Heist Patch Notes: https://www.pathofexile.com/forum/view-thread/2935777
New passive skill tree is up: https://poeplanner.com/
New re-worked Discharge skill!
"Experimental base types" found during Heists:
Zana map mods for Heist:
Please note: Patch 3.11.2 contained a broad restructure to Path of Exile's file system that necessitated a complete redownload of all game files. If you did not update the Path of Exile game client in the week prior to this release, this update will be very large. We suggest you begin the update process early.
The Heist Challenge League
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Major New Content and Features
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Minor New Content and Features
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Character Balance
Passive Tree Balance
The Heist Challenge League
- Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
- In the Heist Challenge League, you'll travel to The Rogue Harbour to hire skilled thieves in order to pull off elaborate and risky Heists. With their help, you'll infiltrate secure facilities, work to bypass security systems and steal valuable Artifacts. You'll need to be careful not to trigger the alarm or the facility will go into lockdown and you'll be swarmed by its guards. When this happens, you'll need to make a mad dash to the extraction point or you'll lose everything you stole along the way.
- Successfully completing Heists lays the foundation to pull off a thief's ultimate goal - a Grand Heist. For these, you'll need to accumulate Heist markers, gather intel and train and equip your crew. Intel and markers can be used to reveal the details of Blueprints which contain the secrets of elaborate facilities which will allow you to find more reward rooms and plan which Rogue expertise you'll need to bypass security. Grand Heists offer exclusive rewards like Trinkets, Alternate Quality Gems, Replica Unique Items, Experimented Base Types, Weapon and Body Armour enchantments and much more.
- Each Rogue has one main specialty and several secondary abilities. These skills are essential for completing Heists by allowing you to demolish walls, pick locks and much more. You can equip them with specialised rogue gear to make them more effective in Heists. Each successful Heist will help improve their skills.
- With 3.12.0, there are Standard, Hardcore and Solo Self-Found variations of the Heist challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
- The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Nenet's Hood, Huck's Helmet and Vinderi's Helmet Effects. When you reach 24 challenges, you will receive the Heist Cat Pet. At 36 challenges completed you'll receive the Heist Portal Effect. These microtransactions are only obtainable in this league.
- From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Heist Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Heist challenges you completed during the league.
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Major New Content and Features
- Added a new Intelligence Skill Gem - Blazing Salvo: Fires projectiles that impact around a targeted location. The impact areas can overlap, hitting a target multiple times. The further away you target, the wider the area across which these projectiles can land.
- Added a new Intelligence Skill Gem - Void Sphere: Creates a sphere at the targeted location which deals physical and chaos damage at regular intervals, while pulling enemies towards the centre. Enemies at the centre of the sphere have less movement speed.
- Added a new Intelligence Skill Gem - Crackling Lance: Deals lightning damage to enemies in an area in front of the caster. Repeated casts intensify the damage dealt and narrow the range of enemies it hits.
- Added a new Intelligence/Dexterity Skill Gem - Frost Shield: Creates a Frost Shield in an area which can consume Energy Shield over a short period, gaining stages which make it more powerful. This Shield absorbs a portion of incoming damage and increases your chance to deal critical strikes while you are within it.
- Added a new Strength/Dexterity Skill Gem - Splitting Steel: Consumes a Steel Shard to fire a single projectile that deals damage in an area when it splits on impact, or at the end of its flight.
- Added a new Intelligence Skill Gem - Sigil of Power: Creates an area which causes your skills to consume more mana but deal added lightning damage while you stand within it. Enemies within the area deal reduced damage. The Sigil grows more powerful based on mana spent while you are in it.
- Added a new Intelligence Skill Gem - Flame Wall: Creates a wall of fire which deals burning damage to enemies within its area and applies a secondary debuff that burns for a short duration after they leave. Projectiles you fire through the wall deal added fire damage and apply this secondary debuff to enemies they hit.
- Added a new Intelligence Skill Gem - Hex Blast: Deals chaos damage to a targeted enemy. If the enemy is hexed, it will remove the hex, dealing more damage based on the amount of doom on the removed hex, and dealing damage in an area around the enemy (also removing the hexes from enemies hit by the area and dealing more damage where applicable).
- Added a new Intelligence Support Gem - Impending Doom Support: Causes supported Hex skills to trigger Doom Blast when they are removed or expire. Doom Blast deals chaos damage in an area based on the amount of Doom the Hex had when it was removed or expired. Cannot support Triggered or Aura hexes.
- Added a new Intelligence/Dexterity Support Gem - Pinpoint Support: Supported projectile skills deal more damage and fire fewer projectiles per intensity. Repeatedly using the supported skill adds Intensity. Cannot support triggered, Vaal, instant, or channelling skills, skills which reserve mana, or skills used by traps, totems or mines.
