that your PC probably has some spyware on it, your IM client for hotmail is sending out your pw due to spyware, or someone knows your pw from a previous website you signed up for.

But do keep us abreast of how this is handled by Trion. I would like to know how their customer service is in situations like this.
 
not looking forward to patch 1.1

I can understand adding a 5 second cool down to Rift Blade's flame spear, and updating the calculation for armor / mitigation... but nerfing Reavers ??? really, who complained about Reavers ???
 
not looking forward to patch 1.1

I can understand adding a 5 second cool down to Rift Blade's flame spear, and updating the calculation for armor / mitigation... but nerfing Reavers ??? really, who complained about Reavers ???

Let's see how the balancing works out before we get too worked up. Usually these things in MMO's are for the good of the game. Rarely are things left broken for long if they turn out to be detrimental to a class. Unless it's WoW... Then you could go years playing a broken spec.
 
not looking forward to patch 1.1

I can understand adding a 5 second cool down to Rift Blade's flame spear, and updating the calculation for armor / mitigation... but nerfing Reavers ??? really, who complained about Reavers ???

Reavers are insanely OP right now. If you dont agree you are not playing your reaver right. The amount of mobs a reaver can tank at once is stupid.

I will miss it once its gone but i have known all along it wouldnt last. I dont know how anyone who plays a reaver could possibly be surprised by this.
 
Reavers are insanely OP right now. If you dont agree you are not playing your reaver right. The amount of mobs a reaver can tank at once is stupid.

I will miss it once its gone but i have known all along it wouldnt last. I dont know how anyone who plays a reaver could possibly be surprised by this.

Agreed. Reavers dominate in PVE. I play a Reaver / Paragon. Heal all day, they rarely hit me, I hurt them more if they dodge, I've got 3+ damage over time effects on all the mobs on me at any given time, plus good burst damage. My rogue is semi-squishy, my mage can't really handle more than one or maybe 2 targets at once... my warrior is more or less invulnerable to mobs at or below level.
 
So if there servers were hacked then everyones info was stolen.
And I can only assume that they just got around to me?

I run avg and spybot all the time on my computer.
Every month I run malware bytes and search and destroy.

I never see anything.
I do log into my email from work.
whats a good program to run on it.

It has the MS forefront stuff installed and turned on.

Running scans is great and all but that only helps if there is something on your computer. But as I pointed out in my other post there are many ways to hack accounts that have nothing to do with your computer or the game.

Be careful where you log into your accounts from(any online site/service). And have different usernames/passwords for everything. And multiple email addresses.

And logging in from work allows your IT people to see your traffic on the work network. They could get your email password if they wanted to.
 
For anyone with an Android powered phone they have now released an Authenticator and it's working great :).
One for the iPhone is on the way.
 
The Rift servers were compromised at launch. Trion admitted to it and fixed it. They introduced Coin Lock to prevent future problems.

Where did they admit their servers were compromised? That means everysingle person in the game is compromised which I seriously doubt as they would have said something or sent a email out to all of their customers.
 
Where did they admit their servers were compromised? That means everysingle person in the game is compromised which I seriously doubt as they would have said something or sent a email out to all of their customers.

They did. It didn't give the person your password. It did just allow them to access someone else's character select screen. As far as I know randomly.
I don't think many accounts were hacked via this method and it was patched pretty quickly.
 
Scanning your PC for malware is not gonna protect you from Rift's server's getting hit with a sql injection attack.

http://i.imgur.com/lKYOq.png

Also nice to see that Rift stores your cvv2 code which is forbidden by The PCI (Payment Card Industry).
 
Could someone be so kind and post the 1.1 patch notes please? Thanks in advance :)

Here you go, It's pretty long...

Rift 1.1 - 3/30/11 8:00am PDT/3:00pm GMT

== FEATURED ==
* The Endless Court launches an unprecedented invasion of Telara. Check out WORLD EVENT below for event details!
* In-game video can now be recorded as well as posted on YouTube! Read more under VIDEO CAPTURE.
* You can now report AFK teammates in Warfronts. Check out PVP/WARFONTS for details.
* Rift events no longer track player contribution against other players. See below under RIFTS AND INVASIONS for more.
* Leaders of merged groups now have the option to Unmerge Group through their portrait menu.
* Many quest fixes below under individual ZONES.


WORLD EVENT
* The Endless Court invades Telara! This worldwide event for all present-day Telara zones and level ranges culminates in the opening of the River of Souls raid zone.
* Events and rewards are available for characters of all levels!
* The new World Event UI keeps you up-to-date on current and future event progress. Check it out to see where your server stands in the fight against the Plane of Death.
* Quest starters in Meridian and Sanctum offer currency rewards for special vendors, including limited-time items only available during this event.


VIDEO CAPTURE
* You can record video through RIFT up to 3 minutes in length. If you add a YouTube account through the Settings menu, RIFT will automatically upload videos to that account!
* Type /record or press CTRL+Y to start recording. Use it again to stop!
* Small icons next to the minimap show when video is recording and encoding.
* Once encoding is complete, you will have the option to upload if you have attached a YouTube account.


