Recommendation for a 1440p for RPGs and RTS

Tobit

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Could I get some recommendations for a good monitor for playing mainly RPG and RTS type games at 1440p? I don't play FPS games cause the action makes me sick, literally.
 

XoR_

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Dude, then you must definitely try fast paced FPS games in VR.
As they say, what doesn't kill you makes you stronger... though realizing that one wrong move and you fall out of the building might give you... 😵

But back to the topic... even for RPG/RTS you want monitor with high refresh rates (>100Hz) and VRR (Freesync/G-Sync)
Vast majority of 1440p 144Hz monitor that is out there should be good as long as they do not have major flaws like high input lag, bad colors, locked brightness in sRGB mode if they are wide-gamut monitor, etc.

Two years ago friend got Acer VG270U P and it was one of the cheapest 1440p 144Hz (or was it 160Hz? not sure) monitor at the time. It have sRGB mode and colors are quite good in it. Response times weren't particularly impressive but good enough. Something like this would be one recommendation.

Second recommendation is LG 27GN850. I have LG 27GP950 and I can tell you LG can make damn good panels. The GN850 is slightly lower contrast ratio but should have great colors and most of all these are very fast IPS panels. The difference at 60Hz/fps is negligible but at 120+fps having very fast response times helps with sharpness during movement.

Otherwise there are tons of good 1440p 144Hz IPS panels out there.
 
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trandoanhung1991

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Dude, then you must definitely try fast paced FPS games in VR.
As they say, what doesn't kill you makes you stronger... though realizing that one wrong move and you fall out of the building might give you... 😵

Oh god, I have flashbacks of puking in my mouth when VR games have really bad camera panning.

Could I get some recommendations for a good monitor for playing mainly RPG and RTS type games at 1440p? I don't play FPS games cause the action makes me sick, literally.

I'd recommend checking out Samsung Odyssey G7 or G9 Neo.
 
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XoR_

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Oh god, I have flashbacks of puking in my mouth when VR games have really bad camera panning.
I love the floating camera effect like the one from Lucky's Tale. It is strong at first but after a while I got used to it. VR is great for these types of games imho.

In VR there is great effect when you realize you are on the edge of a building and instinctively panic you will fall off it and DIE :ROFLMAO:

The strongest experience I had was Mirrors Edge (via some application) and trying to make a big jump. I actually panicked, my legs felt like I would fall down on the floor and my heart was trying to jump off my mouth. Fun stuff 🤩

...and this is exactly why VR is so great. These things can be done with practice and relative safety* and will tone down the natural responses.
I remember that on the first contact with FPS game I has similar effect, just much weaker and it passed quickly. It was Wolfenstein 3D, pretty much one of the first FPS games (called FPP - First Person Perspective - back then) and first 3D game I played. The immersion was like nothing I experienced before. Otherwise FPS games still can make some effect but usually only when falling off high places.

*) Relative because I can always die of heart attack or hit my head in to something eg. ceiling lights and bleed to death slash get electrocuted :cat:

I'd recommend checking out Samsung Odyssey G7 or G9 Neo.
Curved display make most sense for FPS games, racing games and simulators. For RPG, RTS, desktop and other types of games not so much.

Also, a bit of trivia you might not know yet and do not want to know: curved displays do not display perspective correctly. This is because games are calculated for flat displays. Same for videos, they have the more error the more curved the display is. Maybe it is not a deal breaking flaw but it exists and for use cases which do not include the very type of content which this type of display would be most suited for anyways it makes no sense to get such display :)

BTW. Regarding perspective it would be nice if games supported this types of displays. Not sure how doable it is with rasterization but ray-tracing can definitely be done for any type of display.
 

trandoanhung1991

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I love the floating camera effect like the one from Lucky's Tale. It is strong at first but after a while I got used to it. VR is great for these types of games imho.

In VR there is great effect when you realize you are on the edge of a building and instinctively panic you will fall off it and DIE :ROFLMAO:

The strongest experience I had was Mirrors Edge (via some application) and trying to make a big jump. I actually panicked, my legs felt like I would fall down on the floor and my heart was trying to jump off my mouth. Fun stuff 🤩

...and this is exactly why VR is so great. These things can be done with practice and relative safety* and will tone down the natural responses.
I remember that on the first contact with FPS game I has similar effect, just much weaker and it passed quickly. It was Wolfenstein 3D, pretty much one of the first FPS games (called FPP - First Person Perspective - back then) and first 3D game I played. The immersion was like nothing I experienced before. Otherwise FPS games still can make some effect but usually only when falling off high places.

*) Relative because I can always die of heart attack or hit my head in to something eg. ceiling lights and bleed to death slash get electrocuted :cat:

I can't stand joystick-based camera panning, and even joystick movement now. I just instinctively jump, dodge and move, and that's with DOOM 3 level of GFX on VR games now. I can't wait until VR locomotion becomes more affordable (probably $1k for headset + locomotion), then VR will truly be immersive. Hell, I might not even play regular games anymore when that's here.

Curved display make most sense for FPS games, racing games and simulators. For RPG, RTS, desktop and other types of games not so much.

Also, a bit of trivia you might not know yet and do not want to know: curved displays do not display perspective correctly. This is because games are calculated for flat displays. Same for videos, they have the more error the more curved the display is. Maybe it is not a deal breaking flaw but it exists and for use cases which do not include the very type of content which this type of display would be most suited for anyways it makes no sense to get such display :)

BTW. Regarding perspective it would be nice if games supported this types of displays. Not sure how doable it is with rasterization but ray-tracing can definitely be done for any type of display.

That kinda sucks. I've used curved displays before but the curvature probably wasn't enough to cause any noticeable problems. Shame though, those 2 monitors seem to be the best all-rounder.
 

XoR_

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I can't stand joystick-based camera panning, and even joystick movement now. I just instinctively jump, dodge and move, and that's with DOOM 3 level of GFX on VR games now. I can't wait until VR locomotion becomes more affordable (probably $1k for headset + locomotion), then VR will truly be immersive. Hell, I might not even play regular games anymore when that's here.
Imho the true VR experience would be in very big sport hall (with nice rubber floor) with wireless VR where you could actually run around the place without worrying about space constraints, teleporting from time to time to change orientation when near the edge.

Sliding around VR world with controller is an experience in itself. To me quite fun but some maybe even quite dangerous :vomit:

I do not have big room, can often barely take any steps, and often change orientation to do so but for what it is worth the VR seems most fun when not over-relying on moving with joystick and actually trying to move away with your body, at least a little. Nevertheless even when completely relying on controller movement it is still fun experience because of overall presentation and being able to actually aim and shoot to targets with the hands/controller which surprisingly is quite precise and responsive.

That kinda sucks. I've used curved displays before but the curvature probably wasn't enough to cause any noticeable problems. Shame though, those 2 monitors seem to be the best all-rounder.
Slight geometry issues is probably is not deal breaker for most people who actually decide to get such monitor... because it is kinda obvious image will look at least somewhat strange on non-flat display :)
Also the monitor being so wide has its own issues not everyone want to go in to. I for example prefer two normal 16:9 / 16:10 displays instead one very wide.

Imho best monitor is one which is good and cheap at the same time and that would be 27" 1440p 144Hz - relatively cheap, games still tend to run fine on those (unlike 4K monitors) and no issues related to aspect ratio in either games or videos. Also 32" came down in prices also but still more expensive. 4K is significally more expensive, both for display and to be able to run new games at native resolution >100fps

What cheap 1440p won't have is proper HDR but I would recommend not to focus on this too much. At least no yet.
 
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