GoldenTiger
Fully [H]
- Joined
- Dec 2, 2004
- Messages
- 29,669
http://www.pcper.com/reviews/Graphics-Cards/NVIDIA-Talks-DX12-DX11-Efficiency-Improvements
Star swarm pushes past mantle, thief gains 15% or more, dx11 efficiency will continue to be pushed with further releases.
http://www.pcper.com/image/view/38821?return=node/59855
http://www.pcper.com/image/view/38822?return=node/59855
Star swarm pushes past mantle, thief gains 15% or more, dx11 efficiency will continue to be pushed with further releases.
http://www.pcper.com/image/view/38821?return=node/59855
http://www.pcper.com/image/view/38822?return=node/59855
Obviously NVIDIA is going to support DirectX 12 and continues to support the latest updates to OpenGL. Youll find DX12 support on Fermi, Kepler and Maxwell parts (in addition to whatever is coming next) and NVIDIA says they have been working with Microsoft since the beginning on the new API. The exact timeline of that and what constitutes working with is also up for debate, but that is mostly irrelevant for our discussion.
What NVIDIA did want to focus on with us was the significant improvements that have been made on the efficiency and performance of DirectX 11. When NVIDIA is questioned as to why they didnt create their Mantle-like API if Microsoft was dragging its feet, they point to the vast improvements possible and made with existing APIs like DX11 and OpenGL. The idea is that rather than spend resources on creating a completely new API that needs to be integrated in a totally unique engine port (see Frostbite, CryEngine, etc.) NVIDIA has instead improved the performance, scaling, and predictability of DirectX 11.