GENERAL
* After merging your group with another public group, you can now un-merge it! Look for the menu option to Unmerge Group if you were the party leader of a group that has been merged.
* Exposed now reduces movement speed by 6% per stack, rather than increasing damage taken.
* There are now Raid Rift daily quests! See Abbess Katia in Sanctum or Raj Tahleed in Meridian. These award Inscribed Sourcestone which you can use to buy all sorts of cool things.
* Fixed the loot bug where only the tank could get mob loot.
* All artifact nodes now have a consistent 1.5 second gathering time.
* You can now accept a quest on behalf of your guild even if your personal quest log is full.
* Guild members cannot be promoted while offline.
* If a group disbands after killing a mob with loot that would otherwise trigger a roll, that loot is now free-for-all.
* Angelic Flight and Mighty Leap will not interrupt movement when used (auto-run or holding down a movement key).
* Fix for quickly opening a series of clickable loot (such as geodes for gems) with auto-loot that would occasionally result in lost items.
* Server Announcements now stay on-screen for twice as long.
* Fixed multiple status updates going to Twitter during important discoveries.


RIFTS AND INVASIONS
* Rift events no longer track player contribution against other players. You are checked for participation in the event and given rewards appropriately. It's still important to participate in as many stages of a Rift or event as possible to receive the best rewards.
* A large number of new Essences have been added to merchants in Meridian and Sanctum for purchase with Inscribed Sourcestones.
* Tweaked cooldown times between zone events.
* Fixed some instability with Wardstones disappearing when a large mob population is nearby.


ASCENDED POWERS
* Planar Charges are no longer consumed immediately when starting to cast an ability. They are consumed when the effect actually takes place -- no more wasted charges on an interrupted cast.


GUILD PERKS
* Killing Spree and Blood Thirsty use the proper perk tokens now.
* The following perks will now properly show the description/tooltip values associated with them: Lucky Penny, Call of the Ascended, Journeyman, Foe Hunter, Cache Finder, and Rift Extraction.
* Journeyman no longer always shows in the buff bar.


CULT SAGA
* Epic quests now award Achievements and titles at key advancement points. These are granted retroactively so if you already completed portions (or all!) of the epic questline, you will receive these on login.
* The conclusion to the Saga of the Aelfwar is now obtainable.
* The epic questline updates for Greenscale's Heart and Death Corruption Sample are now granted for only one raid member per Greenscale kill.
* The Saga of the Endless: Darkblade's Terror will now properly update.
* The Peacemaker: Disguise step no longer required. Defiants can still get to hide in the bushes!
* The Peacemaker: Disguise items for this quest have been removed following the quest re-work to no longer require them.


COMBAT
* Updated the tooltip description text for Attack Power and Spell Power in the character sheet.
* Effects subject to diminishing returns will now also use diminished durations on player pets.
* 'Immune' scrolling combat text no longer appears on characters in stealth.
* Player tracking abilities no longer proc trinket effects.
* Fixed a bug causing some Soul abilities to be inappropriately blocked when respawning after a death.
* Occasionally NPCs would be unable to attack stealthed players. Not anymore!
* Increased the amount of Armor on Cloth items.
* PvP Combat: Abilities now only check for caster facing their target at the start of a cast – they will still land if a target moves behind you while casting is in progress.

SOULS
* Warriors: The following abilities have been changed to fix an issue where the character could use them and die before they actually triggered, making it seem like they missed: Touch of Life, Master of the Abyss, No Permission to Die, Rift Shield, and Predictable Movements.
* Warriors: Taunts now continue cooldown timers while logged out.
* Mages: Reduced pushback on all non-healing Mage spells.
* Mages: Increased the base damage on all damaging Mage abilities.
* Clerics: All cleric Cleanses should now properly remove associated effects.
* PvP Souls: The cooldown for Break Free has been reduced to 2 minutes. Improved Break Free now reduces the cooldown by 10 seconds per point spent.

ARCHMAGE [PvP]
* Rune Shield: Now has a 60 second cooldown. Fixed multiple issues with this ability so it now works as described.

ARCHON
* Exhilaration: Now only triggers on damaging or healing Critical Hits. Mana procs will appear correctly in the combat log.
* Ashen Defense: No longer counts as a mage armor buff and will stack with other mage armors.
* Consuming Flames: Now a 6-point root ability. No longer deals damage to the caster and can be cast on yourself as well as other friendly targets. Now absorbs a set amount of damage and has multiple ranks.
* Power In Numbers: Corrected the second rank so it will affect aura buffs.
* Procs from Surging Flare, Volcanic Bomb, and Earthen Barrage now affect allies within 35 meters of the caster.

BARD
* Due to the below changes, characters with points spent in Bard have received a free soul point respec.
* Invigorated Soul, Coda of Restoration: Now affects up to 5 targets.
* Using Verse of Fascination or Verse of Captivation now turns off auto-attack, since these effects break on damage.
* Verse of Fascination is now tagged correctly as a Mesmerize effect. It can now be removed by abilities that clear Mesmerizes and will not affect enemies that are immune to them.
* Motif of Tenacity: Now unlocked at 12 points.
* Anthem of Defiance: Now unlocked at 18 points.
* Motif of Regeneration: Now unlocked at 24 points. Now casts on the Bard and heals up to 10 raid or group members nearby with each tick. Uses smart healing to select targets – those with the lowest health of available targets nearby.
* Anthem of Fervor: Fixed tooltip so the cost reduction is shown correctly when points are spent in Street Performer. Also fixed the cost reduction not being applied correctly to raid members when points are spent in Street Performer.

