I like both games. As a singleplayer experience, the 2nd one is too easy. Sure, it has a lot more options, but they are just variations of a cakewalk, unless you want to grind the game out until the last difficulty. 1st game also has a better atmosphere. I guess in the end it depends if you prefer time-sink type games or games that test your ability.but y tho
In all seriousness - Diablo hasn't aged well. The game is highly successful in its presentation and atmosphere, but mechanically it's just not fun anymore unless you are good with a “clicking on things” feedback loop. The classes serve almost no purpose (you can learn anything with the right stat points) the loot system is incredibly limited. You can't even run.
It's really incredible the transformation Diablo received between I and II. Itemization went through the roof, classes actually were unique and distinct with specific class identities. And it's definitely worth mentioning that the environments were much more varied with many more unique enemies. Every aspect was amplified.
I think my personal taste to play Diablo would probably be limited to an hour or two (out of nostalgia) and then I'd be good for over a year. I own D1 still on BNet, and I haven't fired it up in probably 5+ years (I actually can't remember how long its been).
None of these games are about difficulty in terms of the single player experience at “normal” difficulty. The casual experience is there to make the game digestible.I like both games. As a singleplayer experience, the 2nd one is too easy. Sure, it has a lot more options, but they are just variations of a cakewalk, unless you want to grind the game out until the last difficulty. 1st game also has a better atmosphere. I guess in the end it depends if you prefer time-sink type games or games that test your ability.
In both singleplayer and multplayer I found Diablo 1 to be way harder. There was some serious PvP ganking.None of these games are about difficulty in terms of the single player experience at “normal” difficulty. The casual experience is there to make the game digestible.
Anyone playing these titles for 1000+ hours isn’t playing this game on anything other than Inferno and it’s all about the feedback loop, itemization, and character customizations (builds).
In terms of difficulty you consider clicking on monsters "hard"? There were no skills in D1. You basically left mouse clicked on things. I'm not sure what you found hard about that.In both singleplayer and multplayer I found Diablo 1 to be way harder. There was some serious PvP ganking.
I think you have zero understanding of the Diablo community. Diablo II was a game that was played for well over a decade. Same now with Diablo III.I probably should not have to point out that the vast majority of people who play these games aren't spending thousands of hours on these games, nor were they even designed for that sort of playability.
Apparently not you. But feel free to point me to any game that had a 100% bug free/non-exploit launch in the past 20 years. So I guess you take zero games seriously. (Take a look at the speed running community sometime, it all literally exists on bugs and exploits - which I assume you also don't take seriously given your attitude).The games were buggy, filled with exploits, bots, etc. to the point where it seemed a little nuts to take these games that serious in the first place.
Yes. And that's the point. Diablo 1 is far worse than D2 on that though so your point seems very contradictory to me. There is no level design changes at all area after area in Diablo I. There are only 3 TOTAL in the whole game (go down floors, all looks same floor after floor). All you do is click, you have no skills that are unique to your class at all. So I guess you just like games that just require clicking to attack, end of list? Diablo II had actual skills and classes. But I guess you'd rather have 3 classes that basically can all be trained the same way.I stand by what I said - Diablo 2 is a grind. On any of the difficulties.
You're pointing at one esoteric example and that is how you determine which game is better or worse? You're welcome to your opinion. You can feel about it however you want to feel, but if we're going by the consensus of players (IE: looking at the player base and which game actually had one for a longer period of time), Diablo II wins outright easily. Diablo I has virtually no legacy at this point. Most gamers aren't even as old as me to have played it when it came out - AND also Diablo II when it came out.Diablo 1 is challenging, even on the normal difficulty, and requires you to watch your back in multiplayer at risk of losing all of your gear.