erek
[H]F Junkie
- Joined
- Dec 19, 2005
- Messages
- 10,875
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where's the pass through?
Interesting, was not aware of the Arcade game use. thx.It's used in arcade games. It doesn't require a pass thru.
Edit: and it's only a 10mb card.
How does the memory layout work on this? A 2MB framebuffer for 640x480 @ 16-bit color with the remaining 8MB for texture/asset storage, or 4MB for the framebuffer with 6MB for textures?It's used in arcade games. It doesn't require a pass thru.
Edit: and it's only a 10mb card.
How does the memory layout work on this? A 2MB framebuffer for 640x480 @ 16-bit color with the remaining 8MB for texture/asset storage, or 4MB for the framebuffer with 6MB for textures?
It's used in arcade games. It doesn't require a pass thru.
Edit: and it's only a 10mb card.
Indeed. The passthrough was garbage. Even being heavy gauge and short the signal was trashed.Technically, you don't have to use a passthrough for any of the V1 or V2 cards. You just use switch the cable to the card, use a second monitor, use a KVM, or switch the input on your monitor. You will get a much better signal that way as the passthough bit generally degrades the image from your 2D card quite a bit.
I use the pass-through on my Voodoo II SLI setup, however on a LCD screen it doesn't look all that great.. hooking up to a CRT looks far better. I think the LCD screens try to generate too sharp of a picture and get graphical/pixel misinterpretations when displaying it to the screen because of the signal degradation.