BEASTMASTER
* Flesh Rip: Will now properly show up in the reactive ability UI when your pet critically hits. Fixed an issue where this was gaining weapon damage to each tick of the bleed effect. Base damage reduced.
* Backhanded Blow: Now correctly triggers global cooldown. Fixed a bug causing Rank 3 to do 20% more damage than intended. Base damage reduced. Corrected Power cost on ranks 2 through 8 to cost the proper 25 Power.
* Slashing Strike: Fixed a bug where this ability was doing the damage of a single target ability. The damage has been reduced to match other cleave-style abilities.
* Fight as One: The benefits gained from Fight as One have been reduced to 5-15% for Hit, Critical Hit, and Damage. This ability has been taken off of global cooldown.
* Diversion Strike: Increases Critical Hit chance of the Beastmaster and their pet by 5% instead of 10%. Damage lowered.
* Tenacious Wounds: Now increases bleed damage by 2-4% instead of 3-6%.
* Feral Sweep: Resolved a bug where this was dealing extra damage on each tick of the Bleed effect. Base damage lowered.
* Tearing Slash, Fierce Strike: Damage lowered.
* Protective Companion: Fixed a bug where the armor bonus from Protective Companion was not being applied for ranks 2 through 5. Corrected the armor bonus from Protective Companion remaining on the Beastmaster after their pet was killed or dismissed.
* Protective Companion caused Companion's Bite to debuff the target's damage. This ended up not working as hoped, and the ability has been changed to a buff for the pet that reduces the damage they take by 2% per Bleed effect on the target, up to a maximum of 5 (10% damage reduction).

BLADEDANCER
* Combat Culmination: Ability will not break stealth when it triggers.

CABALIST
* Nebulous Haze: Now increases cast time by the 20% advertised on the tooltip.
* Decay: Lurking Decay will now always trigger, even if Obliterate or Tyranny kills the enemy outright.

CHAMPION
* Debilitating Strike: Made the tooltip for the debuff from this ability more clear.
* Titan's Strike: Damage has been lowered and the stun has been reduced to 1-3 seconds, down from 1-5 seconds.
* Mark of Extermination and Mark of Inevitability: Will now cause the target to attack.
* Bull Rush: Fixed a bug where this ability could root boss mobs.

CHLOROMANCER
* Withering Vines: Increased the amount healed.
* Livegiving Veil: Now affects up to 5 targets.
* Radiant Spores: Now has a base chance to proc of 10%.
* Phytogenesis: Now increases the chance for Radiant Spores to proc by 2-6%.

DOMINATOR
* Priest's Lament: The primary debuff on this ability is no longer affected by diminishing returns. The silence proc debuff is still affected.
* Haunting Pain: Will only trigger on the first tick of damage from a damage shield.
* Mana Wrench: Now drains 4% of the target's max mana per second, capped at 4% of the *caster's* maximum mana, returns 4% of the caster's maximum mana per second, and has a 25 second cooldown. The damage and energy drain portions of the spell are unchanged.
* Improved Mana Wrench: Now increases the mana drained and returned by Mana Wrench by 0.5% and reduces the cooldown on Mana Wrench by 5 seconds per point spent.

DRUID
* Trickster Spirit, Slothful Spirit, Spiteful Spirit: Reduced the damage to better account for the attached debuffs.
* Fury of the Fae: Now a pet-cast buff that increases the group/raid's Attack Power and Spell Power for 30 seconds with a 10 second cooldown. Shares stacking with Bard's Motif of Bravery.
* Satyr: Increased the ratio of the owner's Spell Power converted into the Satyr's Attack Power.
* Weight of the World: Fixed a bug preventing this from applying to ranks 2 through 6 of Crag Hammer.

ELEMENTALIST
* Intensify Elements: No longer on the global cooldown.

INFILTRATOR [PvP]
* Due to the below changes, characters with points spent in Infiltrator will receive a free soul point respec.
* Cloudy Poison: Ability should not break stealth when used. The debuff from this is now cleansable.
* Murderous Thoughts: Now requires Prestige Rank 3. Now increases all damage against players by 3-6%.
* Knock Knock: Now requires Prestige Rank 2. Increases critical damage against players by 2-10%.

INQUISITOR
* Fanaticism: No longer consumed by Shroud of Agony.
* Purge: No longer unintentionally removes debuffs that are caused by buffs (ex: the debuff from Battlefield Distraction).
* Shroud of Agony: No longer triggers on falling damage.

JUSTICAR
* Reparation: Now affects up to 5 targets.

NECROMANCER
* Empty the Crypts: Charge can now be gained while this is active. The pets summoned by Empty the Crypts can be active for a maximum of 20 seconds.
* Lich Form: Will no longer consume buffs that reduce the casting time of your next spell.

NIGHTBLADE
* Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked.

PALADIN
* Touch of Life: Now continues cooldown timer on logout.
* Balance of Power: Now deals 25-75% of weapon damage.
* Aegis of Salvation: Ranks 1 and 2 have their cooldowns changed to 1.5 seconds to match with other buffs.

PARAGON
* Strike Like Iron: Ability is no longer on the global cooldown. Increased from a 10-30% damage buff up to a 16-48% damage buff, with the value doubled for follow-up attacks. No longer overwritten by lesser effects.
* Death Touch: Due to the Strike Like Iron changes, damage of Death Touch has been lowered.
* Force of Will: Due to the Strike Like Iron changes, damage bonus to follow-up attacks from Force of Will has been reduced from 20 per point to 10 per point.
* Path of the Wind, Path of the Raptor: Now have cooldowns of 4 seconds and a slight increase in damage due to the longer reuse time.
* Dual Strike: Fixed a bug causing this to do less damage than intended - as a result, damage from this ability has increased.
* Deadly Grace: Increased from 7% of Dual Strike damage per point to 9% Dual Strike damage per point.
* Weapon Master: Increased from a 4-20% chance to gain a second attack point up to a 10-50% chance.
* Combat Precision: Fixed a bug that caused this to ignore 100% of target’s armor. Combat Precision now correctly ignores 1-5% of the target’s armor.
* Rising Waterfall: Damage increased.
* Turn the Blade: Damage increased.
* Flurry: Damage lowered.

