KazeoHin
[H]F Junkie
- Joined
- Sep 7, 2011
- Messages
- 9,375
It is exactly like it is on the Lincoln (well not exactly, on the Lincoln it's around 1,5% instead of 1,77%), the reason why no one notices it, is because you're not seeing something side by side when looking at the monitor, this makes a small difference basically non existent to your mind.
Another way of looking at it, is that just about all TV's have this problem, and there is a lot of content being visualized on TV's in every home, how many of us have noticed that things look fatter on the TV's, than they do on the monitors?
Funny enough if you're making content that is going to be displayed on a TV, you would actually be getting something that is more representative of what the end user sees.
If you're a PC or mobile developer, though, it just complicates the process. Not to mention, you want to start at 1:1, so that if something looks normal at 1:1 it will only look slightly off at 1:1.x, whereas if you start at 1:1.x it will look slightly off in the opposite direction for everyone using 1:1.
The sekei thread has pictures of someone demonstrating the issue with a real-world object, an in that thread, the issue isn't TOO bad, livable for the price, if this Phillips is using the same panel, then it's not as drastic as the right Lincoln.