Q2VKPT Brings Ray Tracing to Quake 2

Discussion in 'HardForum Tech News' started by AlphaAtlas, Jan 18, 2019.

  1. jardows

    jardows [H]ard|Gawd

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    Ok, that's the actual Vulkan spec, but just because it has NV in the name, does that mean it is Nvidia RTX exclusive? One of the contributors is from AMD, and another is from Intel. I'd have a hard time believing that those companies would allow their employees to work on their behalf for a feature that they couldn't use. It may be kind of like the AMD_64 builds of *nix software, which all work on Intel chips. Anyone have full knowledge of this particular extension?
     
  2. Kor

    Kor 2[H]4U

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    Neat, I might mess with that later.
     
  3. KazeoHin

    KazeoHin [H]ardness Supreme

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    Except in BFV where entire pieces of the landscape are missing in the reflections because in order to get the raytracing running at any form of acceptable performance they literally had to design a completely separate "de-res'd" version of the game world with fewer assets, lower polys and no dynamic details that the RT ACTUALLY reflects, instead of the real game environment.









    Just works.
     
  4. HockeyJon

    HockeyJon [H]ard|Gawd

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    Dude, I was making a joke...
     
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  5. Iratus

    Iratus [H]ard|Gawd

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    I was trying to look at the lighting but got distracted by how fricking bad that person is at quake
     
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  6. MavericK

    MavericK Zero Cool

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    Fair enough...just saying, it looks like it runs great. ;)
     
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  7. Mega6

    Mega6 2[H]4U

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    Vulkan is open source. AMD can use the Nv implementation calls or add their own VK extensions with their driver. You probably need the hardware for this to have reasonable FPS and AMD doesn't have that yet. (that I know of) The NV hooks just don't exist in the AMD driver, not surprisingly.
     
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  8. Youn

    Youn [H]ardness Supreme

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    Is there any bounce light at all? I can't tell at the moment on my small display... the shadows and shiney textures look nice though, but overall I was expecting more even global illumination and some caustic effects... maybe because they don't cast many rays and apply a heavy averaging filter over everything?

    Someone should do this with Doom 3, so we can see more dynamic lights and bounce light (and AI-upres those textures while you're at it)
     
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  9. velusip

    velusip [H]ard|Gawd

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    RTX Space Invaders was the first demo. Quake 2 is the next logical progression. At this rate we can expect fully raytraced games of today released in 20 years.
     
  10. J3RK

    J3RK [H]ardForum Junkie

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    I'd rather have RT Gyruss or Galaga than Space Invaders, but I'll take it. :p
     
  11. Advil

    Advil [H]ard|Gawd

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    It's kind of a spiritual successor to the original quake ray tracing experiment ages ago that was sub 1fps on every computer at the time.
     
  12. 1Nocturnal101

    1Nocturnal101 Gawd

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    Read first.......

    He explains the lighting sources are the key, which are up to modern games standards.

    There are some people that actually want context in their graphics Rather han the same old same old resolution and frame increases alone. Tesselation while amazing at making a brick wall looking like a brick wall was damn near useless at first because the performance impact was godaweful.......it's new tech give it time ffs instead of being sarcastic.
     
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  13. 1Nocturnal101

    1Nocturnal101 Gawd

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    Honestly for the open world experiment Oblivion could be a great starting point or maybe even Skyrim depending on what they can do.
     
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  14. lollerwaffle

    lollerwaffle Gawd

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    That was very cool, I remember it well. Give this RT thing 2 mote generations and it will be awesome. Thanks to those who are willing to bankroll it, I'm not, but I do appreciate others doing it!
     
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  15. Nanogrip

    Nanogrip Limp Gawd

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    The first half looks really good, looks like a stop-animation with all that realistic lighting.
     
  16. R_Type

    R_Type Limp Gawd

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    Holy jesus never thought of that. Around about crysis time things slowed right down. From crysis warhead to say bf4... There ain't much progression there. Take away physically based rendering and how far have we really come?

    r/woosh
     
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  17. Nobu

    Nobu 2[H]4U

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    Q2VKPT on vega 56
    Found that video on reddit. Note that it has comments from 116 days ago (about 4 months), and the settings may not have been optimum. He clearly wasn't using the denoising algorithm that they used on some of the other videos.
     
    Last edited: Jan 19, 2019
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  18. funkydmunky

    funkydmunky 2[H]4U

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    Needs more shinny puddles like the other RTX tech-demos.
     
  19. mkk

    mkk [H]Lite

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    Also; - But now that you're rasterised I see you have turned to the dark side!
    No father! It's just the fake ass looking ambient occlusion.
     
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  20. daglesj

    daglesj [H]ardness Supreme

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    For me it was a 4MB Mystique 220 and a PowerVR M3D card. Unreal/Quake 2 etc. looked fantastic.

    I was shocked to see a M3D card sell on Ebay this week for £155 ($200)!!

    I threw mine in the trash or gave it away many years ago.
     
