Portal 2 Perpetual Testing Initiative Trailer

MavericK

Zero Cool
Joined
Sep 2, 2004
Messages
31,238
Sweet, I can't wait to see what people come up with.

OTOH, I can see a bunch of people making unsolvable maps to troll everyone.
 

USF-Nealio

Limp Gawd
Joined
Jan 18, 2012
Messages
373
I hope they require the user to complete their puzzle before being able to submit it.
 

Tiporaro

[H]ard|Gawd
Joined
Apr 12, 2011
Messages
1,151
It'll be interesting to see how organized these maps will be. Could be very neat, or a unmanaged disaster.
 

dandirk

[H]ard|Gawd
Joined
Jun 5, 2004
Messages
1,835
Always thought they were too short, seems half the game is spent teaching you the mechanics of the game.

Fan-made puzzles would be fun, I know most would be pretty complicated.

Funny to see how many "bogus" stuff people put in, making you scratch your head... cause you don't have to use half of it:)
 

AmberClad

[H]ard|Gawd
Joined
Aug 19, 2005
Messages
1,062
I wish I could code things just as easily as pounding one hand up and down on my keyboard...
 

sfsuphysics

[H]F Junkie
Joined
Jan 14, 2007
Messages
15,105
So looks like The Sims... but instead of inane things like taking a shit and going to work jobs, you can actually play through your creation?
 

MavericK

Zero Cool
Joined
Sep 2, 2004
Messages
31,238
So looks like The Sims... but instead of inane things like taking a shit and going to work jobs, you can actually play through your creation?

I'm pretty sure the actual addon doesn't have all the little guys working at computers...

It's just a level creator/editor.
 

mas

[H]ard|Gawd
Joined
Jun 27, 2007
Messages
1,230
Sweet, I can't wait to see what people come up with.

OTOH, I can see a bunch of people making unsolvable maps to troll everyone.

I hope they require the user to complete their puzzle before being able to submit it.

there's really no way to check for this, only practical solution would be some sort community driven rating system. wasted time is inevitable, any sort of 'completion check' is just more data that could be manipulated by anyone who actually wants to get past it.

what I'm really looking forward to is how this will likely fast track any organised series or mini-campaign projects, I would love to see another 'portal prelude' or some such. this was pretty slow going and took forever to release for the first version when they didn't really have the proper tools.
 

ol1bit

[H]ard|Gawd
Joined
Jan 15, 2007
Messages
1,232
Can't wait...but I am still stuck at the top of the builds inside the cave...with white,red,blue paint.... so I might suck at hard puzzles.
 

Impulse

[H]F Junkie
Joined
Apr 5, 2001
Messages
10,232
Also, I totally noticed the dude watching pr0n the first time I saw it... I think that says something about me, I'm just not sure I wanna know what!
 

ljbade

Limp Gawd
Joined
Feb 17, 2010
Messages
261
That's a really smart and simple idiot check. Shouldn't be too hard to implement and would weed out a lot of trolling.

What happens if the guy who tests the map is a Portal pro... still going to troll a lot of people.
 

Sly

Supreme [H]ardness
Joined
Aug 17, 2004
Messages
5,747
What happens if the guy who tests the map is a Portal pro... still going to troll a lot of people.

You mean like a huge level that consists of ten minutes of flying without touching the floor?
 

hughJ

Limp Gawd
Joined
Jun 11, 2004
Messages
336
What happens if the guy who tests the map is a Portal pro... still going to troll a lot of people.

If that's the case we might actually get a puzzle game with some difficulty instead of the scripted linear corridor stroll for 10 year olds and console players that was Portal 2 single player.

There's no feeling of achievement if there's never a risk of failure.
 
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