Quake Champions Brings Back Q3DM17

FrgMstr

Just Plain Mean
Staff member
Joined
May 18, 1997
Messages
53,043
For any of you that remember the good ol' days of Quake 3 Arena, will certainly recall the Q3DM17 map called The Longest Yard. You have likely spent many hours in this particular map. Quake Champions (which is now Free-to-Play) has an update out today in which they have recreated that all-time classic deathmatch map. It has a little bit of a new look, but all the basics are there. How many of you picked folks off in the air while jumping out to the railgun pad?

Pics and Video.

The classic bottomless space map returns! Beware railguns and ringouts in this open area map where jump pads propel you to new heights and distant floating islands.
 

Jim Kim

2[H]4U
Joined
May 24, 2012
Messages
3,894
I played the crap out of that map (or played like crap) in Quake Live. giggle
 

Burticus

Supreme [H]ardness
Joined
Nov 7, 2005
Messages
4,651
This map was the only one where I got any real number of kills with the railgun, since targets were floating through space in predictable arcs. One of my Q3 favs.
 
  • Like
Reactions: BBA
like this

DrBorg

Gawd
Joined
Jan 22, 2005
Messages
555
I want to see Morbius Station; that one rocks too. :)

And port them both to DOOM, dammit!

I just wish The controls in Any modern game were as responsive as Q2 or Q3, or even the unreals.

The balance issues in Quake Champions are pretty bad, and it plays like a bad console port.
I was in the closed alpha, and gave up during the beta; They really didn't want input.


DOOM probably has the best controls, but they need to drop the progression BS in multiplayer, and go to straight up blasting.
And work on cheating.
I hate shooting someone in the face with a shotgun, but at 500th level, I can't hit him.


We play this "The Longest Yard" as "The Longest Three Feet" in Q2:Ground Zero; IIRC this level was developed in the Duke3D days, or it was backported very quickly.

It's on a levels disk that came with my Q2:The Reckoning, so it's old. My Q2 file tltf.bsp date shows summer of 2000, so that's after Q3, but that could be when this directory got copied, too.

Once Q2 was out, duke died, and the Video card wars started. I bought a Riva TNT for Q2, lol. (First, lol)

I actually got a S3 Virge 4MB card to play Q2 in opengl rendered mode, at 4 frames/sec.
 

DooLocsta

[H]ard|Gawd
Joined
Jan 26, 2005
Messages
1,711
I want to see Morbius Station; that one rocks too. :)

And port them both to DOOM, dammit!

I just wish The controls in Any modern game were as responsive as Q2 or Q3, or even the unreals.

The balance issues in Quake Champions are pretty bad, and it plays like a bad console port.
I was in the closed alpha, and gave up during the beta; They really didn't want input.


DOOM probably has the best controls, but they need to drop the progression BS in multiplayer, and go to straight up blasting.
And work on cheating.
I hate shooting someone in the face with a shotgun, but at 500th level, I can't hit him.


We play this "The Longest Yard" as "The Longest Three Feet" in Q2:Ground Zero; IIRC this level was developed in the Duke3D days, or it was backported very quickly.

It's on a levels disk that came with my Q2:The Reckoning, so it's old. My Q2 file tltf.bsp date shows summer of 2000, so that's after Q3, but that could be when this directory got copied, too.

Once Q2 was out, duke died, and the Video card wars started. I bought a Riva TNT for Q2, lol. (First, lol)

I actually got a S3 Virge 4MB card to play Q2 in opengl rendered mode, at 4 frames/sec.

You should give it another shot, this last update has made great progress on performance.
 

DrBorg

Gawd
Joined
Jan 22, 2005
Messages
555
You should give it another shot, this last update has made great progress on performance.

That's good to hear; it's still installed.

My biggest gripe was the balance.

I got Far Cry 4 Cheap, and I've been playing that. :)

Nothing like trying to snipe an outpost, and a freaking tiger bites your head off, lol.

Y'all should try our Standard Q2 setup: Cheats on, you get a give all when you go into the level, and everytime you kill someone.
It makes the game move fast, lol. We've had over 40 people in City64.
 

magoo

[H]F Junkie
Joined
Oct 21, 2004
Messages
14,492
Love me some Quake.......I suck as a player, but it's still fun.
 

J3RK

[H]F Junkie
Joined
Jun 25, 2004
Messages
10,001
I played about 5-6 matches on this map last night. It actually felt really good, and while it has a different look and style to it, it feels like the original map. This game is getting better and better all the time. I'm really starting to like it now.
 

Youn

Supreme [H]ardness
Joined
Jan 22, 2007
Messages
5,939
the bunny hopping reminds me of when I was a small girl skipping through the flower patches...

