Path of Exile

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Heist Patch Notes: https://www.pathofexile.com/forum/view-thread/2935777
Please note: Patch 3.11.2 contained a broad restructure to Path of Exile's file system that necessitated a complete redownload of all game files. If you did not update the Path of Exile game client in the week prior to this release, this update will be very large. We suggest you begin the update process early.


The Heist Challenge League
  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Heist Challenge League, you'll travel to The Rogue Harbour to hire skilled thieves in order to pull off elaborate and risky Heists. With their help, you'll infiltrate secure facilities, work to bypass security systems and steal valuable Artifacts. You'll need to be careful not to trigger the alarm or the facility will go into lockdown and you'll be swarmed by its guards. When this happens, you'll need to make a mad dash to the extraction point or you'll lose everything you stole along the way.
  • Successfully completing Heists lays the foundation to pull off a thief's ultimate goal - a Grand Heist. For these, you'll need to accumulate Heist markers, gather intel and train and equip your crew. Intel and markers can be used to reveal the details of Blueprints which contain the secrets of elaborate facilities which will allow you to find more reward rooms and plan which Rogue expertise you'll need to bypass security. Grand Heists offer exclusive rewards like Trinkets, Alternate Quality Gems, Replica Unique Items, Experimented Base Types, Weapon and Body Armour enchantments and much more.
  • Each Rogue has one main specialty and several secondary abilities. These skills are essential for completing Heists by allowing you to demolish walls, pick locks and much more. You can equip them with specialised rogue gear to make them more effective in Heists. Each successful Heist will help improve their skills.
  • With 3.12.0, there are Standard, Hardcore and Solo Self-Found variations of the Heist challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Nenet's Hood, Huck's Helmet and Vinderi's Helmet Effects. When you reach 24 challenges, you will receive the Heist Cat Pet. At 36 challenges completed you'll receive the Heist Portal Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Heist Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Heist challenges you completed during the league.

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Major New Content and Features
  • Added a new Intelligence Skill Gem - Blazing Salvo: Fires projectiles that impact around a targeted location. The impact areas can overlap, hitting a target multiple times. The further away you target, the wider the area across which these projectiles can land.
  • Added a new Intelligence Skill Gem - Void Sphere: Creates a sphere at the targeted location which deals physical and chaos damage at regular intervals, while pulling enemies towards the centre. Enemies at the centre of the sphere have less movement speed.
  • Added a new Intelligence Skill Gem - Crackling Lance: Deals lightning damage to enemies in an area in front of the caster. Repeated casts intensify the damage dealt and narrow the range of enemies it hits.
  • Added a new Intelligence/Dexterity Skill Gem - Frost Shield: Creates a Frost Shield in an area which can consume Energy Shield over a short period, gaining stages which make it more powerful. This Shield absorbs a portion of incoming damage and increases your chance to deal critical strikes while you are within it.
  • Added a new Strength/Dexterity Skill Gem - Splitting Steel: Consumes a Steel Shard to fire a single projectile that deals damage in an area when it splits on impact, or at the end of its flight.
  • Added a new Intelligence Skill Gem - Sigil of Power: Creates an area which causes your skills to consume more mana but deal added lightning damage while you stand within it. Enemies within the area deal reduced damage. The Sigil grows more powerful based on mana spent while you are in it.
  • Added a new Intelligence Skill Gem - Flame Wall: Creates a wall of fire which deals burning damage to enemies within its area and applies a secondary debuff that burns for a short duration after they leave. Projectiles you fire through the wall deal added fire damage and apply this secondary debuff to enemies they hit.
  • Added a new Intelligence Skill Gem - Hex Blast: Deals chaos damage to a targeted enemy. If the enemy is hexed, it will remove the hex, dealing more damage based on the amount of doom on the removed hex, and dealing damage in an area around the enemy (also removing the hexes from enemies hit by the area and dealing more damage where applicable).
  • Added a new Intelligence Support Gem - Impending Doom Support: Causes supported Hex skills to trigger Doom Blast when they are removed or expire. Doom Blast deals chaos damage in an area based on the amount of Doom the Hex had when it was removed or expired. Cannot support Triggered or Aura hexes.
  • Added a new Intelligence/Dexterity Support Gem - Pinpoint Support: Supported projectile skills deal more damage and fire fewer projectiles per intensity. Repeatedly using the supported skill adds Intensity. Cannot support triggered, Vaal, instant, or channelling skills, skills which reserve mana, or skills used by traps, totems or mines.
  • Added 28 new Unique items, including one designed by a supporter.
  • Added 11 new Divination Cards, designed by our supporters.
  • Added 90 new Replica Unique Items, which are twists on existing Unique items. These can only be obtained through Heists.
  • Added more than 800 Alternate-Quality variants of existing and new Support and Skill Gems.
  • Added a Vendor Recipe for a special Support Gem. Good luck!

