Rare VooDoo2 Obsidian2 Quantum3D 200SBi PCI 24 MB Black Pcb 650-0821-03

erek

[H]F Junkie
Joined
Dec 19, 2005
Messages
10,875
1685655530925.png

https://www.ebay.com/itm/2758696244...kaSQNUc+0pBWFjyF6HsY98ig==|tkp:Bk9SR86lqI6PYg
 
As an eBay Associate, HardForum may earn from qualifying purchases.
Short answer: nah. Longer answer: probably about like it ran Doom 3, but with even more shader processing being effectively funneled into /dev/null.

it runs like butt grade crap and looks worse

but the best part is if we had that exact game running the way it is in the video back in the V2 era...we would have been in awe
 
  • Like
Reactions: erek
like this
but the best part is if we had that exact game running the way it is in the video back in the V2 era...we would have been in awe

Uh, no. It would have been called out for the garbage that it was. The geometrical complexity of Doom was already possible in the 90s, it had been since the late 80s. It's just that it was reserved for movies and special effects because nobody wanted to drop a million dollars on a SGI workstation rendering farm.

We had Unreal, that was released just a few months after the Voodoo2 launched in 1998.


Just because graphical hardware couldn't render as many polygons, doesn't mean that everything else was thrown out with it, lighting included. I remember early fullbright 3D games being called out for the crap that they were. Once the initial "wow" factor wore off, it was quickly realized how much was sacrificed to make 3D work on hardware at the time. You went from beautiful fluid 2D worlds to ugly blocky eye searing 3D. Thankfully that only lasted just a few short years before games like Unreal showed up.
 
  • Like
Reactions: Halon
like this
Back
Top