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- Dec 31, 1969
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PCPerspective has an introduction to ray tracing posted today that focuses on the Quake 4: Ray Traced Project but applies to ray tracing and gaming in general as well.
As a base for this project the content from Quake 3 was used. It was amazing how easy it was to program special effects that would have taken much longer using the conventional graphic technology called rasterization used by common graphic cards.