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Minor New Content and Features
  • The following skills have received visual updates: Lightning Strike, Fire Storm, Ice Storm (from The Whispering Ice), Caustic Arrow, Smoke Mine, Discharge and all Curses,
  • Permanent minions such as Golems, Zombies and Animated Guardians are now saved when you log out, and are automatically resummoned when you log in.
  • Divination Cards that award an item with an Elderslayer's Influence now have special background effects.
  • A few torches will now light your way to Lioneye's Watch.
  • Improved the Atlas Influence visuals.
  • Significantly improved performance when viewing and using crafting benches.
  • Made a multitude of visual adjustments to the brightness (and bloom effect) of skills and effects throughout the game.
  • Improved effects culling across many skills and effects for performance.
  • Continued to incrementally improve the sound, art, effects and environments.

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Character Balance
  • Projectiles have been reworked to allow for more player-friendly behaviour. Previously, if a projectile could not perform a step in its behaviour sequence, it would skip that behaviour, attempt the next, and never attempt to perform the skipped behaviour again. Now, it will skip that behaviour, attempt the next, and if it reaches another enemy, attempt to perform the skipped behaviours again. For example, a projectile that can both Chain and Return will now hit a target and, if there are no enemies for it to Chain to, it will Return. If it then hits another group of enemies, it will attempt to Chain again (though it will not Return again after Chaining).
  • The sequence of behaviours a projectile will attempt, in order, is now: Splitting, Piercing, Forking, Chaining then Returning.
  • Many modifiers to the effects and durations of Chill and Shock (such as 'increased effect of Shock') now also affect Brittle and Sap. The descriptions of such modifiers have been updated to reflect this.
  • Intensity now has a maximum of 3 stacks (from 4).
  • Removed the concept 'Reduced Visibility to Enemies' and replaced it with 'Stealth'. Increasing your Stealth reduces the radius at which enemies will notice you. 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds. You can, therefore, no longer become entirely invisible to enemies.
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Passive Tree Balance
  • Added a new Keystone - Doomsday: Causes Hexes you cast to apply to an area, applying the Hex to all enemies in it for over its duration. The Hex area gains its maximum Doom after a short secondary duration.
  • The Glancing Blows Keystone now causes you to take 65% of Damage from Blocked Hits (from 50%). It has been moved so as to make it more difficult to acquire via a Thread of Hope jewel.
  • The Divine Flesh Keystone (obtainable via the Glorious Vanity unique Jewel) now grants +5% to maximum Chaos Resistance, down from +10%.
  • The Skittering Runes cluster has moved just below Heart of Thunder. The notable now grants +10 to maximum Doom and 10% increased Effect of your Curses (from 15% increased Effect of your Curses).
  • The Whispers of Doom cluster has moved next to Chaos Inoculation. The first passive in the cluster now grants 10% increased Cast Speed for Curses (from 15% increased Curse Duration). The small passive on the left path now grants 50% increased Doom gain rate (from 15% increased Cast Speed for Curses).
  • The Hex Master cluster has moved to the left side of the tree, next to Disciple of the Forbidden. It now has 3 small passives before the notable. The entry passive now grants 5% increased Effect of your Curses. The two passives before the notable each grant 50% increased Doom gain rate. The notable now exclusively applies to Hex skills.
  • The Corruption cluster has moved to where Whispers of Doom used to be. It now has 6 passives, with the original passives making up the entry and left path. The notable now grants 0.2% of Chaos damage leeched as Energy Shield. The right path grants 4% Chaos Resistance penetration on each passive.
  • The new Dark Intent cluster has been added where Skittering Runes used to be. It grants increases to the Effect of your Curses, reduced Mana Reservation of Curse Aura skills, increased damage with Hits and Ailments against Cursed Enemies, and additional starting Doom for all Hexes you apply.
  • The new Mark the Weak cluster has been added to the southeast of the Ranger, and grants increased Cast Speed for Curses, and causes hits against Marked Enemies to have increased Critical Strike Chance. It also causes Marked Enemies to have reduced accuracy, take increased damage, and grant additional flask charges when slain.
  • The new Marked for Death cluster has been added to the southeast of the Duelist. It grants increased Effect of your Curses, Culling Strike against Marked enemies, and increased damage with Hits and Ailments against Enemies Marked by you.

