Yesterday I stopped by BestBuy to pick up MotorStorm for my PS3.
Before getting MS in my hands, I stopped by the PS3 kiosk to see what content they had on their PS3. I held down the PSHome button to exit out of their demo and went to their "Movie/Trailer" section to find a trailer of Lair.
Other than "youtube" bits, I hadn't seen a Lair trailer run on the PS3 on a HDTV (non are available via PS Store) I will have to say that I think the majority of the people around the kiosk hadn't seen the trailer either, cause it had formed a good size crowd. (even the people playing GH2 came over to check it out)
Stoked at what I just saw, and coming back to work today, I hopped over to IGN to see if they had any new information about it... and they do... Some GOOD information
Full Article Here (edit: old link went to page 3 not page 1 )
*cliffnotes*
CAN'T FREAKEN WAIT!!!!
Before getting MS in my hands, I stopped by the PS3 kiosk to see what content they had on their PS3. I held down the PSHome button to exit out of their demo and went to their "Movie/Trailer" section to find a trailer of Lair.
Other than "youtube" bits, I hadn't seen a Lair trailer run on the PS3 on a HDTV (non are available via PS Store) I will have to say that I think the majority of the people around the kiosk hadn't seen the trailer either, cause it had formed a good size crowd. (even the people playing GH2 came over to check it out)
Stoked at what I just saw, and coming back to work today, I hopped over to IGN to see if they had any new information about it... and they do... Some GOOD information
Full Article Here (edit: old link went to page 3 not page 1 )
*cliffnotes*
One of the biggest lingering questions about Lair right now is its current status and expected release date, so we'll get that right out of the way. The version we saw was an alpha build, but it sounds like the game is pretty close to making it to beta. Factor 5 says that its development process makes for a quick progression from the "first alpha" to the final finished form, and that we can expect to see Lair on store shelves this July. Indeed, dragon battles on our PlayStation 3s are a mere three months away.
Not only will you be able to buy the game in July, but Factor 5 also confirmed that there will be a downloadable PlayStation Network demo at some point.
Although you won't actually be able to take out a mace and jump into unarmed battle, you will be able to land your dragon and cause havoc while on the ground. Once you've touched down, you're able to ram through soldiers and other beasts, unleash spreads of fire and more. Pressing the Triangle button orders your dragon to eat a hapless and unfortunate soldier, giving it back a bit of health. One of the major design elements that the studio wanted to get across as well is that the dragons aren't simply planes but creatures that are capable of waging physical combat and so forth, and to this end it looks like the studio has accomplished its goal.
Though you'll begin by simply flying around and killing dragons and peons as you'd expect, you'll eventually learn how to pick up and throw creatures (like horses), grab onto objects and shake them loose to cause structural damage to the environment, earn advanced physical attacks and more.
As for other whiz-bang technology goodness, Factor 5 confirms that the game will run at a rock-solid 30fps at both 720p and 1080p. The game indeed ran quite well when we played it, with nary a hitch in framerate to be found. This is rather impressive as levels can be as large as 32x32km in size, which is allowed by Factor 5's use of streaming mesh technology, an offshoot of level of detail models.
Lair also makes use of a fluid dynamics system for its impressive water technology, which looks fantastic even up close. This means that boats and objects are actually buoyant and float as they naturally would. Explosions cause waves in the water, which in turn rocks anything that the waves come across.
One of the cool things about the ground armies is that the game plays out these battles in something of an internal RTS engine. The two armies fight independently of your control and the outcome isn't set in stone, so sometimes unintended things will happen. This means that you won't always know whether or not your army will be able to hold off the enemy and you'll have to swoop down and take out a few soldiers of your own to sway the battle back in your favor.
CAN'T FREAKEN WAIT!!!!