Armenius
Extremely [H]
- Joined
- Jan 28, 2014
- Messages
- 48,920
On trading, I don't know why they didn't just bring over the system they implemented in the first game: A trading board where you can search for the item you want, you send the person an offer, the offer shows up in their inbox, and they can accept or decline it. No need for any other interaction and it is all done in-game.Yeah, the loot system and crafting system is archaic and way way way too random; there is no clear path forward on upgrading your items, it's randomness to the core. The trade/market system is another archaic one; kinda glad I only wasted 10 points on a premium tab only to realized that all trade are manually concluded though PMs and in game meetings...
There are some good idea in there, and there is fun to have, but the long term longevity of this game will be hampered by those very odd design choices. I wouldn't be surprised to see a drop in popularity in the coming weeks once people realized what playing this game will look like past the normal campaign.