New passive skill tree is up: https://poeplanner.com/

New re-worked Discharge skill!


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"Experimental base types" found during Heists:
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Zana map mods for Heist:
HeistZanaMods.png
 
Yeah I'm hype. Off on Friday so I'll be off to the races as some as it launches. Going to try a ground slam berserker as league starter. this will be my first league start since the very first expansion. I just got back into poe during the end of harvest and had a good time. Built enkis witch, a golemancer and a lacerate gladiator.
 
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Something came up last league and I couldn't play so i'm looking forward to this league.
Tempted to do something with Glacial cascade since it got buffed. Either totems, traps or mines.
Or an easy summoner build that I was going to do last league.
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"There are 39454 people ahead of you in the queue"

Ugh........ 2:38 Central

Yup! Servers go live in 20 mins at 4PM EDT! I'm gonna mow my lawn in the meantime and let the initial surge die down a bit. This league is going to be so much fun.
 
Bunch of usual league start problems.. Going to give it a shot in the morning. That or go play STD with Krakerman (the bisco guy). Either way, should be fun. Also in STD I get to unfuck my atlas, as usual. Win win.
 
Haven't had many issues. I think two crashes where the game just closed. Not at any important time. Just zoning into somewhere.

Three times now I've gone through the heist portal only to click the portal in there immediately beaming me back ending the entire thing. Stupid.
 
For me the graphics are fuzzy in town for a bit, like vasoline was smeared on the screen, but beyond that no issues so far.

Swapped from DX11 to Vulkan and it's purdy again.
 
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Haven't had many issues. I think two crashes where the game just closed. Not at any important time. Just zoning into somewhere.

Three times now I've gone through the heist portal only to click the portal in there immediately beaming me back ending the entire thing. Stupid.

Many folks seemed to be crashing during heists - every heist. I had the exact experience that you had (two CtD in random areas), so I can't really connect with any of the negativity I've been reading (other than the player collision thing in the harbor lol). Running a fireball/flame wall/discharge Chieftain and it's the first league starter in a while that I haven't abandoned mid-way through.
 
For me the graphics are fuzzy in town for a bit, like vasoline was smeared on the screen, but beyond that no issues so far.

Swapped from DX11 to Vulkan and it's purdy again.

Do you have dynamic resolution turned on? Settings > Graphics tab > Advanced Settings
 
Do you have dynamic resolution turned on? Settings > Graphics tab > Advanced Settings
I don't believe so, but I will look later. I may have inadvertently chose that option before, but then, it was never an issue till this new update
 
Allright, I have been playing this game since 2013..... I dunno what I am doing wrong, but, my toons don't do what I can find on YT.
I research "budget" builds and am like, where the fuck do you find that?
It is a struggle. Drives me nuts.

It's like D3 grinding, only I find floor sweepings and seem grateful. I need an adult.
 
Allright, I have been playing this game since 2013..... I dunno what I am doing wrong, but, my toons don't do what I can find on YT.
I research "budget" builds and am like, where the fuck do you find that?
It is a struggle. Drives me nuts.

It's like D3 grinding, only I find floor sweepings and seem grateful. I need an adult.
I follow Zizaran for some builds. That RaizQT guy also seems like a legit person. /shrug
 
I research "budget" builds and am like, where the fuck do you find that?
Someone made a compilation of starter builds for the current league here.

