Dude, then you must definitely try fast paced FPS games in VR.
As they say, what doesn't kill you makes you stronger... though realizing that one wrong move and you fall out of the building might give you...
Could I get some recommendations for a good monitor for playing mainly RPG and RTS type games at 1440p? I don't play FPS games cause the action makes me sick, literally.
I love the floating camera effect like the one from Lucky's Tale. It is strong at first but after a while I got used to it. VR is great for these types of games imho.Oh god, I have flashbacks of puking in my mouth when VR games have really bad camera panning.
Curved display make most sense for FPS games, racing games and simulators. For RPG, RTS, desktop and other types of games not so much.I'd recommend checking out Samsung Odyssey G7 or G9 Neo.
I love the floating camera effect like the one from Lucky's Tale. It is strong at first but after a while I got used to it. VR is great for these types of games imho.
In VR there is great effect when you realize you are on the edge of a building and instinctively panic you will fall off it and DIE
The strongest experience I had was Mirrors Edge (via some application) and trying to make a big jump. I actually panicked, my legs felt like I would fall down on the floor and my heart was trying to jump off my mouth. Fun stuff
...and this is exactly why VR is so great. These things can be done with practice and relative safety* and will tone down the natural responses.
I remember that on the first contact with FPS game I has similar effect, just much weaker and it passed quickly. It was Wolfenstein 3D, pretty much one of the first FPS games (called FPP - First Person Perspective - back then) and first 3D game I played. The immersion was like nothing I experienced before. Otherwise FPS games still can make some effect but usually only when falling off high places.
*) Relative because I can always die of heart attack or hit my head in to something eg. ceiling lights and bleed to death slash get electrocuted
Curved display make most sense for FPS games, racing games and simulators. For RPG, RTS, desktop and other types of games not so much.
Also, a bit of trivia you might not know yet and do not want to know: curved displays do not display perspective correctly. This is because games are calculated for flat displays. Same for videos, they have the more error the more curved the display is. Maybe it is not a deal breaking flaw but it exists and for use cases which do not include the very type of content which this type of display would be most suited for anyways it makes no sense to get such display
BTW. Regarding perspective it would be nice if games supported this types of displays. Not sure how doable it is with rasterization but ray-tracing can definitely be done for any type of display.
Imho the true VR experience would be in very big sport hall (with nice rubber floor) with wireless VR where you could actually run around the place without worrying about space constraints, teleporting from time to time to change orientation when near the edge.I can't stand joystick-based camera panning, and even joystick movement now. I just instinctively jump, dodge and move, and that's with DOOM 3 level of GFX on VR games now. I can't wait until VR locomotion becomes more affordable (probably $1k for headset + locomotion), then VR will truly be immersive. Hell, I might not even play regular games anymore when that's here.
Slight geometry issues is probably is not deal breaker for most people who actually decide to get such monitor... because it is kinda obvious image will look at least somewhat strange on non-flat displayThat kinda sucks. I've used curved displays before but the curvature probably wasn't enough to cause any noticeable problems. Shame though, those 2 monitors seem to be the best all-rounder.