  21. Pitbull#2

    Pitbull#2 Limp Gawd

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    OMFG I AM LOVING THESE COMMENTS! AHAHAHAHAH
     
  22. Hameeeedo

    Hameeeedo Limp Gawd

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    Nope, they say they require an RTX GPU,

    Vulkan, new accelerated raytracing hardware, 2080Ti.

    It ran with crap fps, and without a denoising filter, and without textures too. BIG difference.
     
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  23. babochee

    babochee Gawd

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    Is there a side by side video of this? I cant find one. Would be nice to see the contrast in real time. I love how ray tracing breaths so much life into older game.
     
  24. ChadD

    ChadD [H]ardness Supreme

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    Its really easy to go for the obvious jokes on this one. No one is buying a 1000 dollar card for quake 2 of course. Having said that.....

    There has been a healthy market for HD remakes the last few years.

    Ray traced remakes of some 20+ year old classics... might actually be pretty killer. In a couple years if main stream Navi, and perhaps Nvidia ampere and even Intel gpus feature tensor hardware. There may be a good market for ray traced versions of games like quake, unreal, system shock. thief and a ton of other 90s/2000s titles.

    I know most [H] readers are likely north of 30... perhaps even 40+. lol But for a lot of younger gamers... they have never played some of those classics. I imagine the companies that own the rights to some of those titles might be looking at pretty good return on investments if they where to spend a bit of time re doing them. I guess the real question would be how many of those classes have nice neat well kept source around still. lol
     
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  25. KATEKATEKATE

    KATEKATEKATE Limp Gawd

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    funny timing... i was just this week playing with the earlier Q2PT "Raylgun" engine they mention. after tweaking got 60fps on my 1070... at 640x480 :ROFLMAO: hella noisy obviously. imma give this a try later. Vulkan works on Win 8.1 right? i have recent 41x.xx driver
     
  26. funkydmunky

    funkydmunky 2[H]4U

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    Had the exact same setup plus a Rainbow Runner analog capture card Mystique add-on. Quite the setup back in the day. I too gambled on PowerVR as it only seemed logical at the time that tile based rendering would be the future.
     
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  27. MaZa

    MaZa 2[H]4U

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    Oh hell yeah! If there is a single game that would benefit the most by Raytracing it would be Doom 3. I mean, its rudimentary dynamic lighting and self-shadowing was kinda ground breaking and tried to give an impression of real lights and shadows, but it is also what made the game unplayable without the duct tape mod (there either was light or none at all, everything else was covered in pitch black shadow). I believe having an actual raytracing with real lights that bounce from walls and illuminate surroundings might make the game playable without mods while still looking dark and scary, shadows are getting casted where they should be and so on.
     
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  28. Stoly

    Stoly [H]ardness Supreme

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    I agree. Lights and shadows in Doom3 were not very good (well they were at the time, but not anymore).Even with all the best mods, it still looks kind of flat. I'd love to see RTX implemented in this game.
     
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  29. Stoly

    Stoly [H]ardness Supreme

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    I sill have my M3D card. I don't know if it still works. Unreal, quake and Tomb Raider looked amazing on it.
     
  30. Youn

    Youn [H]ardness Supreme

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    I recently played through it vanilla and almost never used the flashlight... maybe just a few times in the beginning level - maybe that's how far most people got before declaring the entire game was like that? some later levels were really really stunning and in general better lit

    for me with Doom 3, I'd love a soft diffuse light emitting omnidirectionally from the armor... would provide better visibility than something like a flashlight which would produce sharp shadows... and also it'd look more like original doom 1/2 how things get brighter as you approach them

    as far as the ultimate game to utilize RTX... Euro Lighting Designer Simulator... take that dream gig with your favorite rock group or serious gig with an architect or fulfill your artsy fartsy at moma and other playgrounds/gallaries, whatever...
     
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  31. Grimlaking

    Grimlaking 2[H]4U

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    With the way ray tracing is such a consumer of power and really just something optional. The smart thing to do would be to sell cards without raytracing and have it be able to be added with an add in card. If I could buy a 2080ti (or equal) without Ray tracing for say.. 600 bucks, then later if I wanted it add ray tracing for 400 later.. or even 150 later because it's an add in card. I would be all about it. As it stands doing it as one big Processing unit is taking away from the over all.
     
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  32. MaZa

    MaZa 2[H]4U

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    Well those earlier levels are probably what the people play the most and what we usually remember but you are correct. There are some well lit levels, especially the Hell which is fricking awesome level.
     
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  33. daglesj

    daglesj [H]ardness Supreme

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    Well it could be worth a small fortune!
     
  34. Armenius

    Armenius I Drive Myself to the [H]ospital

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    I would definitely be the target market for that.
     
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  35. mashie

    mashie Mawd Gawd

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    Maybe I should sell off my collection. Got two M3D2 cards for SLI as well as a few others collecting dust.
     
  36. Marees

    Marees n00b

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    Maybe DirectX 12 can provide this option of adding ray tracing via an add in card ?
     
  37. Grimlaking

    Grimlaking 2[H]4U

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    Please note I am not a programmer.

    DirectX12 is simply an API. It doesn't give a crap where the API calls for information are coming from or what is delivering the info. It either has the info to pass or it does not.