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It’s on ultra and rtx low which they said looks the same as higher rtx levels.
And if someone spent $1200 to just run RTX features, something not even out yet, they are an idiot.
DX12 has some issues with that game that they hopefully resolve soon. They did mention that.
Yes, my Vega 64 performs decently in most games. That 2080 Ti looks tasty though. I personally wouldn't entertain spending $1,200 on a video card, but I see why some would.https://www.techpowerup.com/reviews/Performance_Analysis/Battlefield_V_RTX_DXR_Raytracing/
Wow Vega 56/64 runs neck to neck with 2070 with no RT @ 4K.
I do not remember where I saw it, a Disney animator discussed why the single card approach doesn't work to render and show high fFPS ray tracing, the studio GPU cluster used had 100 gig VRAM definitely not a 2080 ti rig.
Well to be honest, the real-time ray tracing is a separate toggle in the options. So you can enable all of the features in the game options like usual and then choose to use low, medium, high, or ultra ray tracing. That's what the guys streaming the game on Twitch showed us when they opened their options panel to enable real-time ray tracing. I don't think that it is worth going back to 1080p gaming for shiny floors, but some may certainly find it enjoyable and pleasing to the eye. It sure is taxing on the GPU.Lets hope its software and not hardware limitations, because its currently a joke. Good on em for innovating, but im thinking this bun should have stayed in the oven a little longer. Yay for not pre-ordering anything!
On low it looks like you lose global illumination, unless they're just not performing ray pathing on distant surfaces.It’s on ultra and rtx low which they said looks the same as higher rtx levels.
And if someone spent $1200 to just run RTX features, something not even out yet, they are an idiot.
DX12 has some issues with that game that they hopefully resolve soon. They did mention that.
I still don't like raytracing for games. There needs to be something done with the geometry and lighting to fix it.
The surfaces look too smooth/shiny.
And really... a mirror finish floor in a building.. in a war no less. Yeah.. not happening.
That being said, I haven't played BFV so maybe some of it just has to do with the game design.
He did.The person who crafted that level made a shiny surface and thus it was rendered that way. If you want to make a point...at least make the right one.
What is the deal with DX12 running like crap. Is it just me or does BFV have funky lighting effects + soldiers look washed out and too bright in certain areas ?
What does the pic have to do with RTX in BF?
I think it would work really well in puzzle type games where you are searching your surroundings and having it look pretty without worrying about a fast moving pace.Wow, so I can pay $1200 to have worse performance at 1440p with raytracing at LOW than my $700 1080 Ti without any RT tech, in a largely online competitive game. IT JUST WORKS, what a fucking joke, sucks to be the early adopters who got suckered by this BS.
On low it looks like you lose global illumination, unless they're just not performing ray pathing on distant surfaces.
LOW:
View attachment 120018
ULTRA:
View attachment 120019
I’d still take that over off. It really does it for me, even in pictures, I imagine real time play is way better. I am going to order BFV tonight.
I run 3440x1440 60Hz so ultra + rtx low seems like a perfect fit.
I still don't like raytracing for games. There needs to be something done with the geometry and lighting to fix it.
The surfaces look too smooth/shiny.
And really... a mirror finish floor in a building.. in a war no less. Yeah.. not happening.
If it hasn't been cleaned, I think dust might settle on it? Just a guess.Does the mirror finish of a high end appartment disappear magically when a war breaks out? The war was fought inside regular houses, some of which were owned by very wealthy people.
I'm running BFV at 3440x1440 ultra with medium DXR and it's playable.
No need for hardware RT then surely?I think it would work really well in puzzle type games where you are searching your surroundings and having it look pretty without worrying about a fast moving pace.
No idea. I do not know how much hardware it really uses. You might still need it even then.No need for hardware RT then surely?
Yes, on the low settings.
With a 50% hit in a fps game lol. Ray tracing was hoisted on us gamers because of nVidias professional market ambitions. If they left out rtx and tensor cores we would have had a faster traditional raster chip and it probably would have cost less. Well maybe Intel will disrupt the market in 2020, I've given up on AMD.
Also imo real time destructible environments and physics is far more important than ray tracing in games. Imagine how much more fun games like Blackout would have been if they could handle it. Too bad nVidia killed ageia and physX.
Full review is out. They don’t do half bad.
https://www.techpowerup.com/reviews/Performance_Analysis/Battlefield_V_RTX_DXR_Raytracing/4.html
So I can run 1440p at 73fps, that’s awesome! I knew DICE would git urr dun. I can’t wait to try it.
If you like playing at DXR low. A 2080ti is at 49.6 fps at Ultra, that my friend blows chunks and you cant even get 30 fps with it on in 4K unless it's on low.
There are sometimes settings where motion will bring out the differences.Considering low looks about the same as ultra I don’t see the issue with trying it, especially if it’s 73 fps at 1440p.
If people have trouble seeing the difference on a still frame/video there basically is no difference imo.
There are sometimes settings where motion will bring out the differences.
There's also the shadows–you get real-time shadows and lighting on the weapons and players.
DXR Preset Performance Impact
We recommend in this first release of DXR that “DXR Raytraced Reflections Quality” be set to “Low” due to Battlefield V’s known issues when using “Medium”, “High”, and “Ultra” settings. EA, DICE, and NVIDIA will continue to optimize this implementation and deliver regular updates.
For more information from EA, check the links below:
Reddit – Forums – https://forums.battlefield.com/en-us/discussion/161023/battlefield-vs-known-issues-list
It's also impressive how at 4K Fury X is right on the heels of GTX 1070 too. DICE certainly knows how to develop a game that looks great and actually runs efficiently among both AMD and Nvidia cards.https://www.techpowerup.com/reviews/Performance_Analysis/Battlefield_V_RTX_DXR_Raytracing/
Wow Vega 56/64 runs neck to neck with 2070 with no RT @ 4K.
I do not remember where I saw it, a Disney animator discussed why the single card approach doesn't work to render and show high fFPS ray tracing, the studio GPU cluster used had 100 gig VRAM definitely not a 2080 ti rig.
You want to talk about misguided, how about your ignorant Assumption of jealousy? Maybe pay attention to the comments for many people here as they have high end systems and can easily afford a 2080 Ti. Now if you remove your head from your rear end then you will see what most people are talking about here. The issue is that people that can afford a 2080 TI sure as hell do not want to game at 1080p just to turn on a ray tracing effect. Most of those people have 4K or 1440p screens so running well below native resolution and degrading the whole image just to turn on one effect is idiotic and asinine. But hey maybe there are a few people silly enough to have a native 1080p screen that will buy a 2080 TI.
That said I do agree that we had to start somewhere with Ray tracing. If Nvidia didn't come out with cards that support it then developers sure as hell wouldn't work on it for future games. But like most people I sure as hell am not paying $1,200 to be an early adopter to play at 1080p and not even be able to maintain 60fps. I am thankful for those that are willing to make the sacrifice though...