If random access peaks at 64 MB / per sec how long would it take to load a level? Definitely more than a few minutes considering some games are already at 8GB per map, some larger than that. Therefore it's literally impossible to make sweeping suggestions that it's all random access when obviously it's not. The math under the assertion would mean only 3.8 gigs is loaded within a minute on a SSD. So obviously the data is packed whereby it's not all random. I can't remember when playing any game on a SSD where it took more than 2 minutes to load. But that's what it would be if it was all random access.Where's the math that makes it obvious? Yes texture files may potentially be stored in large contiguous archives but games will randomly access small bits of data all across the file at runtime. You don't sequentially read the entire file into memory in order to access specific bytes.
There is no streaming of data off of drives at present not that I've seen. I think Rage tried it. I'll have to research it but I think that's the only title that I know of that tried that. Other than that no, when you load a map all of it is sitting in VRAM for the most part, unless there's not enough RAM on the card. In which case you'll get stutter because it has to request the data, which is why drive speed matters.
Nobody is arguing that sequential reads aren't used or aren't important.
That's literally what you said. You said, " They also don’t know where the sequential speed will be useful. " But now you're saying no one is arguing that when it's been said mutliple times here.
Anand is a magazine. They have been wrong before. Many times. So that's not really a point I would make. As stated before SSD's are not meant to replace RAM but they are imperative in order to load the data into memory quick enough. At 5.5 GB/s you could load an entire map into memory easily within 2 - 3 seconds. That's big no matter who says it isn't because well the math doesn't lie. If all of the data is random access then it's going to take forever. That's why the graph that was posted was so telling. It literally proves the opposite of the point being made. That's why I didn't say anything initially it's best to just sit back and watch people backtrack and say "I didn't say that," or whatever.The question is what specific use case benefits from 5.5GB/s off the SSD. As Anandtech points out even the PS5 SSD's speed is a joke compared to RAM so it's not a substitute for that. Sony obviously thinks it was worth the extra effort and cost vs an off the shelf SSD but they haven't really told us why.
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