Post your Oblivion pics here!

Nate_MachV

Gawd
Joined
Oct 5, 2006
Messages
670
I was thinking the same thing, why look at the scenery when a damned Ninroot is soo freaking close.
 
Joined
May 8, 2005
Messages
33
vanilla QTP3 Beta QTP3 RC1

vanilla QTP3 Beta QTP3 RC1

Let me first say this: you did a fantastic job at bringing the game world to life! Thank you!

I'm glad you got rid of the fossils. It was an immersion shatterer when every rock by the water has fossil imprints on them.

I'd like to know one thing though. Are the black patches on the side of the hill seen in the screenshots above suppose to be there? They look kind of funky, as though somebody had torched the trees and replanted some more.
 

dj_2004

Supreme [H]ardness
Joined
Oct 9, 2004
Messages
7,279
Let me first say this: you did a fantastic job at bringing the game world to life! Thank you!

I'm glad you got rid of the fossils. It was an immersion shatterer when every rock by the water has fossil imprints on them.

I'd like to know one thing though. Are the black patches on the side of the hill seen in the screenshots above suppose to be there? They look kind of funky, as though somebody had torched the trees and replanted some more.

That's Qarl's LOD texture, separate from TP3. The black patches are shadows/cliffs.
 

Goran

Limp Gawd
Joined
Dec 7, 2005
Messages
390
How come going from vanilla to the left pics makes it seem worse? Like the background is all fuzzed out and blurry. The close up rock area and what not looks really nice but past that looks horrible
 

dj_2004

Supreme [H]ardness
Joined
Oct 9, 2004
Messages
7,279
How come going from vanilla to the left pics makes it seem worse? Like the background is all fuzzed out and blurry. The close up rock area and what not looks really nice but past that looks horrible

Because those pics were taken with Qarl's Depth of Field mod.
 

NoxTek

The Geek Redneck
Joined
May 27, 2002
Messages
9,300
So how much do the graphical add-ons liek Quarl's texture packs affect performance?

I'm gearing up to play Oblivion for the first time and this really has me curious...

Yeah I was wondering the same thing too...


:D
 

revenant

[H]F Junkie
Joined
Apr 10, 2005
Messages
15,161
Well, I have just about all the most stressing grahic texture mods on mine and it's very good still. The fps dips below 30 sometimes, but it's worth it for the extra eye candy.. mostly like in Lewawynn, which is sort of a wide town... but outside things are really good most everywhere, which is the hardest stuff to render usually.. if there are a lot of people around that can cause a tiny bit of chop when combined with all the parallax textures.. but as I said, the improvments are worth it.. IMO.
 

Khaydarin

2[H]4U
Joined
Dec 13, 2005
Messages
2,534
I like the general concept of making stuff in the distance blurry, but I'm not too keen about this mod. Just a preference. I prefer the "look" of the game without it. That said, I'd like to say that it was a great attempt by Qarl in making something like this. Keep up the hard work. :)
 

sirsnits

[H]ard|Gawd
Joined
Oct 20, 2002
Messages
1,197
I like the general concept of making stuff in the distance blurry, but I'm not too keen about this mod. Just a preference. I prefer the "look" of the game without it. That said, I'd like to say that it was a great attempt by Qarl in making something like this. Keep up the hard work. :)

i agree, im not nearsighted in real life, so why should my character be. good idea tho.
 

SuX0rz

[H]ard|Gawd
Joined
Jul 30, 2002
Messages
1,292
I agree that the concept is cool as well, but the blur is a little too much, and I think it affects things too close in the distance. Looking at a guard from 3 feet away should not be blurry.
 

Droopz

Limp Gawd
Joined
Oct 23, 2006
Messages
294
A few pics from last night.

Hangin out with the ancestor.

127fs2892123.jpg


Oh... holyer then thou!!

127fs2892252.jpg


But wait, why is she sneaking out of the water there?

127fs2892371.jpg


Hmmm.... seems the holy knight might have a shady past...

