My re-examination of the game after one 80+, one 75+, one 60+, and two 50+ characters:
-Gear - Gear is as I previously thought. To be worth anything, it has to be at least 4L OR have high hp with at least 40+ combined resists (if it's not at least 4L+ already). HP is pretty much mandatory on all items with the exception of CI gear. Only the most insane items without HP are really worth anything.
-Builds - There are no real "builds" in HC. You pick a skill you want to use and stack HP nodes. You take a couple "DPS" passives and a couple support passives and stack 250%+ HP.
-Skils - Skills are completely imbalanced. Skills like Lightning Arrow and Bear Trap are completely overpowered vs other skills. Most supports aren't very good. Almost all characters use LMP/GMP + Faster Attacks/Cast + Chain. For example, I have seven damage/dps passives on my LA Shadow (3x 8% proj dmg, 2x 10% wep ele dmg, 1x 30% wep ele dmg, and 1x 30% lightning). His gear is generally pretty awful. He's doing almost as much damage as my Fireball witch who had MANY fire dmg, spell dmg, and AOE dmg passives. Her gear was also pretty sick. Three more points gives my LA Shadow static blows, and then he blows her away even though she was 10 levels higher with way more invested into doing damage.
-Trading - Trading is completely frustrating. I would welcome an auction house any day of the week despite what it might do to the economy. The question I ask is: Does it matter if gear devalues when you don't sell it anyway? Items pile up in your stash. I'd rather play the game than spend hours spamming chat and posting in the forums. It really shows just how awful trading was in D2. Player shops need to be implemented so I can set a price and not have to be logged in to sell.
Beyond that, there is already massive inflation. Decent bows are going for 5-10 exalts. Godly items are going for 20-30+ exalts. The current trading system only benefits people who play way too much. That includes myself. I had about 30 exalts before I died a few times. I don't think people playing a normal amount are going to have that much.
Yes, I pointed out all the negative stuff, but the game is still fun. It needs tons of work, but they patch often.
I've died quite a few times now. The good thing is I can do 1-30+ in only a couple hours now.
-Gear - Gear is as I previously thought. To be worth anything, it has to be at least 4L OR have high hp with at least 40+ combined resists (if it's not at least 4L+ already). HP is pretty much mandatory on all items with the exception of CI gear. Only the most insane items without HP are really worth anything.
-Builds - There are no real "builds" in HC. You pick a skill you want to use and stack HP nodes. You take a couple "DPS" passives and a couple support passives and stack 250%+ HP.
-Skils - Skills are completely imbalanced. Skills like Lightning Arrow and Bear Trap are completely overpowered vs other skills. Most supports aren't very good. Almost all characters use LMP/GMP + Faster Attacks/Cast + Chain. For example, I have seven damage/dps passives on my LA Shadow (3x 8% proj dmg, 2x 10% wep ele dmg, 1x 30% wep ele dmg, and 1x 30% lightning). His gear is generally pretty awful. He's doing almost as much damage as my Fireball witch who had MANY fire dmg, spell dmg, and AOE dmg passives. Her gear was also pretty sick. Three more points gives my LA Shadow static blows, and then he blows her away even though she was 10 levels higher with way more invested into doing damage.
-Trading - Trading is completely frustrating. I would welcome an auction house any day of the week despite what it might do to the economy. The question I ask is: Does it matter if gear devalues when you don't sell it anyway? Items pile up in your stash. I'd rather play the game than spend hours spamming chat and posting in the forums. It really shows just how awful trading was in D2. Player shops need to be implemented so I can set a price and not have to be logged in to sell.
Beyond that, there is already massive inflation. Decent bows are going for 5-10 exalts. Godly items are going for 20-30+ exalts. The current trading system only benefits people who play way too much. That includes myself. I had about 30 exalts before I died a few times. I don't think people playing a normal amount are going to have that much.
Yes, I pointed out all the negative stuff, but the game is still fun. It needs tons of work, but they patch often.
I've died quite a few times now. The good thing is I can do 1-30+ in only a couple hours now.
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