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I'm sure the the difficultly level in the beta has been toned down even from standard "Normal" mode. I bet there will be some difficulty tweaks at release that balances it up a bit.
I dont follow many betas anymore, but I see blizzard responding to lots and lots of feedback every day on the forums with blue trackers, many responses from those strongly involved in development. With other developers, I see more of "press releases" and interviews where they can dodge the hard questions. This may just be my perception because I play WoW and am looking forward to D3, but I like seeing the devs answer back on their forums.
While I dont agree with every answer they give, they do give reasonable arguments to every design choice they make.
I think a lot of people are turned off by D3 with how easy the beta was/is, but the beta being so short, that the difficulty progression cannot be measured. I'd say D2 from beginning to Tristam is about the same length, and that segment was just as trivial even the first time I played diablo 2 knowing nothing about how to play my class. They're not making the entire game easy, they're just making the beginning easier to make it accessible to newcomers. They're using an easy-to-learn hard-to-master approach to hook more people, and I'm fine with that approach. SC2 had a very good difficulty slider for the SP, with the final mission being very challenging the first time around. I expect D3 to scale just as well (except you cant choose the difficulty at the beginning, you have to progress through the playthroughs).
Also I enjoy how no build choice is permanent. If you chose the wrong set of skills in D2, you'd be screwed in hell and have to reroll. If you wanted to try other abilities for the same class, you'd have to reroll. One thing Blizzard is now trying to do is to minimize the time you have to spend outside the game (reading on forums, listening to number cruncher strategists for cookie cutter builds), so that you could actually spend more time in the game and just enjoy it
With the skill/rune system, you can keep trying builds until you find one that either fits your current play style or the needs of your party, at no long term penalty. I dont want to level 3 wizards to compliment the groups i'm playing. I'd rather have 1 that can change out (and possibly swap some gear if needed) and shift on the fly. Again, more focus on your own skill to play your character, than how meticulous you chose our skill points at the beginning (or read up on the exact order to spend them).
Edit:
With PoE, I havent played it, but i did watch 2 videos to get a feel for the game. As awesome as the skill tree looks, I can see it being extremely imbalanced. From what I read (it might have changed) the skill allotment is permanent. Seeing as its a pay to play model, they'll probably charge for full respecs. To me this is acceptable to a certain point, respecing doesnt count as an "advantageous purchase" but it's a very dangerous line to walk. If they charge too much, or they change the passive skill tree so often that you amazing build keeps getting nerfed in the ground, then they've crossed the line. I've seen it in another F2P game I used to play, so I does happen. Will it happen with PoE? It's possible.
If you are talking about d3, probably not. A hand full of patches ago it was MUCH easier. IMO it feels pretty good for the first 1hr of gameplay.
The hitboxes in D3 really bugged the shit out of me. Your moves get magnetized to mobs, and you can have your mouse 1/4" away from a mob and still have your beam shoot dead center on it. Kinda dumb.
That just screams "CONSOLITIS!"
They have to make the hitboxes larger so the basement console kiddies can use their 360 controllers.
they don't optimize games for each platform, but instead design for the lowest common denominator
I don't see how that implies consolitis. With a controller, I doubt you'd have a cursor to move around with at all. The number 1 issue Blizz has with the controller right now is dealing with ranged AoE attacks, which is something that's more intuitive with a mouse/KB combo.
What he's talking about is just for general gameplay, which I've noticed with my Wizard as well. Often times, I wanna click in an empty spot to move toward or away from enemies, but the hitboxes are so large I end up standing still and casting a ranged spell. This why I ended up preferring the Wizard's melee spell Spectral Blade as the left-click skill.
I thought clicking wasn't necessary... doesn't pressing the bound "move" key issue a constant move-command to wherever your mouse is hovering?
Tell me about it. POE has sucked up a bunch of my time. It'll be worse when D3 is released. Not enough time in the day to rage on both games.Seriously, I've lost a lot of sleep because of the game =(
yes,will PoE be F2P?
PATH OF EXILE! lol I played the early Beta and still am. AND ITS FREE.. lol. Monsters need to attack more often but they are patching weekly Small company GREAT GUYS. Support them if you can.
yes,
not only that but it will not be pay 2 win either.
I've played both, and I enjoy D3 for it's relative simplicity. I want a hack and slash with a story, visuals, sound and re-playability. D3, IMHO has all of those. PoE... not so much. Something about it rubs me the wrong way.
I've played both, and I enjoy D3 for it's relative simplicity. I want a hack and slash with a story, visuals, sound and re-playability. D3, IMHO has all of those. PoE... not so much. Something about it rubs me the wrong way.
I have never been able to understand this statement. Diablo and re-playability. How can a game have replay value when it never changes or adds anything new?
Like Diablo 2 it will have random elites, encounters, and dungeon layouts. Plus the higher difficulties will offer more challenge and the monsters will gain new abilities.
In fact 70% of the loot does not even appear until after you beat the game in Normal. This video explains some of the randomness,
http://www.youtube.com/watch?v=_9NLRDAs0YA
You also have to consider that your character will only be level 30 after you beat the game once, and if you want to reach the lv 60 cap and unlock all of your skills and runes you'll have to beat the game in Normal, Nightmare, and then Hell.
Inferno difficulty is apparently so hard that even the developers have not beaten it. In previous Diablos Hell mobs were 10+ levels lower than the max lv cap, Inferno difficulty will have mobs that start at lv 61 and grows from there.
yeah! plus the continuous addition of items because loot is random and tables are hidden... it's not like farming one boss for a specific item.. they come from any where and they can be added in continuously.. very exciting. I will have several characters as well.. I have been having a hard time just picking a class to play because I like them all so much i'd say that accounts for some replay ability too