127fs2892942.jpg


Oh yeah. This b!tch is evil.

127fs2893025.jpg
 

dj_2004

Supreme [H]ardness
Joined
Oct 9, 2004
Messages
7,279
Great pics once again Droopz!

I installed the KoTN mod but it seems one of my mods conflicts with it because I found about 3 knights dead in a goblin cave. Then again, easy loot!

screenshot82ro4.jpg


Rainbows!
screenshot113hb7.jpg

screenshot114or3.jpg

screenshot115sv7.jpg
 

kohan69

2[H]4U
Joined
Oct 7, 2005
Messages
2,529
yes, I should install that one.. some of the grass looks bright in areas..

I should mention, all that @ 1920x1200 on a single 8800GTX with fluid frames! I see the fps dip under 30 every once in a small while.. it's only when there's tons of crap on the screen.. like, TONS.. anyways.. no AA on because @ 1920x1200 it's not too big of a deal.. and in the Oblivion universe I don't think all the edges should be smooth.. ;) maybe after SLI I can use AA tho.. the performance hit was the biggest deterant.

anyways.. yeah, these mods are awesome. I find myself just wondering around looking at stuff again. lol


Same here with a single X1900xtx, the only problem i have is choppy gamepaly when entering a large open area or quickyl tunrinr g around with a lot of trees - the fp sis fine 640x480 1920x1200 - same problem :shrug:
 

silentsammy

Limp Gawd
Joined
Feb 4, 2006
Messages
342
I just looked at those comparison photos between the Vanilla and the Qarl's modified textures and all I gotta say is: HOLY CRAP! The difference is amazing!

I can't believe you Qarl doesn't work for Bethesda. They should be hiring his butt right now if he doesn't.
 

Droopz

Limp Gawd
Joined
Oct 23, 2006
Messages
294
Finally got around to doing some of the classic quests...

Party up in here!!!

127fs3103232.jpg



Starting to get a bit of a collection going. I think I'll have to find a decent mod with a good display area.

127fs3103426.jpg
 

song

Limp Gawd
Joined
Feb 18, 2005
Messages
256
I am having a hard time installing quarl's texture mod. How do you install the zip file after downloading it? Where do you extract it? You need any third party programs to enable it or the oblivion mod launcher when you installed the game to enable it or just launch the game and it automatically works? The depth of field mod was easy to install but I have no idea how to install this mod.
 

Droopz

Limp Gawd
Joined
Oct 23, 2006
Messages
294
From memory, Qarls mod is just a huge collection of replacement textures, so it would unzip into the 'Data' folder and will override all the stock textures in the various folders in it.

Just extract the file into the Oblivion/data folder and override everything it asks to.
 

song

Limp Gawd
Joined
Feb 18, 2005
Messages
256
From memory, Qarls mod is just a huge collection of replacement textures, so it would unzip into the 'Data' folder and will override all the stock textures in the various folders in it.

Just extract the file into the Oblivion/data folder and override everything it asks to.

I did that and cannot notice any difference. The far out forest and hills look a bit more bumpy but closer they are just flat.
 

evilcartman

[H]ard|Gawd
Joined
Nov 15, 2004
Messages
1,704
The textures are more noticeable up close. Try walking around a town and looking at stones walls, buildings, walkways etc. Those are always the first things that I notice with Qarl's textures. They should all be much more detailed and realistic...it shouldn't be too hard to notice.


Maybe you need to do an archive invalidation? You can download the Oblivion Mod Manager and there is a setting that will do all of that automatically for you.
 

revenant

[H]F Junkie
Joined
Apr 10, 2005
Messages
15,161
and be sure to check the "female NPC's with hard nipples" check box in the Oblivion config screen. ;) lol
 

Rock&Roll

[H]ard|Gawd
Joined
Oct 22, 2000
Messages
1,887
I did that and cannot notice any difference. The far out forest and hills look a bit more bumpy but closer they are just flat.

Read Qarl's readme's. You have to either do an archive invalidation or a BSA edit. Take your pick. I suggest you backup your oblivion install before you make too many major changes like the QTP.
 

Skunt

Limp Gawd
Joined
Sep 8, 2006
Messages
363
For those using Quarl's textures, what is the performance hit? Is there a 30% or 40% hit on the fps?
 

Droopz

Limp Gawd
Joined
Oct 23, 2006
Messages
294
I didnt notice any with my 7950gx2. As long as you've got the VGA memory to handle the extra texture sizes you should be right.
 

Geo Fry

Limp Gawd
Joined
Feb 27, 2006
Messages
483
For those using Quarl's textures, what is the performance hit? Is there a 30% or 40% hit on the fps?

yea you really need a 512mb card... with a 256mb card you will just run out of vga memory and it wont me like a % performance hit, just more stuttering. Think of it like when you run out of system memory and you start going into your hard drive instead of your ram
 

evilcartman

[H]ard|Gawd
Joined
Nov 15, 2004
Messages
1,704
yea you really need a 512mb card... with a 256mb card you will just run out of vga memory and it wont me like a % performance hit, just more stuttering. Think of it like when you run out of system memory and you start going into your hard drive instead of your ram


Exactly. I'm sure I could get smoother gameplay without Qarl's but, for me, image quality in this game far outweighs the occassional "choppiness".
 

Rock&Roll

[H]ard|Gawd
Joined
Oct 22, 2000
Messages
1,887
For those using Quarl's textures, what is the performance hit? Is there a 30% or 40% hit on the fps?

To directly answer your question, was the performance drop %30 to %40?; it was close. I can pull ~30fps @ 1680x1050 2xAA 4xAF. WIth QTP, I could barely manage ~20fps with no AA or AF. Dropping the resolution brought the frames up, but it would still chop in areas like Layawin. For me, the Qarl Textures weren't worth it, even with 512MB graphics memory. In summary, this was my QTP2 experience.

(Just noting, I also use Capt'N'Kill's 4096x4096 LOD textures)

1- Dropping one notch in resolution can still get choppy in some areas, where there was no problem before. I also have to disable AA.
2- Areas like Layawin, which were more prone to chop originally, will chop severely now.
3- When playing, some of qarl's textures are distracting and look horribly out of place.
4- If I'm playing the game to actually have fun playing, I never notice the textures anyhow.
5- Following tweak guide's INI tweaks for oblivion, i regained some performance, but not enough.

In general, I value running oblivion at a higher resolution with AA and HDR. As well, I have found that Bethesda's textures, while substantially lower in resolution, actually blend better than Qarl's textures. (While some do look great. I particularly liked the brick walls in Skingrad)

One thing that bugs me, when qarl shows off screen shots of his newly textured world, you are always looking at a very confined area. When playing oblivion yourself, where you get to look at a larger scene. On that scale, you will see that some of the textures don't feel right. When QTP3 comes out, I'll probably give it a spin. If it exhibits the same problems, I will go back to the bethesda stockers.
 

Skunt

Limp Gawd
Joined
Sep 8, 2006
Messages
363
To the people who using lod texture mods, which one is the best? I noticed that there are quite a few of them out there. What is the performance hit when using them too.
 

Rock&Roll

[H]ard|Gawd
Joined
Oct 22, 2000
Messages
1,887
To the people who using lod texture mods, which one is the best? I noticed that there are quite a few of them out there. What is the performance hit when using them too.

I think that CaptNKill's 4096x4096 set look the best of them all. I have found that the performance hit with this LOD set to be negligible, as in less than 2 fps difference.
 

revenant

[H]F Junkie
Joined
Apr 10, 2005
Messages
15,161
QFT... CaptNKill's LOD mods wtf.. but they don't integrate seemlessly with Qarl's better tiling textures.. oh well.. not too big of a deal.. also, has anyone tried Qarl's new compressed LOD textures with a more 3d look? they might look a little more realistic but apparently use twice as much video memory as the 4096 LOD textures.. I have not tried them but they look nice.

edit: these- http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2246
 
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