chockomonkey
[H]F Junkie
- Joined
- Oct 11, 2003
- Messages
- 8,321
Unless you run into one of the hundreds of almost awesome items where it won't let you craft another prefix/suffix no matter what (but will allow you to throw exalteds at them all day long)
like the +24% Damage sash I have with +40%fire/lightning/chaos resists that won't take a +life mod...while I have 3 other dropped sashes in my stash with the same mods (slightly to moderately lower resists) but they have +life or +ar or +both +stun recovery on them...
Or like the blue moonstone ring I found with only 2 mods (+24 ES and +32% IIR) which is not craftable at all. (but I can throw regals and exalts at this one all day long, too)
Or the AR based chest I found which is not craftable...even though it's only got 4 total mods on it (+300AR +145%ar +92 life +38%fire resist)
There's no rhyme or reason to why they allow what they allow and why they deny what they deny.
Don't get me wrong...I love the addition of the masters, in general, and I do appreciate being able to add stats to some items to improve them. What I hate is the inconsistency of the rulesets governing crafting.
Oh damn, I didn't realize this. Glad to know now so when i go to craft something and can't, i'm not too put out. Still sounds really dumb. A bug perhaps? or just a way to limit good gear like with the light radius addition?