PlayStation 4 Pro Not Powerful Enough to Run Destiny 2 at 60 FPS

Except their job is to make games work across multiple platforms. They make a game that the console clearly can't handle at the resources they want, then complain about it. It's kind of stupid.
I'm not trying to defend them or anything, and you are right, that is exactly their job.
However, they didn't complain about it in the interview, they simply stated that the CPU wasn't powerful enough to do what they wanted it to with the game functionality itself AND run it at 4k60fps, so rather than sacrifice the game functionality across all platforms, they simply sacrificed the frame rate on the PS4 Pro at 4k, which is actually a smart trade off.
 
I'm not trying to defend them or anything, and you are right, that is exactly their job.
However, they didn't complain about it in the interview, they simply stated that the CPU wasn't powerful enough to do what they wanted it to with the game functionality itself AND run it at 4k60fps, so rather than sacrifice the game functionality across all platforms, they simply sacrificed the frame rate on the PS4 Pro at 4k, which is actually a smart trade off.
Well of course. Even high end PCs have issues with certain games running at 4K @ 60 FPS. By next gen, this shouldn't be an issue anymore.
 
Well of course. Even high end PCs have issues with certain games running at 4K @ 60 FPS. By next gen, this shouldn't be an issue anymore.
The developers did say that the GPU in the PS4 Pro itself was enough to run it at 4k60fps, but that the CPU was what was at fault and didn't have enough processing capability.
Again, the Jaguar CPU is about clock-for-clock on par with Bay Trail-D, which is far from even Sandy Bridge levels of performance core-for-core and clock-for-clock, and that was a CPU from 2011.

I don't really blame the developers for this, and really, no one is to blame, other than maybe Sony to a far lesser extent for cutting costs at the PS4's inception, but even that is debatable as they were trying to keep it with a certain cost-envelope (and heat-envelope), and Jaguar was really the most cost-efficient CPU at the time with the contract from AMD.
It just is what it is, a low-power CPU from 2013, at least clocked at ~2.1GHz, just isn't enough to run games like Destiny 2 (with tons of stuff going on in it) at 4k60fps; maybe if it were clocked at 3GHz, but again, that heat-envelope would start to become more than what the console's cooling is capable of managing.

You are right, though, by the next consoles, 4k60fps should be pretty standardized... or at least we hope!
 
It's true, clock-for-clock the A57 is faster than Jaguar by about 1.2x.
Jaguar, being a low-power CPU from 2013, is about on par, clock-for-clock, with Bay Trail-D.

The CPU has to keep the GPU fed, not to mention run the game engine, AI, etc., and eight very weak x86_64 cores are just not going to do that very well.

And unlike AMD. Both ARM and Intel have moved the small cores forward. New Atom got +50% for example.

But the obvious choice is ARM, and there is now A73 and who knows what's next.

Seems AMD somehow decided to piss their console business away. Specially with their ever falling behind GPUs and their complete give up on small cores.
 
nothing in the console world can do 4k 60 this includes msfts xbox pro try again in 2-3 years

4k is just a resolution, without specifying texture sizes or polygon count... kind of unfair to say they can't run 4k @ 60. Just turn everything to "ultra low quality", lower FOV to 40 so there's less to render, reduce draw distance to 5m. Bam, 4k @ 60
 
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So much focus on 4k on consoles...PC's i get, but consoles? Realistic AI, multiplayer, story... and so much more they should worry about. Is this really the consumer pushing 4K? are sales that bad for the 1st gen systems?
 
And unlike AMD. Both ARM and Intel have moved the small cores forward. New Atom got +50% for example.

But the obvious choice is ARM, and there is now A73 and who knows what's next.

Seems AMD somehow decided to piss their console business away. Specially with their ever falling behind GPUs and their complete give up on small cores.

Wanna bet on whether or not an AMD APU makes it into the next round of consoles after Scorpio?
 
nothing in the console world can do 4k 60 this includes msfts xbox pro try again in 2-3 years

FYI, the following games are reportedly running at 4k60fps:

Bound
FIFA 17
forma.8
Futuridium EP Deluxe
Hatsune Miku - Project DIVA
Hustle Kings
Kingdom Hearts HD: Dream Drop Distance
Kingdom Hearts 1.5 + 2.5 HD Remix
Mantis Burn Racing
NBA 2K17
Neon Chrome
Paladins
Pro Evolution Soccer 2017
Rez Infinite
Smite
Tethered
Thumper
Viking Squad
Wheels of Aurelia

more info here:
http://www.neogaf.com/forum/showthread.php?t=1289840
 
Wanna bet on whether or not an AMD APU makes it into the next round of consoles after Scorpio?

AMD can add ARM cores if they want. But Scorpio is a good example on how far the hotfixing that is required goes due to using Jaguar cores with no further development on them. Zen isn't an option and AMD isn't developing any new small cores.
 
I'm not trying to defend them or anything, and you are right, that is exactly their job.
However, they didn't complain about it in the interview, they simply stated that the CPU wasn't powerful enough to do what they wanted it to with the game functionality itself AND run it at 4k60fps, so rather than sacrifice the game functionality across all platforms, they simply sacrificed the frame rate on the PS4 Pro at 4k, which is actually a smart trade off.

yup.. its basically been like that since the 80's. Game developer has a vision of game. Starts developing it, realizes hardware in one way or another is stopping them from fully recreating that vision. I didn't perceive it as complaining, could be interpreted as constructive criticism. The hardware developer needs to know where developers are getting held up as far as I can recall, theres been quite a few news post on hard ocp about A.I. and physics development and how much resources or reasons why it isn't exactly advancing rapidly for games.
Even on pc, game developers have to decide how much to push hardware specs vs hardware customer base. Take alook at steam hardware surveys. There is a lot of gamers out there with pc hardware that is similar in power to ps4 or ps4 pro.
Its pretty easy to forget the mass don't really care to spend 2 months of rent on a pc.
 
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