Retail Listing Points To High Price For Oculus Touch

Megalith

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The Rift is finally getting motion controllers, but owners better be ready to pay substantially. A listing from MediaMarkt, an Oculus distribution partner, hints that they will likely cost at least $200.

The Oculus Rift is set to get quite the upgrade later this year with the launch of Oculus Touch, the headset’s own motion controllers, paving the way for room-scale experiences that will bring the Rift more in-line with what the HTC Vive offers. It’s going to be pricey though if this week’s retail listing is anything to go by. The listing comes from German store, MediaMarkt, which has apparently partnered with Oculus for distribution purposes in the past. The retailer breifly listed the Oculus Touch on its site this week, showing off a €199 price tag. If you take into consideration the current state of the British pound and add on VAT, it may well end up being close to £199 here in the UK too.
 

HeadRusch

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With respect to the manufactured drama, pretty sure this just means a Rift + Hands will be the same price, or perhaps $100 more than a Vive w/hands, no?

In the end I believe everyone with a Rift expected the hands to be $200 to $300 bucks, cuz "Oculus".
 

grifter_66

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Yeah, not sure the theatrics are really needed.

The touch controllers were always rumored to be $200, the same as the Vive, and that's exactly what they turned out to be. They will also come with a second sensor and the option to buy two more if need be. The Oculus software will support up to four sensors currently.
 

MavericK

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That brings the Rift up to the VIVE pricing.

But I wonder how they will pull off a full 360 exp with the current single sensor.

They can't. I would think the Touch controllers would need to come with at least one more sensor.

I have also heard rumors that you may need 3+ sensors to get full room coverage because the FOV of the sensor is not as wide as the Vive lighthouses.

I guess we'll see. I think everyone expected this price, though.
 

Ducman69

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Big VR fan, but this is too rich for my blood. Going to wait for some kind of black friday sale, or the next generation.
 

Axehandler

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Big VR fan, but this is too rich for my blood. Going to wait for some kind of black friday sale, or the next generation.

Currently there is a slowdown in VR... I think it's 2 fold...

Summer... I was outside messing around more then on my VR (I think winter will be better for vr)
People are waiting for 2nd Gen and lower pricing.

 

sir-gold

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That brings the Rift up to the VIVE pricing.

But I wonder how they will pull off a full 360 exp with the current single sensor.

It requires a second camera, which may or may not come with the touch controllers.

The rift uses almost the same tracking system as the vive, except in complete reverse*, so room-scale rift just requires a second camera on the other end of the play area. As long as at least one of the cameras can see the front of the headset and controllers you will be fine.

The only game I can see being a real problem for the Rift is fantastic contraption, because you end up using the controllers in odd places, like near the floor and ceiling (the vive suffers from the same issues, if there is too much furniture or the lighthouses aren't aimed just right)


*The Vive uses stationary leds with cameras in the headset and controllers (similar to the wiimote), while the Rift uses stationary cameras with leds in the headset and controllers (similar to the kinect and motion capture)
 

LurkerLito

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*The Vive uses stationary leds with cameras in the headset and controllers (similar to the wiimote), while the Rift uses stationary cameras with leds in the headset and controllers (similar to the kinect and motion capture)
Not quite right about the Vive. The Vive has LEDs and the sensors in the base stations that pick up the reflections of the LED beams from the pits on the headset and controllers.
 

simko1ra

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Personally, I don't care how much they cost; just release them ASAP as I've probably only used my rift for 3 hours since buying it and I'm regretting not originally buying the Vive. The rift should have never been released without the touch controllers.
 

undermined

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You know, the $200 price point is barely in the reasonable range for a early adopter VR customer but I cant help but think that at this point of the game with Facebook backing Oculus and it no longer being a kickstarter backed startup endeavor, we really should see them sell for a loss to get wide adaption.

Sony is close to having the PSVR available on one side and has much cheaper controllers and the Vive on the other side already shipping with the controllers, Oculus has to do more than just show up and hope people are ok with paying to be locked into Facebook's plans for VR.
 

AK0tA

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To much $, to new product and not enough viable content for me so looking out to 3rd generation which will be complete new system and office upgrade. Hmm guess I will start plans for a 12 x 24 shed or a sea crate to convert to a nice dark headquarters, by then this tech will be mature.
 

Gorankar

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To much $, to new product and not enough viable content for me so looking out to 3rd generation which will be complete new system and office upgrade. Hmm guess I will start plans for a 12 x 24 shed or a sea crate to convert to a nice dark headquarters, by then this tech will be mature.
I considered a 20x24 shed just for VR, but decided that was a bit ridiculous. Instead, I just replaced the bed in one of my guest rooms with a murphy bed with attached bookcase, and bought an Origin Chronos PC with a 1080 for that room. No way I would have room in my den/ office for it.

If it works as well as the Vive set up does, $200 is about right price wise to be competitive. Not sure why there is so much drama. Outside of it taking so long anyway.
 
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MavericK

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Not quite right about the Vive. The Vive has LEDs and the sensors in the base stations that pick up the reflections of the LED beams from the pits on the headset and controllers.

