- Apr 8, 2009
I just finished my first run on Clair A last night (on Normal) and can agree with pretty much all of this and I had about the same time/saves at the end of my first game, but got a C ranking somehow.Finished ClaireA/LeonB on normal. Shaved two hours off my initial ~6:30 time with Claire. Some thoughts:
1: Ammo isn't scarce per se, but it can disappear in a hurry if you aren't careful. You REALLY don't want to use anything beyond handgun ammo on Zombies/Dogs if you can avoid it. That being said, despite some really poor ammo management (especially in LeonB), I always had more then enough ammo for bosses. Capcom designed the ammo distribution very well, making sure you always have *just enough* to get the job done but not enough to go out of your way to shoot things. I expect on hardcore you'd have to dodge a LOT more zombies, or at least cripple their movement by shooting at the knees.
2: At least on normal difficulty things aren't overly difficult, though I did die a few times trying to force my way past either Tyrant or those G-Mutants in the sewers.
3: Herb distribution is weird; there's an over-distribution of blue herbs considering the lack of things that can poison you. The Blue+Red herb combo gives some damage mitigation and should be used pretty much every major fight; I had quite a few of those left over at game end.
4: I like that items you've seen in a room but don't pick up show on the map. I also like that you can combine items without having to first pick the item up in your inventory, which makes inventory management (especially herbs) a lot easier.
5: I understand why Capcom went this route, but did Leon *REALLY* need two different handguns? Especially given the scarcity of 9mm ammo in Leon's route; the Matilda really only had ammo at the very end of the scenario when I used my remaining unused gunpowders.
6: No obvious performance issues (8600k/1080Ti) with pretty much everything maxed at 4k. Didn't look at fps, but can't think of a single time where I noticed any performance dips. Only graphical oddity I observed is that it seemed low-res textures would be in-use whenever a character looked at an object zoomed it, before the high-res one would pop in.
7: One minor storyline gripe: At least in ClaireA/LeonB there are events that outright contradict eachother, and it was OBVIOUS. The original also had plot holes, but not nearly to this extent. It felt like lazy writing to be honest.
8: Also, the Tyrants hat is the best part of this game, bar none.
9: >6:30, 43 saves, B ranking? How bad do you have to be to get worse then that? Second run was ~4:30, 20 saves, also a B. Rankings seem off to me.
10: I loved they played up "Lickers are blind" in this one, especially given how much more dangerous they are this time. Sure, walking around one is fine, until some Zombies burst through a window or...well, you'll see.
9.5/10. Some minor gripes, but displaces REmake as the best Resident Evil to date.
I watched pretty much all the reviews for this game before playing and a couple of them mentioned how you meet your counterpart (Leon/Clair) more throughout the game than in the original. Except I only saw Leon once in my entire game if you don't count the very beginning and end. Did I miss something?
One of the minor annoyances I had playing as Clair too was that although you could make Acid rounds with gun powder, you can't make flame rounds, which seemed to be a bit more useful esp. against some of the enemies in the lab area. But fortunately, as Gamerk2 points as well, the game is somewhat generous at giving you ammo so I was never too short on flame rounds, but I'd say it would be much more useful to make them on the harder difficulties.
Anyone got any generally useful tips for taking out zombies and conserving ammo? I generally aimed for the head, as it seemed to me that it still took 3-5 rounds in the leg just to disable them when I tried that, so you might as well try to pop their head for a kill, but the amount of rounds it takes varies wildly for head shots. Sometimes I could kill them in 1-2 shots, others would take like 8-9 shots to the head after coming back up for more a couple times. I try to knife them when they're down to make sure they're dead, but usually that wasn't an option because I had another enemy or two to handle first before I could check them. For Lickers, if I couldn't sneak around them, I hit them with a flame round once (2 in one shot if I could) then it would only take 2-3 pistol shots to kill them. The sewer mutants only took one flame/acid round and a couple shots to the eye as well. I used the Spark Shot or flame rounds for the plant zombies, but they seemed to respawn/recover half the time after I came back through later.
How Mr. X died in the middle of Clair's game (assuming it's probably the same for Leon) was pretty surprising and awesome.