Most players probably go the forums on the official site (link) and look through the builds in the Classes section, to see any that looks fun to them. Most of them have video demonstrations and budget gear options.
 
Someone made a compilation of starter builds for the current league here.

Most players probably go the forums on the official site (link) and look through the builds in the Classes section, to see any that looks fun to them. Most of them have video demonstrations and budget gear options.
Yeah, been doing that already
 
Guys...I'm using the AHK Trade Macro to look up item stats and item prices for drops I get and I am seeing weird shit lately...

I'm not even going to say what the Alt-D price check mentions this wand is worth but I know it can't be anywhere near the ballpark. Can someone tell me a reliable price checking macro/tool?
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Poetrademacro is kinda garbo. Try Poeoverlay ( the community fork version).. it's pretty good.. but you're getting odd results because the market itself is all fucked up atm. think 35c exalted orbs and 4:1c regals.. hell.. chisels are worth less than portals atm
 
Does anyone on Standard have a spare Redblade Banner I could pick up relatively cheap?

I saw one of Ziz's play with me vids and it looks fun but I lost my acct 4 years ago so I'm starting with a fresh account and I don't have one.
 
Does anyone on Standard have a spare Redblade Banner I could pick up relatively cheap?

I saw one of Ziz's play with me vids and it looks fun but I lost my acct 4 years ago so I'm starting with a fresh account and I don't have one.
Its standard and they're like a 1alc item. Should be easy to get
 
Thanks for the offer. I got one to drop Saturday afternoon by spending all my orbs buying maps where they were in the loot table...talk about a grind, though.

Seems to be working out okay so far, though I did make some changes from Ziz's build in PoB.

In PoB he had an Astral plate 6L with maxxed resists and all red sockets but his Discharge "attack" is 4B1G1R so I think he just threw something out there once he realized people wanted to see a build for it...

Lucky for me, I had a 6L BoB in the exact colors I needed.

I never played a discharge build before it got nerfed but it still seems fun so far...and I'm not using the Jewel for 250ms cooldown...I'm running red maps with lvl 15 gems and can't remember the time I died, lol.

That reminds me...I have like 4 jewel sockets I forgot to put stuff in so I'ma log in and do that now.

Have a good one.
 
So.....lemme tell y'all a story of frustration and discovery...

I played since Beta. I quit totally ~3 years ago and asked support to completely delete my account and everything associated with it...

I came back recently and created a new account but used my email address from before...

fast forward to 2 months ago and I started getting whispers asking for stuff that was in the account which got deleted...

Over time, the whispers got more frequent. I created a notepad file with a standard response stating that the item in SALES1 is a bogus listing tied to an account that got deleted.

After researching the issue further I decided I would hop over to the forums, locate any Posts I may have in the TRADE section and delete them, hoping this would break whatever was linking the old items to my new account. NO GO.

I emailed support today and explained the whole convoluted issue to them.

They just emailed me and told me that it may be possible to...are you ready for it...here it comes...RESTORE MY OLD ACCOUNT!

WTAF?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!

I'm talking about a minimum of 128 tabs, thousands of items, many of which are legacy and no longer available in the game as drops...ASSLOADS of 6L Uniques and other stuff I thought lost FOREVER.

Not gonna lie...If they can restore my account I may have to skip NNN this year, lol.
 
This is common practice in almost any kind of software development, not only gaming. Your account isn't ever actually deleted, just 'hidden'. Just like files in Windows OS. That said it's standard behavior among some game developers when 'un-deleting' accounts to remove all items from the stash, not sure if GGG follows that protocol.
 
I evidently deleted my characters but I do have all 168 mostly filled up tabs of stuff (including ~40 quad tabs)

Notes of "odd" things I found:

I have 2 quad tabs of stygian belts, lol. DaFuq?!
I have a quad tab of each type jewel and one of eyes (and probably 6 more regular tabs of them scattered throughout the other tabs)
I have 3 quad tabs of uniques for each slot
Maps going back to Beta
Things like craftable Pre-nerf shields with 134% total resists
Tons of legacy items like the
All my unused MTX items which weren't on my characters when I deleted them
10+ regular tabs of just rings/amulets
10+ regular tabs of daggers/wands
10+ regular tabs of each type of armor

Odd things like this..