PURIFIER
* Shield of the Ancestors and related buffs now appear in the combat log.
* Caregiver's Blessing: No longer procs off of procced heals.
* Surging Flames: Now converts 50% of overhealing.
* Divine Cascade: Reduced Spell Power contribution. Now has a stack size of 1 per caster instead of 1 total, but only triggers when target is healed by the caster rather than anyone.
* Spirit Rupture: Fixed the contribution from Spell Power.

PYROMANCER
* Due to the below changes, characters with points spent in Pyromancer have received a free soul point respec.
* Heat Wave: Reduced cooldown to 2 minutes.
* Inferno: Removed from global cooldown.
* Improved Grounding: Now a tier 2 branch ability.
* Improved Smoldering Power: Now a tier 3 branch ability.
* Ground of Power: Now obtained at 6 points.
* Smoldering Power: Now obtained at 8 points.
* Burning Shield - New Ability: Consumes the mage's Ground spell to shield them in flames, absorbing damage. Lasts up to 30 seconds. While Burning Shield is active, the next Ground spell is instant-cast. Obtained at 6 points.
* Ground of Strength: The stun proc from this spell is now affected by diminishing returns, to match other stuns in the game.

RANGER
* Escape Artist: Fixed a bug where the improved version was not causing the pet to be immune to Root, Snare, and Stun.
* Fixed a bug where the Razorbeast's Charge could root boss mobs.

REAVER
* Due to the below changes, characters with soul points spent in Reaver will receive a free soul point respec.
* Soul Sickness, Flesh Rot, Necrotic Wounds, Blood Fever: The damage on additional targets when using Plague Bringer has been lowered. The Threat generation has been increased to keep overall threat gain of the abilities the same.
* Crippling Infestation: Moves down one tier to unlock at 21 points.
* Wasting Away: Moves down one tier to unlock at 16 points.
* Grisly Works: Moves up two tiers, now unlocked at 26 points. Now increases the healing of Soul Feast by 30-90% for 15 seconds after killing a target the Reaver has engaged.
* Soul Devour: Now increases the damage of Soul Feast by 50%, instead of 150%.
* Power from the Masses: Changed to give a stack per nearby party/raid member rather than per nearby enemy.

RIFTBLADE
* Earth Burst: Now properly interrupts elites and other high level mobs.
* Avatar of Wind: Fixed a bug causing the tooltip of this ability to report improper values.
* Rift Surge: Can now be removed with abilities that remove Curses. Now has a 30 second cooldown instead of 10 seconds and is adjusted by Attack Power at a slightly lower rate.
* Flamespear: Now has a cooldown of 4 seconds and has its damage slightly increased to reflect the longer cooldown.
* Burning Blood: Now deals damage based on 10-30% of the character's Strength.
* Improved Freeze Armor: Now only affects Riftblade attacks.

RIFTSTALKER
* Memory Capture: Ability should no longer get you stuck in collision or falling through the world.
* Rift Scavenger: Ability will not break stealth when it triggers.
* Removed internal cooldown from Defer Death and Scatter the Shadows. Both abilities should be more responsive now.
* Hasted Time: Fixed a bug with the second point spent in this ability gave an incorrect movement speed buff.

SABOTEUR
* Due to the below changes, characters with points spent in Saboteur will receive a free soul point respec.
* Shrapnel Charge: Fixed a bug where Shrapnel Charge would not fire if the main target was killed by the initial Detonate damage.
* Long Range Bombing: Now increases the range you can hurl Bombs by 1-5 meters, down from 2-10 meters.
* Improved Blast Charge: Fixed a bug where the armor penetration provided was higher than 25-50%.
* Charge Booster: Redesigned. Using Detonate with 5 combo points will fire off a Booster Charge, dealing 50% weapon damage. This damage is increased by 15% for each point in Saboteur over 21.
* The outcome and damage of each charge is now calculated individually. When you detonate 5 Blast Charges, you will see 5 damage numbers, each with its own chance to critically hit, rather than one large number.
* When a Trap or Land Mine is triggered, the player who placed the trap or mine will not have their Stealth broken.
* Undetonated Spike Charge and Blast Charge will not cause stealth to break when the charges expire.

SENTINEL
* Vigilance: Now triggers more consistently.
* Serendipity: Now properly affects heals that are queued immediately after being triggered.

SHAMAN
* Strike of the Maelstrom: Rank 1 is no longer unintentionally affected by Stormborn.
* Glacial Shield: Ranks 2 and up now work properly with overwrites of similar abilities - Shield of Oak can overwrite Glacial Shield, and vice versa.
* Lust for Blood: Fixed a bug causing this to increase the damage of non-Physical abilities, such as Strike of Judgment. Fixed tooltip to more accurately describe functionality.
* Ageless Ice: Description now properly mentions that it does not trigger a global cooldown.
* Stormborn: Now properly affects the lightning on Lightning Hammer.

STORMCALLER
* Static Discharge: No longer on global cooldown.
* Static Flux: Will no longer be overwritten by weaker buffs.
* Cloudburst: Increased damage.
* Icy Vortex - New Ability: Reduces damage done to the Mage by 25% for 10 seconds and applies Hypothermia to attacking enemies, reducing their movement speed by 50% for 10 seconds. Obtained at 6 points.

VINDICATOR [PvP]
* Due to the below changes, characters with points spent in Vindicator will receive a free soul point respec.
* Dangerous Game: Now requires Prestige Rank 3. Fixed a bug that only increased damage on critical hits. Now increases all damage (not just physical) against players by 3-6%.
* Resilient: No longer has a Prestige Rank requirement. Fixed a bug that only reduced critical chance received by 6%. Now reduces chance to be critically hit by players by 3-15%.

