Requirements for a media terminal server?

Cerulean

[H]F Junkie
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Jul 27, 2006
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Anyone have experience running a terminal server that can handle video streaming? 3D rendering (AutoCAD/SolidWorks/3DSM/other)? Curious to know what it would take, especially since this is a terminal server (multi-user environment). Probing the possibility of moving the local Engineering department up to a DC in Texas, and giving them ThinClients instead. Our buildings have direct fiber hookup to the net.



EDIT:
On another note, we experimented with an in-house server and a Rackspace server. Our IT Department office is fully gigabit, and of course the in-house server room is also gigabit. So from our office to the servers, we've got full gigabit connectivity. What we did was find a YouTube video with lots of movement (such as some Call of Duty: Modern Warfare 3 trailer thing). At Rackspace, we got two servers: one with a dual-core processor and 4 GB of RAM, and another with dual quad-core processors and 32 GB of RAM. Our in-house server has a dual-core processor with 4 GB of RAM.

We watched the video in fullscreen and regular viewing (not fullscreen) and compared every scenario. We found that the connection was decent on the in-house connection -- but our in-house servers are HP and have an onboard GPU capable of some degree of video and 3D acceleration. The low-end Rackspace server performed terribly in a 3D test of the Heaven 7 demoscene, and had very noticeable and obvious chugging (even with the non-fullscreen view) on the YouTube video. The high-end Rackspace server had an obvious improvement in performance vs the low-end version, but still had noticeable chugging; very clear that these servers have no hardware-based video acceleration. More CPU horsepower + more cores (+ maybe more RAM) made a performance difference. Used portable Chrome in these tests.

We'll be contacting NVIDIA to ask them about their server/industrial solutions.
 
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