Professional Fortnite Players Resurrect the 4:3 Resolution for a Competitive Edge

cageymaru

Fully [H]
Joined
Apr 10, 2003
Messages
20,012
Professional Fortnite players will look for every competitive advantage that they can use to win tournaments when the stakes are over $8 Million. The new trend is to use a 4:3 resolution to supposedly make hitboxes larger like in CS:GO. So when you watch competitive tournaments expect to see hideous graphics as the screen is squashed and the character models are stretched to give players the competitive edge that they seek. Some say that the increased vertical also gives you the same horizontal view. I think the next step is to start using the 320x200 resolution like Doom used for a competitive disadvantage.

Why are players doing it? Because it's an old trick that works in other shooters like CS:GO, where if you stretch the resolution, it stretches each individual character model as well. Stretch the character models, and you stretch the hitboxes, allowing you a larger target to shoot. This is supposed to give a competitive advantage, which is why you see a lot of streamers doing it.
 

Zarathustra[H]

Fully [H]
Joined
Oct 29, 2000
Messages
30,716
Lame.

I've heard about this for some time. I forget which game I originalet heard about it in.

As much as I hate consoles, the one benefit they do have is that all players see the same thing on screen, and there are no kiddies trying to gain advantage using various tricks.
 

Full Otto

Weaksauce
Joined
Jun 2, 2017
Messages
98
Yes, competitive players will do anything they think gives them an advantage. That's part of being competitive.

This includes running the best hardware they can while using wonky and/or reduced settings to maximize their edge. Just like any kind of racing, teams will use any loophole or loose interpretation they can get away with if it gives them an edge.

It's not how I'll be using my hardware, but to each their own. It takes all kinds.

Just get off my damn lawn.
 

viper1152012

[H]ard|Gawd
Joined
Jun 20, 2012
Messages
1,025
Playing fir fun running normal graphics set to MAX.

Competition *turns hat backwards* load min scripts and prepare for minecraft (insert title here)
 

RPGWiZaRD

[H]ard|Gawd
Joined
Jan 24, 2009
Messages
1,111
Well it doesn't suprise me, competitive gaming and this is usually only a handful of people that goes this far, each one to their own, play for fun or play for win.

I'm still waiting for the LOD bias abuse like was common in competitive UT:

+ the gummibear bright skin option, then competitive gamers will thrive!
75.jpg


I think at some point you need to start limit "how bad things can look" for balancing reasons. Now Fortnite and PUGB for example doesn't have a lot of special effects like UT did to worsen the visual clarity a great deal which most ppl started turning off anyway.
 
D

Deleted member 93354

Guest
I'm not sure I understand the intent here.

If you want a bigger vertical hitbox then get a monitor that is just as tall in 16:9 as 4:3.

If you want a wider hit box box, hack the resolution or just a narrower fov

Seems to me you would want a wider hitbox as characters are taller than wide. That would give you a more square area.
 

M76

[H]F Junkie
Joined
Jun 12, 2012
Messages
11,192
Going back to quake people have been using very low lod to get an advantage. And I think it is cheating. As soon as winning becomes more important than playing it is no longer a game. And if it is not a game, then it looses its main purpose.
 
Last edited:

deton8

Limp Gawd
Joined
Sep 27, 2007
Messages
431
I'm not sure I understand the intent here.

If you want a bigger vertical hitbox then get a monitor that is just as tall in 16:9 as 4:3.

If you want a wider hit box box, hack the resolution or just a narrower fov

Seems to me you would want a wider hitbox as characters are taller than wide. That would give you a more square area.
Yeah. Plus if you increase the area of the screen, doesn't the mouse take longer to traverse it (all other things being equal)?

I'll take their word for it that this is an advantage. Maybe it's like pro athletics where any fractional edge helps.
 

Shadowed

Limp Gawd
Joined
Mar 21, 2018
Messages
505
I play a lot of R6 Siege and 4:3 is very popular. I am still at 16:9.

4:3 with a low FoV allows a player to use a low zoom sight much easier at a distance. I won't use it because I am patiently waiting for 4k144hz and sitting an inch from the monitor. :confused:
 

/dev/null

[H]F Junkie
Joined
Mar 31, 2001
Messages
14,869
And this is supposed to become a "spectator sport" ?

No thanks, I'll go back to my 27" 1440p IPS & play some beautiful game by myself (1070 SLI), rather than watch "pro" players try to shoot each other and gain an advantage by trying to scale down to Atari 2600 graphics.
 
Last edited:

Nukester

[H]ard|Gawd
Joined
Mar 21, 2016
Messages
1,428
I love the 4:3 ratio on my Surface Book. I have never been a fan of the whole wide screen thing. My old ass eyes have a hard enough time keeping things in focus in front of me, let alone my peripheral vision.
 

Armenius

Fully [H]
Joined
Jan 28, 2014
Messages
22,819
Why stop at 4:3? 5:4 is even narrower, and was a common resolution back in the day (1280x1024). Hell, inverse the aspect ratio and go for 9:16 if you're that desperate. For fuck's sake, these people are pathetic.
Well it doesn't suprise me, competitive gaming and this is usually only a handful of people that goes this far, each one to their own, play for fun or play for win.

I'm still waiting for the LOD bias abuse like was common in competitive UT:

+ the gummibear bright skin option, then competitive gamers will thrive!
View attachment 93692

I think at some point you need to start limit "how bad things can look" for balancing reasons. Now Fortnite and PUGB for example doesn't have a lot of special effects like UT did to worsen the visual clarity a great deal which most ppl started turning off anyway.
Extreme positive LOD bias has long been detected as a cheat in games that have cheat protection.
 