VOID KNIGHT
* Insatiable Hunger: Now drains mana equal to half of the equipped weapon's damage.
* Devouring Blow: Now drains mana equal to 100% of the damage of Devouring Blow, rather than 50%.
* Soul Pillage: Reduced to drain approximately 15% of target's mana, down from 20%. The amount drained is now modified by Endurance to better scale at level cap.
* Catalyze: The mana drain component has been reduced to drain approximately 15% of target's mana, down from 30%. The amount drained is now determined by how much damage is dealt by Catalyze. This ability also gains Instability, a 15 second buff that reduces the damage taken by the Void Knight by 5% for 15 seconds.
* Unstable Reaction: Now drains mana based on how much damage it deals. The net change should reduce it to approximately 15%, down from the 25% drained previously.
* Power Sink: Mana drain value reduced to drain approximately 20% of target's mana from each target, down from 60% previously. The amount drained is now modified by Endurance to better scale at level cap. It has also gained Instability, a 15 second buff that reduces the damage taken by the Void Knight by 5% for 15 seconds.

WARDEN
* Tidal Resonance: No longer consumed by actions that are not Heal Over Time spells.
* Track Water Creatures: Wardens can now use this ability to track creatures from Water Rifts.
* Well of Life: Now has a 35 meter range.

WARLOCK
* Neddra's Might: No longer requires a target to cast.
* Neddra's Torture: Reduced cooldown to 20 seconds.

WARLORD
* Call to Battle: Fixed buff tooltip to report a straight value rather than a percentage.


ZONES
* The items on Rare Planar Goods merchants in Scarlet Gorge, Scarwood Reach, Droughtlands, and Moonshade Highlands had incorrect minimum levels to use. Scarlet Gorge items now have a minimum use level of 25, Scarwood Reach level 30, Droughtlands and Moonshade Highlands level 35.
* Fixed many minor typos in quest and NPC text.

DROUGHTLANDS
* Ancient Wardstones have been uncovered in Droughtlands! A dangerous land just got more dangerous-er. Beware the beast that lies within the ruins of Eth - Skirathos, the Eye of Fate!
* Nowhere to Run: Fixed an issue that could cause the kobolds to not show up and attack.
* Sothul's Demise: Sothul now respawns faster.
* A Fall Tale: Anontok's Notes' description now shows the level requirement to use the item.
* Lecu the Claw: This cat is now almost as vicious as my cat.
* The Biggest Void: Netharius is now more nefarious.
* Additional variety and difficulty pass was made on Droughtlands named mobs.

FREEMARCH
* The Tech is Mightier than the Sword: Jakub will no longer sucker-punch players or their pets during this quest.
* Zone event Shadestones can now be used for pickup by multiple people at once.
* Tete-a-Tete: The faction-change effect during this quest now makes you friendly to Life Rifts as well as the surrounding Aelfwar.
* I Heard a Storm Was Coming: Doubled the duration of the swim speed buff.
* Man v Mandible: Increased the drop rate of mandibles.
* Durgin the Keeper: Durgin now respawns much more quickly.
* Freemarch Defender - Achievement: Fixed the Rift 'Encroaching Death' to give credit for the minor version instead of the major version.

GLOAMWOOD
* Dead Water: Quest now gives out Millrush Brew, which is soulbound and has no resale value.
* A Burgher with Lies is now less disruptive to players not also on the quest.
* The Toxic Source: Re-ordered the quest rewards so they are displayed more consistently with other quests.

IRON PINE PEAKS
* A Hymn of Frost and Flame: All party members can now loot the Redsnow Communique.
* Conquered Minds, Imprisoned Minds: Fixed an issue causing these quests to reset too often.
* Deepmoss Lurkers are no longer skinnable and do not give experience.
* Dagda Skullthumper, the Redsnow Bandit, should no longer return to life instantly when slain!
* Dominance of the Soul debuff correctly affects Armor instead of Attack Power.
* Corrected duplicate loot drops from rare mobs Emissary Kavenik and Frosthide.
* Thunder Snow has been fixed so that Sentinel Nightbane is always where expected.
* Removing Their Eyes: Increased total number of cultist kills required.
* Protectors of Stone: Reduced the total number of gargoyle kills required.
* Telara On the Brink: Significantly retuned to be more solo-able.

MATHOSIA
* Shyla will cast heals more often to assist players during the Rift event.

MOONSHADE HIGHLANDS
* Rainy weather is a bit less frequent in Moonshade.
* Question and Answers: Centurion will stop beating on the Imprisoned Legionnaire before you get a chance to interrogate him.
* The hounds of Conchobhar will stop trying to defy their master.
* To Know Evil: The Infernal Transmitter will be more reliably provided.
* Fall of Moonshade: Updated quest locators on the map.
* In Plain Sight: The first objective now shares progress for the whole party.
* A Gathering Force: The Demiurge of Earth now has a more accurate quest locator.
* Death's Embrace: Reduced Gorvaht's damage.
* A Holy Remedy: The sickly dwarves now stop to offer thanks before running back to Three Springs.
* Scanning for Clues: The Defiant Scanner should be more reliable.
* A Demon Among Satyrs: This quest now grants credit to all group members on the same step.
* The Elite Greater Golems in Grey Gardens now look visually different from the Lesser Golems.

SCARLET GORGE
* Taking Shards: Fixed an issue causing the visual effects to not appear as intended. Group members now also receive credit for placing the Problem Solvers.
* Bits and Pieces: Construct components now drop as group loot for everyone on this quest.