Closer, but not quite. The Vive Lighthouses don't have any optical sensors, only LEDs and pulse lasers. All of the sensors are in the HMD and controllers, and they calculate position similar to how LiDAR works.

http://gizmodo.com/this-is-how-valve-s-amazing-lighthouse-tracking-technol-1705356768
 

nysmo

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I just bought a Vive the other day because I couldnt stop salivating at the roomscale experience. I actually really like the controllers now. There are no buttons or analog sticks on the front, it's just a touchpad. This gives them the option to use virtual buttons so the touchpad can by dynamic and change in appearance. I think this is actually kinda cool. Vive is one of those things where if you have $1000 to light on fire then you should go ahead and do it. It's worth it if you can afford it. But if you are on a budget and would be better served with a huge new 144hz monitor or something then I'd get that instead. Nothing can approach the experience you get in VR. It's simply one of a kind. All I've played so far are demos (waiting for my free game keys to be emailed), however these demos offer you something that you cant find anywhere else. I have experienced childlike wonder the likes of which were similar to the first time you visit disney world or played nintendo at some kids house. It cant be replicated, you just have to feel it yourself. Will it catch on? I dont know. I cant see any of the games offering the kind of complexity games like Overwatch or Battlefield will have, so those desires to fill that niche in my gaming life will still require a normal PC setup. But I already saw a preview of a WWII trench shooter type game where you are ducking behind sandbags and peeking out to take shots like you're paying paintball or something. This is also a niche desire that cant be filled anywhere else, and while it's simplistic from a strategy standpoint it's a very dynamic and stimulating experience.
 
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Mugato

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I can't freaking wait for the new star wars in ship game, oh my god it looks so GREAT! I've read all of the Xwing books and played all the Xwing/Tie Fighter games (when they launched) so very excited.
 

grtitan

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They can pay me to use an Oculus and I wouldn't touch it.

Vive it is and fuck Oculus with their monopoly dreams.
 

DPI

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Personally, I don't care how much they cost; just release them ASAP as I've probably only used my rift for 3 hours since buying it and I'm regretting not originally buying the Vive. The rift should have never been released without the touch controllers.

Valve/HTC got it right bundling the Lighthouse controllers with the Vive so it was a base configuration and developers can be sure that every Vive owner has it.

Oculus, on the other hand, went porn and blew it. Not everyone will buy the touch controllers, which means configuration is fragmented which means developers might not target oculus touch as the minimum configuration. Same as when MS made the Kinect optional on the Xbone.
 
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sir-gold

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I just bought a Vive the other day because I couldnt stop salivating at the roomscale experience. I actually really like the controllers now. There are no buttons or analog sticks on the front, it's just a touchpad. This gives them the option to use virtual buttons so the touchpad can by dynamic and change in appearance. I think this is actually kinda cool. Vive is one of those things where if you have $1000 to light on fire then you should go ahead and do it. It's worth it if you can afford it. But if you are on a budget and would be better served with a huge new 144hz monitor or something then I'd get that instead. Nothing can approach the experience you get in VR. It's simply one of a kind. All I've played so far are demos (waiting for my free game keys to be emailed), however these demos offer you something that you cant find anywhere else. I have experienced childlike wonder the likes of which were similar to the first time you visit disney world or played nintendo at some kids house. It cant be replicated, you just have to feel it yourself. Will it catch on? I dont know. I cant see any of the games offering the kind of complexity games like Overwatch or Battlefield will have, so those desires to fill that niche in my gaming life will still require a normal PC setup. But I already saw a preview of a WWII trench shooter type game where you are ducking behind sandbags and peeking out to take shots like you're paying paintball or something. This is also a niche desire that cant be filled anywhere else, and while it's simplistic from a strategy standpoint it's a very dynamic and stimulating experience.

I bought a Vive at the beginning of June and spent most of my free time playing with it the first 3 weeks, but I haven't used it more than a few times in the last 2 months. The demos got boring, and even the paid games are too shallow (not counting Vive "compatible" games, which have more content but lack vital features like Vive wand support)

Find a store that has a Vive demo set up, play through the demo 10-15 times, and you will have experienced 99% of what Vive ownership currently has to offer (without spending a dime)

This isn't to say the Vive sucks, just that it's a bit useless right now. I expect the situation to have improved dramatically by February, due to Christmas-time game releases and people getting VR rigs as Christmas presents.

Having a keyboard and mouse that showed up in VR would go a LOOOOOONG way towards making the Vive and Rift more usable outside of gaming (Bigscreen Beta shows a lot of promise in this regard), so I'm hoping that someone (razer maybe?) produces one in the next few months.
 

nysmo

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I bought a Vive at the beginning of June and spent most of my free time playing with it the first 3 weeks, but I haven't used it more than a few times in the last 2 months. The demos got boring, and even the paid games are too shallow (not counting Vive "compatible" games, which have more content but lack vital features like Vive wand support)

Find a store that has a Vive demo set up, play through the demo 10-15 times, and you will have experienced 99% of what Vive ownership currently has to offer (without spending a dime)

This isn't to say the Vive sucks, just that it's a bit useless right now. I expect the situation to have improved dramatically by February, due to Christmas-time game releases and people getting VR rigs as Christmas presents.

Having a keyboard and mouse that showed up in VR would go a LOOOOOONG way towards making the Vive and Rift more usable outside of gaming (Bigscreen Beta shows a lot of promise in this regard), so I'm hoping that someone (razer maybe?) produces one in the next few months.
Yeah I feel ya, I'm already starting to have a little buyers remorse. There's just so many times I can goof around in some random virtualized room before it gets tiring.
 

Youn

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To much $, to new product
To awesome spelling *cheers* :p

If the software/games are worth it, I can see Touch being successful... then again, how many do they really need to sell to consider it a success? They know VR is a niche product, but has it sold at the numbers they were expecting? I occasionally ask this question and try to do research on it, to no avail...
 
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LatexRat

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Everyone with a Rift is buying touch. Price is as expected.. If it's too expensive for you, wait for the flood of cheaper stuff coming in the next few years.
 
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