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AMD today announced Radeon FreeSyncTM 2 technology, the next major milestone in delivering smooth gameplay and advanced pixel integrity to gamers, with planned availability to consumers in 1H 2017. Qualifying FreeSyncTM 2 monitors will harness low-latency, high-brightness pixels, excellent black levels, and a wide color gamut to display High Dynamic Range (HDR) content. 1 In addition, all FreeSyncTM 2 monitors will have support for Low Framerate Compensation (LFC). With Radeon FreeSyncTM 2 technology, gamers can enjoy a complete plug-and-play HDR gaming experience, avoiding the need to tweak settings in software or on the monitor.
“Gamers have spoken and they’ve made FreeSyncTM the overwhelming choice and definitive industry standard for smooth, stutter-free gaming,” said Scott Herkelman, vice president and general manager of gaming, Radeon Technologies Group, AMD. “Radeon FreeSyncTM 2 technology is the first of its kind that combines HDR support with dynamic refresh rate technology, and does it in a seamless, plug-and-play manner that improves gaming quality automatically when the right content is present.”
Current HDR transport formats were designed primarily for movie content displayed on televisions with tone mapping handled by the displays, often leading to higher-than-acceptable latency for PC gaming. AMD’s new API for FreeSyncTM 2 offers a lower-latency alternative that shifts the workload to the powerful pipeline of a RadeonTM GPU, allowing the game to tone map directly to the display’s target luminance, contrast, and color space. Radeon FreeSyncTM 2 technology offers over 2x the brightness and color volume over sRGB.
“Gamers have spoken and they’ve made FreeSyncTM the overwhelming choice and definitive industry standard for smooth, stutter-free gaming,” said Scott Herkelman, vice president and general manager of gaming, Radeon Technologies Group, AMD. “Radeon FreeSyncTM 2 technology is the first of its kind that combines HDR support with dynamic refresh rate technology, and does it in a seamless, plug-and-play manner that improves gaming quality automatically when the right content is present.”
Current HDR transport formats were designed primarily for movie content displayed on televisions with tone mapping handled by the displays, often leading to higher-than-acceptable latency for PC gaming. AMD’s new API for FreeSyncTM 2 offers a lower-latency alternative that shifts the workload to the powerful pipeline of a RadeonTM GPU, allowing the game to tone map directly to the display’s target luminance, contrast, and color space. Radeon FreeSyncTM 2 technology offers over 2x the brightness and color volume over sRGB.