SCARWOOD REACH
* Honest When Dead: Fixed step four of this quest so it properly progresses.
* Sealing the Portal: The portal at the back of Sagespire should be much more active now.
* Salve No Longer: Quest can once again be completed.
* Seek and Destroy: Added a map marker for Kelynn Eregor.
* A Troll's Lunch: Rakthug should respawn much more quickly now.
* Let them Come: Fixed to allow party members to join in on the mission.

SHIMMERSAND
* Reduced respawn rate of Rifts in Dunes of Akala, and made it possible for Major tears to spawn.
* Final Preparations: Anthon Eskar, the Dragonslayer Covenant guard who provides the disguise for Flatyard quests, no longer tries to offer a second disguise if you already have one.
* Buried Beneath: You will now be required to kill 16 Immature Whelplings for this quest.
* A Crafter's Lament: Now grants loot to all group members on the quest.
* Fire and Sand: Improved spawn rates of Wanton Bone Rituals.
* Tweaked scripting for the levers to summon Warden Nevin for Dragonslayer Covenant daily quests.
* Slither the Voice: You get to keep the Inmate Disguise item after completing this quest!
* Binding the Lightning, To Turn Aside the Storm: Golden Maw Enforcers will now correctly display quest tooltips.
* Dragonslayer: Forging the Haft: This was a sneaky leftover quest from testing that was horribly broken and not intended for the live game -- it's been removed!
* The mobs inside The Flatyard should respawn more slowly when fewer players are in the area.
* Added more guards to Fortune's Shore.
* A sinister and powerful force from the Plane of Fire is on its way to Shimmersand. A large and organized force will be required to stop it! [aka: a New Fire Raid Tear in Shimmersand.]
* Ritual Rescue: This quest should now be fixed for Dragonslayer Covenant dailies in The Dragon's Tail.

SILVERWOOD
* Azure Blade on the shores of Suncrest Rise now properly share faction with the Defiant.
* Rift: Forging Heat: The Gedlo Heater should quit getting stuck inside the bonfire during stage three.
* Beast of Burden: This quest is now offered to mount-less players at level 13 instead of 20.
* Aelfwar Monstrosities: Quest now has more accurate locators for Aelfwar Defenders.
* Clouded Contemplation: Quest now requires you to kill 8 Greenscale Zealots, rather than 12.
* The Power of Life: Increased the drop rate of items required for this quest.
* Thanks to the recent efforts of the Ascended, the road leading to and from Silver Landing is now much safer for travel.

STILLMOOR
* The Spirit Walk: Quest now gives proper credit for the second objective.
* Spirit Animus: Quest gives credit when entering Hillsborough.
* The Spirit Walk and Spirit Animus shadow forms match up with player Calling!
* Galenir's Last Answer: Fixed respawn of Galenir.
* Digging in the Dirt: The JKG-77 has learned to better recognize the character it should be following.
* New Blood: Added a missing pre-requisite to this quest, so that you must first complete An End to the Horror.
* Guardian NPCs at Thalin Tor should no longer respawn instantly.
* Lowered respawn times on named quest targets for Stillmoor daily quests in the Endless Citadel.
* Past is Prologue: Fixed a bug that would sometimes cause the quest giver to not appear.

STONEFIELD
* The Graniteborn Champion and Corrupted Graniteborn Champion ability, Earthen Shock, will no longer react to passive or DoT damage.
* Dead Drop: The respawn rate of the Earthmaul Ward is now faster.
* Breaking the Breaker: Bonebreaker will always be tagged to the player who spawned him. Also cleaned up a case where players who attempted to summon Bonebreaker immediately after someone else killed him could have their quest items removed but not spawn the NPC.
* Goorn has been working on overcoming his shyness - he might even stick around long enough at Titan's Well to offer an escort quest!
* The artifact set, 'Ancient Eth Tablets', included two different items with the same name. One has now been corrected to Scuffed Tablet Fragment.


DUNGEONS AND RAIDS
* Plaques of Achievement will no longer drop off the zone quests for Expert Dungeons.
* Added new daily quests for Expert dungeons for both tiers - one quest from each tier can be completed per day.
* Tier 1 Expert dailies reward 10 Plaques of Achievement.
* Tier 2 Expert dailies reward 20 Plaques of Achievement.
* Only the final boss of Expert dungeons drop the Corrupted and Grotesque Souls needed for Expert and Raid Rifts.
* Reduced the drop rate of tradeable, Bind on Equip zone-drop items in Expert Dungeons.
* The appearance of Chain Raid-tier armor from the vendor has changed. It was incorrectly using the PvP Chain armor graphics - it now uses a unique appearance.
* The Head and Shoulders of Cloth Raid-tier armor from the vendor have an appearance change.
* The appearance of Warrior Raid-tier armor from the vendor has changed.
* Updated a number of armor drop appearances from tier 1 and 2 Expert Dungeons; there’s now more variety in the look of various armors within a tier.

ABYSSAL PRECIPICE
* Expert: Icetalon's Ripping Talons can no longer critically hit.

CHARMER'S CALDERA
* Expert: Gronik will now reset if he leaves his encounter area.
* Expert: Gronik's minions, Xaeiel and Sanwusu now ignore line of sight with their spells.
* Expert: Added borders around Ryka Dharvos' area to ensure more laser goodness.

THE FALL OF LANTERN HOOK
* Expert: Oludare the Firehoof can now Charge and throw harpoons at players from a greater distance.

FOUL CASCADE
* Corruptive Ritual: Fixed so that the mobs that drop the required items now always spawn in certain groups.