Shikami

Gawd
Joined
Apr 5, 2010
Messages
722
As everyone notes, this has been happening for a long time. I'm too Prefontaine to do cheap shit like this. Personally, fuck sports and e-sports because almost all the bastards cheat or exploit these days. Not much of the Lou Gehrig or Deepika Kumari players left anymore. Shit, I still recall how I had to run a mutation on the UT server because asshats would take all sounds out except for one so as to only hear foot steps in the ini. So, many left after getting their asses kicked........loved it. Also, loved the wait BRB gotta "fix" something....whatever.

I think they need competitive settings in which are the standards that you have to play by and cannot be changed. Any detection of changes, modifications, or cheats instant ban from the event. Repeat offense one more time and then ban for all e-sports for life. If you don't like it, then fuck off. You need to test the true mettle.
 

RanceJustice

Supreme [H]ardness
Joined
Jun 9, 2003
Messages
5,928
Is that... a desk case? Is it yours? If so, which one do you have? I've been pondering the idea of adding one myself...

Regarding Fortnite, things are rather getting out of hand. Especially given the popularity and other features of the title it seems like there should be some standardization on things like this so that there's no exploiting low settings LOD or resolutions/rendering.
 

GNUse_the_force

Limp Gawd
Joined
Oct 27, 2014
Messages
427
Is that... a desk case? Is it yours? If so, which one do you have? I've been pondering the idea of adding one myself...

Regarding Fortnite, things are rather getting out of hand. Especially given the popularity and other features of the title it seems like there should be some standardization on things like this so that there's no exploiting low settings LOD or resolutions/rendering.
It is not mine. It is LG press material of what I believe to be 3 x 3840 x 1600 ultrawides with a .10 vertical aspect. If they are then that's 18,432,000 pixels.. you gonna need a serious card to run these, like a Nvidia 1030 at least :wtf:

if you want an easy ( but expensive ) way into PC desk cases there is always the: lian li DK-03x , although i don't personally find glass tops comfortable.
 

Simmonz

2[H]4U
Joined
May 14, 2008
Messages
2,506
Wonder which monitor manufacturer will be first to make a monitor with a 4:3 native resolution and slap a "Pro Gamer Edition" on it for an extra couple hundred. Shit like this is why I prefer playing offline with good AI and a good story.
 

socK

2[H]4U
Joined
Jan 25, 2004
Messages
3,943
My favorite is every now and then in CS, someone in a pro match would fail to spot someone because they were using a 4:3 aspect ratio. Happened a few times.

Also anyone doing this is retarded, honestly. I get the logic, but I feel like this shit is more an old wives tale than anything at this point.

Going back to quake people have been using very low lod to get an advantage. And I think it is cheating. As soon as winning becomes more important than playing it is no longer a game. And if it is not a game, then it looses its main purpose.
There's a reason in Quake (3 and onwards) geometry LOD. On anything but the lowest, curved surfaces do not match the actual collision of the surface. Textures are another story and once mods with bright skins and what not started becoming a thing, it didn't really matter as much but still it was ultimately less visual noise.
 

M76

[H]F Junkie
Joined
Jun 12, 2012
Messages
11,192
There's a reason in Quake (3 and onwards) geometry LOD. On anything but the lowest, curved surfaces do not match the actual collision of the surface. Textures are another story and once mods with bright skins and what not started becoming a thing, it didn't really matter as much but still it was ultimately less visual noise.
Good luck trying to convince me that the difference between curved surfaces and their collision boxes is the real reason they tried to make the game look like pong. If you used the physics excuse I'd have budged.

You're kidding right, that it didn't matter? In Q1 it was infinitely easier to see the other players from a distance if the lod was minimal. That visual noise is the actual game! That's what I mean loosing it's purpose. A videogame has one purpose: Entertainment. That's why "professional gamer", makes about as much sense as "professional movie watcher" It's not a profession.
 

ZeqOBpf6

Gawd
Joined
Aug 24, 2014
Messages
625
Some games lock this sort of stuff down and imo if it's to be taken seriously it should be
 

MrTryfe

Limp Gawd
Joined
Apr 3, 2012
Messages
435
Since when did lowering the FOV increase the size of hitboxes? Seems to be a fundamental misunderstanding of how aspect ratios work. Yes, using 4:3 will make a player model appear wider when the screen is stretched, but you also have to maneuver through a larger physical area to make up for that. 4:3 is also disadvantaged when considering peripheral vision.

There are a lot of CSGO pros that will admit using 4:3 is a force of habit at this point, and they'd start all over with 16:9 if they could.

Not sure why anyone would think this will impact the spectator aspect of the game either. The stream you're watching is not being upstreamed for any of the players monitors. All of that is done on the production side.


As someone else pointed out, you can start to see the disadvantages of using 4:3 when watching these matches being streamed using 16:9.
 

Dekoth-E-

Supreme [H]ardness
Joined
Mar 23, 2010
Messages
7,599
This will be banned from competition fairly quickly. Anything that ruins viewer experience tends to be gone from esports fairly fast.
 

Tbird87

Gawd
Joined
Jul 16, 2003
Messages
922
I didn't realize 4:3 ever died for comp playing and just assumed a lot of people still did it. It gives me a headache whenever I tried it out on a friend's setup.
 

schmide

Limp Gawd
Joined
Jul 22, 2008
Messages
278
There are some UT2k4 players that do the opposite of this. Increase the FOV to absurd levels. Super fish eye. I drew it out on paper once and if the engine doesn't compensate for it, it will push objects closer to the front plane. If it comes down to a who shot who first round off error, the higher FOV will come out on top.
 
Top