...that's also how my heart feels while watching the video
 
  • Like
Reactions: J3RK
like this

J3RK

[H]F Junkie
Joined
Jun 25, 2004
Messages
10,001
the bunny hopping reminds me of when I was a small girl skipping through the flower patches...

...that's also how my heart feels while watching the video

It's really starting to feel like Quake now. It's got a few modernizations that I know aren't favorable to the purists, but if you really love Quake in all its forms, especially Q3A era, this one will give you that skipping feeling. :D Disclaimer, I bought the full version - whatever it's called a while back, so I don't know how much of that is missing for the free version. I think just characters, but maybe not even that now. (post Quakecon "free announcement")
 

andrewaggb

Limp Gawd
Joined
Oct 6, 2004
Messages
438
I played the crap out of this map back in the q3a demo/initial release days. I'll have to try champions out.
 

dgz

Supreme [H]ardness
Joined
Feb 15, 2010
Messages
5,838
You should give it another shot, this last update has made great progress on performance.

This one or the previous one? There's something wrong their engine because it doesn't feel as smooth as the FPS counter would suggest.

I played a few games last weekend, then went straight to Quake Live just to see if I am just being an old grumpy fart. No. The old Q3, not even CPMA, just felt super responsive straight away.

I actually like the whole champions thing (except Nyx, shadow walk is garbage that has no place in a serious MP shooter).

On a side note, I am glad [H] still loves Quake. ESReality has completely devolved into a hate pit. Man, I kind of miss cached.net
 

J3RK

[H]F Junkie
Joined
Jun 25, 2004
Messages
10,001
This one or the previous one? There's something wrong their engine because it doesn't feel as smooth as the FPS counter would suggest.

I played a few games last weekend, then went straight to Quake Live just to see if I am just being an old grumpy fart. No. The old Q3, not even CPMA, just felt super responsive straight away.

I actually like the whole champions thing (except Nyx, shadow walk is garbage that has no place in a serious MP shooter).

On a side note, I am glad [H] still loves Quake. ESReality has completely devolved into a hate pit. Man, I kind of miss cached.net

I don't have enough data points to determine what's up with the engine. On one machine of mine, it's absolutely silky and responsive. (so I play it on this one) The other one I tried it on, it was ok, but definitely not to my Quake-playing standards. There are differences in performance between the two machines, but I tweaked things to where it shouldn't have mattered other than visually. It still felt better with all graphic options maxed on the "good" machine, and didn't feel right with things tweaked for performance on the other machine. I have other computers I could try it on too, but just haven't had the time to mess with it. I figure one is good enough. :D However, I do know what you mean based on the machine that doesn't do as well. I did just upgrade the motherboard and CPU in the second machine though, so I wonder if that will have any impact. I should give it another whirl tonight.

Taking the results of my good QC machine though, it feels about like Q3A to me. The only complaint I have is that the rail gun doesn't quite feel like the one in Q3A which was my favorite. I'm not sure what it is. I'm still half-way decent with it, but not like I was in Q3A (and that's taking into account that I was at peak Quake-performance back then. :D )

Either way, I'm really enjoying QC now.
 
  • Like
Reactions: dgz
like this

ironforge

[H]ard|Gawd
Joined
Feb 7, 2006
Messages
1,235
Q3DM, excellent! (air guitar)

I used to also love Quake1 deathmatch using the single player levels.
 
  • Like
Reactions: J3RK
like this

J3RK

[H]F Junkie
Joined
Jun 25, 2004
Messages
10,001
Q3DM, excellent! (air guitar)

I used to also love Quake1 deathmatch using the single player levels.

I bought Q3A for all five of my Steam accounts. I use some of the accounts for my kids, as I still want the accounts under my complete control. We fire up a LAN game once in a while. It comes in handy when some friends come over though too, as we can even get a LAN game going using laptops, and use all my Steam accounts. Q3A will run well on anything.

I also like Q1 SP levels for MP. The level select level, the first level of the first world, and a few others.
 

LaAaZ

Limp Gawd
Joined
Feb 19, 2016
Messages
139
QC gets better with every patch, but I felt like they toned down the power of the weapons a bit too much with the last patch. but that is mostly my first impressions. If you like the series, pick up it up - heck it is free.
 

DooLocsta

[H]ard|Gawd
Joined
Jan 26, 2005
Messages
1,711
This one or the previous one? There's something wrong their engine because it doesn't feel as smooth as the FPS counter would suggest.

I played a few games last weekend, then went straight to Quake Live just to see if I am just being an old grumpy fart. No. The old Q3, not even CPMA, just felt super responsive straight away.

I actually like the whole champions thing (except Nyx, shadow walk is garbage that has no place in a serious MP shooter).