GREENSCALE'S BLIGHT [Raid]
* Blightleaf Hexmaster's Noxious Cloud can no longer critically hit.
* Blightleaf Guard's Wicked Vine can no longer critically hit.
* All general population mobs' standard attacks can now critically hit.
* Made small adjustments to boss enrage timers.
* Raid bosses in Greenscale's Blight have new items added to their drop tables.
* Raid bosses in Greenscale's Blight now drop more items per kill than they previously did.

IRON TOMBS
* Added new ranged weapon rewards to the zone quest, You Are Who They Call.

KING'S BREACH
* Expert: Konstantin's Mathosian Fury is now more lethal (and furious).

RUNIC DESCENT
* Changed the quest mobs, Guardian Purelights, so the ambush should be easier to manage.
* Expert: Eliam's Death's Fury can no longer be removed by player abilities.
* Expert: Rictus: Changed Rotting Flesh from a targeted AoE DoT to a ground target effect with a longer duration.


ITEMS
* Increased the amount of Armor on Cloth items.
* Increased the amount of Plaques of Achievement needed to purchase first and second-tier Expert Dungeon items:
* Boot and Glove items from the first-tier Expert Dungeon merchant have their price increased to 30 Plaques of Achievement.
* Shoulder and Helm items from the first-tier Expert Dungeon merchant have their price increased to 40 Plaques of Achievement.
* Chest and Leg items from the first-tier Expert Dungeon merchant have their price increased to 50 Plaques of Achievement.
* Boot and Glove items from the second-tier Expert Dungeon merchant have their price increased to 120 Plaques of Achievement.
* Shoulder and Helm items from the second-tier Expert Dungeon merchant have their price increased to 160 Plaques of Achievement.
* Weapons from Greenscale are now Relic quality, and their stats/effects have been upgraded.
* Swift Armored War Horses have had their price increased from 100 platinum to 125 platinum.
* Pure-Endurance 'Of the Fortress' items will no longer drop above level 13.
* A large number of new Essences have been added to merchants in Meridian and Sanctum for purchase with Inscribed Sourcestones.
* Earthbreak Pauldrons from the quest Hero of the Defiants had defensive stats on them when offensive stats were intended. This has been updated for future Earthbreak Pauldrons, but existing items will remain as-is.
* Fixed a number of items, including high-end Weaponsmith recipes, that had incorrect auction house categories. They now appear in the expected search results. We would list them all, but it's a long list.
* Fixed an issue where high-level Runes were showing as ‘level 1’ in the Auction House.
* Going forward, randomly generated two-handed weapons will come with DPS stats rather than tanking stats.
* The Waxing Shadesource had stats applied for a higher level item, and has been reduced in effectiveness to match its level.
* Spellbinder's Sash now has Spell Power instead of Attack Power.
* Crystal of Brilliance and Crystal of Foresight had melee stats but are caster items. This has been corrected.
* Rare Essences dropped from Major and Minor Rifts should no longer be bound on pickup.
* Chan's Thundering Fist was set up as a Warrior weapon rather than a Cleric weapon. This has been corrected so it now properly has spell power and lower base weapon damage.
* Sacred Heirloom of Eth and Totem of Overgrowth were incorrectly gaining a bonus to their healing procs from Spell Power. These have been fixed.
* Petrifying Rune: The root proc will now break on damage.
* Fixed Ritualist's Buckler to be a Cleric-equippable shield.
* A number of offhand book items had the wrong visual attached and have been fixed.
* Powdery Ash now has a proper sell price.
* Ancestral Sourcestone: Fixed the tooltip so it shows an actual number value instead of 0.
* Fixed many minor typos in item names.


CRAFTING
* Apothecary updates: Endgame Apothecary recipes no longer use Minor Catalyst as an ingredient. Recipes that previously used Rift essences or augments now use consumable items gained from Rifts instead.
* Bottle of Spellstrikes, Bottle of Critical Strikes, and Philter of Power now have a potion cooldown of 3 minutes. Each of these also apply a 1 minute immunity after use, so a player can only be affected by one of these effects for each minute.
* Many vials that did not last through a death now persist. Rejoice!
* Fixed an issue where all potions were on the same cooldown. They are now divided into three major groups based on their effects: Healing/Positive, Damage/Negative, and Buffs.
* A large number of items have been updated to be Runebreakable/Salvagable. In general, all items not purchased from a vendor should fall into these categories.
* Runecrafting material names have been updated. Crystals, Shards, and Powders now have new names. Uncommon has become Flickering, Rare has become Sparkling, and Epic has become Shimmering.
* Fixed an issue where some runes were displaying incorrect names when applied.
* Devastating Runes, Calamitous Runes, Ravaging Runeshards, and Destructive Runeshards have had their stats updated. They now award Wis/Int [Calamitous, Ravaging] and Str/Dex [Devastating, Destructive].
* Accurate Rune now grants Attack Power/Hit, and Sharp Rune adds Spell Power/Focus.
* New zone-specific drops come from monsters in the following zones, and are used in recipes from each zone:
- Gnarled Core - Scarwood reach
- Evergreen Core - Freemarch
- Enchanted Core - Silverwood
- Stone Core - Stonefield
- Shadow Core - Gloamwood
- Rusty Core - Scarlet Gorge
- Cracked Core - Droughtlands
- Glowing Core - Moonshade Highlands.
* Artificers are now able to use Looms to craft Parchment and Vellum.
* A large number of recipes from notoriety vendors have been adjusted. Recipes that were previously Uncommon are now Rare and have their stats adjusted accordingly. Ingredients used in these recipes require the Cores mentioned above or have had their other ingredients and quantities updated.
* Iron Buckler recipes from faction vendors have been renamed to Steel Buckler.
* The recipe for Divine Defender now appears in the 'Maces' section of the recipe list.
* Recipe: Blazing Wisdom Rune now teaches the correct recipe.
* Fixed an issue where Recipe: Polished Shadethorn Lumber and Recipe: Polished Mahogany Lumber tooltips displayed incorrect item information.
* Blackwood Chopper crafted item has been renamed to Blackwood Cleaver.
* Greater Rootcatch Brew is now a single target potion, while the Heroic Rootcatch Brew is now area effect.
* Luminous Accurate Rune now grants Hit instead of Focus.
* Fixed Rootcatch Brew items, which were using a healing effect rather than functioning as a snare.
* The crafting quest items Light Downy Cloth, Tough Silken Cloth, and Exquisite Cloth are now Bind on Pickup.
* The quests from Light Downy Cloth, Tough Silken Cloth, and Exquisite Cloth now direct Defiants to Master Outfitter Deo Zervos, instead of Master Butcher Jace Prisco. These quests direct Guardians to Master Outfitter Louis Klies.
* Defiants: Rare Ore quests involving Kleeg Stonebreaker no longer try to convince you he is in Sanctum.
* Fixed some floating and sunken resource nodes in Droughtlands, Stillmoor, and Moonshade Highlands.
* Crafting related actions should no longer trigger abilities that proc on criticals.
* Luggodhan now requires more than '0' Butchering skill.
* Crafting trainers in Fortune's Shore, Shimmersand, now teach Master level crafting instead of Novice.
* Adjusted harvest nodes in Abyssal Precipice and Charmer's Caldera - nodes before the first bosses can no longer be stealthed to.
* Additional adjustments to many resource nodes across the world. New locations have been added, and many nodes will now respawn faster than they did before.


