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- Mar 3, 2018
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Last week, PuBG's developers announced a free-to-play version of the popular battle Royale Game with significantly lower hardware requirements, in what was clearly an effort to compete with Fortnite's relatively modest system requirements. Seeing how the full version of PubG is notorious for being slow and unoptimized, to big question is what PubG corp sacrificed to get the game running on an Intel IGP or a GTX 660. There are hundreds (if not thousands) of videos of "PubG Lite" on the web, but I just found a pretty decent apples-to-apples comparison showing the graphical difference between the Steam version of PubG, PubG lite, and PubG mobile.
Check it out here.
As usual, unmute at your own peril.
To my eyes, it looks like they scaled the mobile version of PubG up to PC instead of toning down the current PC version, and like mobile PubG and Call of Duty's battle royale mode, the shaders seemingly bring the original game's color plate closer to Fortnite's.
Check it out here.
As usual, unmute at your own peril.
To my eyes, it looks like they scaled the mobile version of PubG up to PC instead of toning down the current PC version, and like mobile PubG and Call of Duty's battle royale mode, the shaders seemingly bring the original game's color plate closer to Fortnite's.
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