On a side note, I am glad [H] still loves Quake. ESReality has completely devolved into a hate pit. Man, I kind of miss cached.net

This new patch went live yesterday around 2PM EST which updated tons of performance issues that where there in the past. Some people are still saying they are stuttering but I played at 120FPS on a 980Ti last night no problem. Seems like it is a lot better than it has been.
 
  • Like
Reactions: J3RK
like this

HeadRusch

[H]ard|Gawd
Joined
Jun 8, 2007
Messages
1,562
So did they release this map the same day that Burt Reynolds...who starred in The Longest Yard....croaked? #russians
 

dgz

Supreme [H]ardness
Joined
Feb 15, 2010
Messages
5,838
This new patch went live yesterday around 2PM EST which updated tons of performance issues that where there in the past. Some people are still saying they are stuttering but I played at 120FPS on a 980Ti last night no problem. Seems like it is a lot better than it has been.

Yeah, well. I have a 2500k @ 4.4 and 1070. They fixed the stutter (for me) in one of the previous patches. Downloading now, will report later.
 

J3RK

[H]F Junkie
Joined
Jun 25, 2004
Messages
10,001
Yeah, well. I have a 2500k @ 4.4 and 1070. They fixed the stutter (for me) in one of the previous patches. Downloading now, will report later.

For reference purposes, the machine that this flies on maxed is a 4690K at stock (yeah yeah...) and a GTX1070. 16GB DDR3.

The second machine that doesn't do as well is an 8350K at stock (yeah yeah...) and a GTX660Ti. 16GB DDR4. I turned most settings to low or medium until I was getting a good frame rate, but it was still jumpy/stuttery/hitchy from time to time.

Maybe the latest patch fixed that. I don't expect miracles out of that 660Ti, but the rest of the system is faster than the other one, and the settings I dropped to should have more than made up for that deficiency. Other games still fly on that 660Ti at 1080.

The 660Ti will be getting swapped out for the 1070 when I decide if and which RTX card I might get in the next few months.
 

ironforge

[H]ard|Gawd
Joined
Feb 7, 2006
Messages
1,235
I also like Q1 SP levels for MP. The level select level, the first level of the first world, and a few others.

Select level was great..

We used to have 8+ person lan parties in the garage. Quake 1 + water + lightning gun.. you could hear everyone in the room panic trying to get out of the water before they got zapped. Best part about LAN parties.. hearing their reactions when they die.. haha.
 

DooLocsta

[H]ard|Gawd
Joined
Jan 26, 2005
Messages
1,711
Yeah, well. I have a 2500k @ 4.4 and 1070. They fixed the stutter (for me) in one of the previous patches. Downloading now, will report later.

3570K here at 4.2, let us know how it goes.
 
D

Deleted member 126051

Guest
STILL can't watch gameplay videos. They make me nauseous in less than a minute.
 

LaAaZ

Limp Gawd
Joined
Feb 19, 2016
Messages
139
My Favorite Q1 level was HIPDM1. A friend and I most have played that level an hour or two most nighst for almost a year. I hope that they redo most of the Q1 levels, They would work well with the theme of this game
 

DrBorg

Gawd
Joined
Jan 22, 2005
Messages
555
... Q3A will run well on anything.

Funny you should mention that.

Q3 was open sourced years ago, and has been picked up by the Raspberry Pi crowd.

We used a bunch of these at work for development, and I found out that people were playing over the work 'darknet', not connected to the internet.

I was surprised to find out they were playing Q2 and Q3 under linux.

I was more surprised to find out everyone had a copy of all of OUR skins, mods, everything for both games, as well as ground zero and the reconning.

I found out this "Quake Disk" was being passed around, and it was a copy of one we made in about 2002, before broadband, so people could see our skins.

Q3A got rid of character skins, so we didn't play it as much, and still don't really.

I play as an Alien, and most of our other people are cartoons, although one of my buddies plays as Hitler, lol.

Keep this in mind for games that are open sourced; Q2 and Q3 looks and plays awesome on a $35 Pi. (great play for groups, controller or KB mouse)

And you can make your own skins, maps, everything. :)
 
  • Like
Reactions: J3RK
like this

Staples

Supreme [H]ardness
Joined
Jul 18, 2001
Messages
7,978
I used to run the timedemo on that map all the time to test out how my overclock affected game performance. Also, it was one of the two demo maps.
 
Last edited:

LaAaZ

Limp Gawd
Joined
Feb 19, 2016
Messages
139
Select level was great..

We used to have 8+ person lan parties in the garage. Quake 1 + water + lightning gun.. you could hear everyone in the room panic trying to get out of the water before they got zapped. Best part about LAN parties.. hearing their reactions when they die.. haha.

I wish the lightening gun would fry everyone in the water like in Q1.
 
Top