PVP/WARFRONTS
* You can now report AFK teammates in a Warfront. When enough of the team has reported someone as AFK, they will have a short period to prove themselves by engaging the enemy or supporting the team. If they fail to prove themselves, they will be banished! * PvP combat: Abilities now only check for caster facing their target at the start of a cast - they will still land if a target moves behind you while the casting is in progress.
* Killing lower level players in your Warfront bracket will now grant some favor and some experience.
* The Black Garden: The damage dealt from the Fang of Regulos now increases higher than 100% of the carrier's max health.
* The Codex, Whitefall Steppes: Fixed a bug where stunning/mesmerizing/incapacitating an enemy player did not interrupt flag captures in progress.
* The Battle for Port Scion: Repeatable quests now grant 50 Notoriety, up from 25.
* The Battle for Port Scion: 50 Notoriety is awarded with the Noble Guard or Eldritch Vanguard for every 100 points earned.
* The Battle for Port Scion: Resident NPCs in Port Scion no longer apply the Exposed debuff.
* The Battle for Port Scion: Defiant Centurions and Guardian Lieutenants have had their difficulty slightly reduced.
* The Battle for Port Scion: Capturing Sourcestone with two Idols up is now worth 30 points. Each Idol lost will reduce the score for capturing Sourcestone by 10 points.
* The Black Garden Token, The Codex Token and The Whitefall Steppes Token can now be consumed to gain back the Favor that was spent to purchase them.


GRAPHICS AND AUDIO
* Wardstones in player hubs have new and improved visuals!
* New fancy appearances are incoming for the Epic Najmok, Yarnosaur, and Vaiyuu mounts.
* The low health and death effects have been improved in the Low Quality Renderer.
* Shield spell effects now appear on players even when mounted.
* Extraplanar Leather Gloves and Ellisar's Gloves now have actual glove graphics when equipped instead of INVISIBLE HANDS.
* Various ambient sound and voiceover updates, as well as volume level tweaks.


COMMANDS AND MACROS
* The /focus command now understands the @targeting arguments like the /target, /cast, and /use commands.
* @pet targets your primary pet, and @targettarget picks up your target's target.


UI/SETTINGS
* Character stats will turn green on the character sheet if they are under any sort of bonus.
* The total number of discoveries for a character is now displayed in the Achievements window.
* Additional improvements to the Soul Tree window - role-changing and resetting visuals, confirmation to save spent points on exit, etc.
* Equipped Planar Essences should now show colored borders based on the rarity of the Essence.
* Guild names are now included in player tooltips.
* Fixed a brief artifacting flicker on the screen when discarding changed video settings instead of applying and saving them.
* Fixed a bug that would cause the Reactive Abilities UI to stop working after performing a /reloadui.
* Edit Layout Mode: Elements can now be set to fade in and out when moused over or when entering and leaving combat.
* The Rift meter contribution bar and leaderboard button have been removed due to the above change to contribution.
* UI pieces docked to the Target and Target of Target windows now stay where you told them to be.
* The Tutorial Alert icon will now always appear in the same place instead of being attached to the casting bar (which can be moved by editing the UI layout).
* The guild roster will stop showing you as AFK when you log back in after having logged out with the AFK flag on.
* A special World Event UI is now available.


CLIENT
* Any existing connections will be disconnected as soon as you enter character selection, rather than when a character is logged in.
* The green dot next to recommended shards at Shard Select now says ‘Recommended’ instead, which is what it indicated.
* High population shards show in orange text, and medium in yellow. Full is still red!
* We now also display queue sizes at shard selection
 
Did the new Nvidia drivers do anything for Rift? Didn't see any optimizations in the notes for them though. Molasses connection is still trying to download both. :)
 
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