- Added 28 new Unique items, including one designed by a supporter.
- Added 11 new Divination Cards, designed by our supporters.
- Added 90 new Replica Unique Items, which are twists on existing Unique items. These can only be obtained through Heists.
- Added more than 800 Alternate-Quality variants of existing and new Support and Skill Gems.
- Added a Vendor Recipe for a special Support Gem. Good luck!
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Minor New Content and Features
- The following skills have received visual updates: Lightning Strike, Fire Storm, Ice Storm (from The Whispering Ice), Caustic Arrow, Smoke Mine, Discharge and all Curses,
- Permanent minions such as Golems, Zombies and Animated Guardians are now saved when you log out, and are automatically resummoned when you log in.
- Divination Cards that award an item with an Elderslayer's Influence now have special background effects.
- A few torches will now light your way to Lioneye's Watch.
- Improved the Atlas Influence visuals.
- Significantly improved performance when viewing and using crafting benches.
- Made a multitude of visual adjustments to the brightness (and bloom effect) of skills and effects throughout the game.
- Improved effects culling across many skills and effects for performance.
- Continued to incrementally improve the sound, art, effects and environments.
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Character Balance
- Projectiles have been reworked to allow for more player-friendly behaviour. Previously, if a projectile could not perform a step in its behaviour sequence, it would skip that behaviour, attempt the next, and never attempt to perform the skipped behaviour again. Now, it will skip that behaviour, attempt the next, and if it reaches another enemy, attempt to perform the skipped behaviours again. For example, a projectile that can both Chain and Return will now hit a target and, if there are no enemies for it to Chain to, it will Return. If it then hits another group of enemies, it will attempt to Chain again (though it will not Return again after Chaining).
- The sequence of behaviours a projectile will attempt, in order, is now: Splitting, Piercing, Forking, Chaining then Returning.
- Many modifiers to the effects and durations of Chill and Shock (such as 'increased effect of Shock') now also affect Brittle and Sap. The descriptions of such modifiers have been updated to reflect this.
- Intensity now has a maximum of 3 stacks (from 4).
- Removed the concept 'Reduced Visibility to Enemies' and replaced it with 'Stealth'. Increasing your Stealth reduces the radius at which enemies will notice you. 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds. You can, therefore, no longer become entirely invisible to enemies.
Passive Tree Balance
- Added a new Keystone - Doomsday: Causes Hexes you cast to apply to an area, applying the Hex to all enemies in it for over its duration. The Hex area gains its maximum Doom after a short secondary duration.
- The Glancing Blows Keystone now causes you to take 65% of Damage from Blocked Hits (from 50%). It has been moved so as to make it more difficult to acquire via a Thread of Hope jewel.
- The Divine Flesh Keystone (obtainable via the Glorious Vanity unique Jewel) now grants +5% to maximum Chaos Resistance, down from +10%.
- The Skittering Runes cluster has moved just below Heart of Thunder. The notable now grants +10 to maximum Doom and 10% increased Effect of your Curses (from 15% increased Effect of your Curses).
- The Whispers of Doom cluster has moved next to Chaos Inoculation. The first passive in the cluster now grants 10% increased Cast Speed for Curses (from 15% increased Curse Duration). The small passive on the left path now grants 50% increased Doom gain rate (from 15% increased Cast Speed for Curses).
- The Hex Master cluster has moved to the left side of the tree, next to Disciple of the Forbidden. It now has 3 small passives before the notable. The entry passive now grants 5% increased Effect of your Curses. The two passives before the notable each grant 50% increased Doom gain rate. The notable now exclusively applies to Hex skills.
- The Corruption cluster has moved to where Whispers of Doom used to be. It now has 6 passives, with the original passives making up the entry and left path. The notable now grants 0.2% of Chaos damage leeched as Energy Shield. The right path grants 4% Chaos Resistance penetration on each passive.
- The new Dark Intent cluster has been added where Skittering Runes used to be. It grants increases to the Effect of your Curses, reduced Mana Reservation of Curse Aura skills, increased damage with Hits and Ailments against Cursed Enemies, and additional starting Doom for all Hexes you apply.
- The new Mark the Weak cluster has been added to the southeast of the Ranger, and grants increased Cast Speed for Curses, and causes hits against Marked Enemies to have increased Critical Strike Chance. It also causes Marked Enemies to have reduced accuracy, take increased damage, and grant additional flask charges when slain.
- The new Marked for Death cluster has been added to the southeast of the Duelist. It grants increased Effect of your Curses, Culling Strike against Marked enemies, and increased damage with Hits and Ailments against Enemies Marked by you.
New passive skill tree is up: https://poeplanner.com/
New re-worked Discharge skill!
"Experimental base types" found during Heists:
Zana map mods for Heist: