Passing to 1920x1200 from full hd, how much performance lost ?

senna89

Limp Gawd
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Passing to 1920x1200 from full hd, how much performance lost in percentual value ?
I have GTX 570.
 
1,920x1,200=2,304,000
1,920x1,080=2,073,600
2,304,000-2,073,600=230,400
230,400/2,304,000=0.1

Or

2073600/2304000 = 0.9

10% lol.

Or, you could just check reviews using one and/or the other with the same hardware (video card, motherboard, processor settings) and compare.
 
Passing to 1920x1200 from full hd, how much performance lost in percentual value ?
I have GTX 570.

For a GTX 570 I doubt that resolution change would makes any difference in any game.
 
Virtually none, the 1920x120 lines are going to be negligible. You'll be actually rendering less polygons (in hor+ games) than with 1080p displays, so it offsets itself.
 
slightly more overall pixels but you will be losing some fov as suiken_2mieu mentioned so framerates will probably stay the same in most cases. I would probably still run most games at 1920x1080 if possible.
 
You will see a negligible difference hit from 1080p to 1920x1200.
 
slightly more overall pixels but you will be losing some fov as suiken_2mieu mentioned so framerates will probably stay the same in most cases. I would probably still run most games at 1920x1080 if possible.

Why?
 
because he is accustomed to playing games with 16:9 aspect ratio so why not continue to do is so if possible on his 16:10 screen? I would rather have the small black bars and enjoy the wider fov.
 
because he is accustomed to playing games with 16:9 aspect ratio so why not continue to do is so if possible on his 16:10 screen? I would rather have the small black bars and enjoy the wider fov.

You do not lose FoV going 16:10 vs 16:9. It's a Myth; stop spreading FUD. If a game cannot render 16:10 natively (aka Witcher 2), you get black bars on the side. In all other cases you are not going to be zoomed in, rendering the extra screen real estate useless.
 
You do not lose FoV going 16:10 vs 16:9. It's a Myth; stop spreading FUD. If a game cannot render 16:10 natively (aka Witcher 2), you get black bars on the side. In all other cases you are not going to be zoomed in, rendering the extra screen real estate useless.
yeah its a real myth. :rolleyes:

a game like Witcher 2 is anamorphic so it gets black bars on the top and bottom when not running 16:9. there are very few anamorphic games though. and actually I believe Witcher 2 was later patched to fill out the screen on 16:10 and maybe even 4:3.

if you run hor+ games in 16:10 then yes you do lose a tiny bit of fov compared to 16:9. that's why I suggested just running his games in 16:9 on the 16:10 monitor. then he will have the small black bars on the 16:10 monitor but get the 16:9 fov he was already used to.
 
You do not lose FoV going 16:10 vs 16:9. It's a Myth; stop spreading FUD. If a game cannot render 16:10 natively (aka Witcher 2), you get black bars on the side. In all other cases you are not going to be zoomed in, rendering the extra screen real estate useless.

I could be wrong but I could've sworn when SC2 was coming out there was a big discussion about how 16:10 actually saw less of the screen than 16:9 because of how they supported 16:10, I believe via cropping the 16:9 image.
 
I could be wrong but I could've sworn when SC2 was coming out there was a big discussion about how 16:10 actually saw less of the screen than 16:9 because of how they supported 16:10, I believe via cropping the 16:9 image.
in hor+ games, 4:3 sees less than 16:10 and 16:10 sees less than 16:9. hor+ games, which are the most common, simply add more to the sides with wider aspect ratios.

all I told the op to do was try and run most of his games in 16:9 if possible if he gets a 16:10 monitor since he was already used to running 16:9. yet someone still has to find a way to start an argument.
 
You do not lose FoV going 16:10 vs 16:9. It's a Myth; stop spreading FUD. If a game cannot render 16:10 natively (aka Witcher 2), you get black bars on the side. In all other cases you are not going to be zoomed in, rendering the extra screen real estate useless.

If it's not stretched, squished, or black-barred, then your field of view has to change if you change aspect ratios.
 
in hor+ games, 4:3 sees less than 16:10 and 16:10 sees less than 16:9. hor+ games, which are the most common, simply add more to the sides with wider aspect ratios.

all I told the op to do was try and run most of his games in 16:9 if possible if he gets a 16:10 monitor since he was already used to running 16:9. yet someone still has to find a way to start an argument.

Heh yeah, I see why you suggested it, though it is annoying that some games gimp my 16:10 display in order to appeal to the more common 16:9. I want the extra real estate I paid for in every game damnit! :D
 
You do not lose FoV going 16:10 vs 16:9. It's a Myth; stop spreading FUD. If a game cannot render 16:10 natively (aka Witcher 2), you get black bars on the side. In all other cases you are not going to be zoomed in, rendering the extra screen real estate useless.
sc2_fov36k6.gif


Also counting pixels and declaring the % of pixels added as the performance lost is not accurate because video cards do not necessarily scale linearly with pixel count, and there's other factors like the CPU (so you might not lose any significant performance). Solution without testing a 1200p monitor: look for benchmarks that have various resolutions for your game/GPU, and plot an appropriate line of regression.
 
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You do not lose FoV going 16:10 vs 16:9. It's a Myth; stop spreading FUD. If a game cannot render 16:10 natively (aka Witcher 2), you get black bars on the side. In all other cases you are not going to be zoomed in, rendering the extra screen real estate useless.

I know for a fact Starcraft II zooms in on 16:10
 
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