In all the time I've played I've never had more than 10 Ex at once. I probably have 120Ex of 6L Chest arrnor alone...

It's going to take me months to go through all of what I have and I never counted or looked at the 60+ remove-only tabs...

Lord have mercy...I was going to take off work today just to get started on looking through them...I may still do so...
 
I evidently deleted my characters but I do have all 168 mostly filled up tabs of stuff (including ~40 quad tabs)

Notes of "odd" things I found:

I have 2 quad tabs of stygian belts, lol. DaFuq?!
I have a quad tab of each type jewel and one of eyes (and probably 6 more regular tabs of them scattered throughout the other tabs)
I have 3 quad tabs of uniques for each slot
Maps going back to Beta
Things like craftable Pre-nerf shields with 134% total resists
Tons of legacy items like the
All my unused MTX items which weren't on my characters when I deleted them
10+ regular tabs of just rings/amulets
10+ regular tabs of daggers/wands
10+ regular tabs of each type of armor

Odd things like this..

In all the time I've played I've never had more than 10 Ex at once. I probably have 120Ex of 6L Chest arrnor alone...

It's going to take me months to go through all of what I have and I never counted or looked at the 60+ remove-only tabs...

Lord have mercy...I was going to take off work today just to get started on looking through them...I may still do so...
And so it begins again... down the rabbit hole. :LOL:
 
I should have revised that post quoted above. I sold just 4 Item Quantity gems for 43Ex each (a total of 172Ex) so it's more like 300Ex minimum from recovering the old stuff.

I made a reddit thread about my current character asking for suggestions to improve it and I got what I believe to be the worst suggestions ever.

The suggestions cut my DPS by over 50% while giving me less ES/eHP.

I'll post my pastebin link later today and I would appreciate it greatly if someone could review my build here to suggest ways to make it a little bit tankier without losing 50% of my DPS. As it stands, I'm a little over 10k eHP and res is ~20 over cap but I feel I am still too squishy...

2bYTcJbG (the code for my build)

Just to let you know...Ralakesh's Impatience is vital as it adds nearly 50% to the build's DPS. People often dismiss those boots but they are seriously under-rated and are a build enabling item as important at the legacy wands I use...
 
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I was playing my best build the other day (lvl 94 witch using Frozen Pulse) the other evening and lamenting the fact that even with 10k eHP I am unable to consistently run end game content and someone mentioned Esoro's Bleed Bow setup. I had a couple of 6L bows of ~320-ish DPS and a nice 6L chest which actually gives me more life than a BoB so I thought I would try it out.

I re-rolled a lvl 90 dualist to make this build (I'm lvl 91 after 1 day) and I'm still a bit squishy (<6000 ehp because I re-purposed gear for ressits rather than life), and my gems aren't even level 20 yet, let alone 20/20, but this build trivializes end game content...holy crap is this a great build. Bosses and Metamorph bosses I had to kite before on yellow maps and T12/13 maps with my witch build get 1-2 puncture shots before they die on T15/16 maps. Uber Lab is a friggin' joke now.
 
Yeah, it's a cool build. I rerolled to it before Esoro did his little guide.. got off cheap. played up to 93.. will be neat once it gets moved to standard.. In other news.. this lil guy happened today.

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New league tomorrow. Dunno if I am going to play it or not. Is it me or are they always making the game more complex each patch. Gotta be impossible for a new person.
I did get my first headhunter last league. Made a stupid strong ek build with headhunter...damn, once you start stacking it was just retarded lol..in a good way

 
I'm too hooked on World of Warcraft right now. I have no more time either between kiddo and puppy.

I agree though, there is no way a new player would be able to get into the game now. Far too overloaded.
 
I want to return, but I just like running Uber Lab and stuff... all the other mechanics are just too convoluted for me.
 
Actually, it's pretty easy to get into. They just ignore all the intricacies of the builds. Works fine ignoring it while leveling through the story. They slowly pick up more and more as they go. That's where my brother is at anyway. Hell I'm still learning shit after playing 3 years.
 
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