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The folks over at Digital Foundry just got their hands on a Playstation Classic, and they've already torn it down. The tiny console sports a 16GB flash module and a Mediatek MT8167A with 4 ARM Cortex A35 cores running at 1.5GHz, which is paired 2 512MB DDR3 chips. While this hardware may seems somewhat underpowered, DF claims that it should be enough to emulate the original Playstation, which featured a 33.9Mhz MIPS CPU and 2MB of RAM. Unfortunately, when Digital Foundry benchmarked the Playstation Classic, they ran into a number of issues. Some of the bundled games are PAL versions instead of NTSC, which means they often run at 5/6 of the intended speed, and some NTSC titles don't run particularly well.
Remarkably, even the NTSC games have issues. You can see that with the performance snapshot of R4 Ridge Racer Type 4 embedded below. Original hardware runs this title locked at 30fps with perfect frame-pacing - a new frame is delivered every two screen refreshes without fail. Running under emulation on the PlayStation Classic, not only are frames delivered with 'blips' adding some stutter, but there also appear to be performance dips too - which do not occur in the game running on original hardware. So even if Sony had delivered a full NTSC line-up, we'd still have problems with this product falling short of the quality delivered by the actual PlayStation.
Remarkably, even the NTSC games have issues. You can see that with the performance snapshot of R4 Ridge Racer Type 4 embedded below. Original hardware runs this title locked at 30fps with perfect frame-pacing - a new frame is delivered every two screen refreshes without fail. Running under emulation on the PlayStation Classic, not only are frames delivered with 'blips' adding some stutter, but there also appear to be performance dips too - which do not occur in the game running on original hardware. So even if Sony had delivered a full NTSC line-up, we'd still have problems with this product falling short of the quality delivered by the actual PlayStation.