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Passing to 1920x1200 from full hd, how much performance lost in percentual value ?
I have GTX 570.
For a GTX 570 I doubt that resolution change would makes any difference in any game.
slightly more overall pixels but you will be losing some fov as suiken_2mieu mentioned so framerates will probably stay the same in most cases. I would probably still run most games at 1920x1080 if possible.
because he is accustomed to playing games with 16:9 aspect ratio so why not continue to do is so if possible on his 16:10 screen? I would rather have the small black bars and enjoy the wider fov.Why?
because he is accustomed to playing games with 16:9 aspect ratio so why not continue to do is so if possible on his 16:10 screen? I would rather have the small black bars and enjoy the wider fov.
yeah its a real myth.You do not lose FoV going 16:10 vs 16:9. It's a Myth; stop spreading FUD. If a game cannot render 16:10 natively (aka Witcher 2), you get black bars on the side. In all other cases you are not going to be zoomed in, rendering the extra screen real estate useless.
You do not lose FoV going 16:10 vs 16:9. It's a Myth; stop spreading FUD. If a game cannot render 16:10 natively (aka Witcher 2), you get black bars on the side. In all other cases you are not going to be zoomed in, rendering the extra screen real estate useless.
in hor+ games, 4:3 sees less than 16:10 and 16:10 sees less than 16:9. hor+ games, which are the most common, simply add more to the sides with wider aspect ratios.I could be wrong but I could've sworn when SC2 was coming out there was a big discussion about how 16:10 actually saw less of the screen than 16:9 because of how they supported 16:10, I believe via cropping the 16:9 image.
You do not lose FoV going 16:10 vs 16:9. It's a Myth; stop spreading FUD. If a game cannot render 16:10 natively (aka Witcher 2), you get black bars on the side. In all other cases you are not going to be zoomed in, rendering the extra screen real estate useless.
in hor+ games, 4:3 sees less than 16:10 and 16:10 sees less than 16:9. hor+ games, which are the most common, simply add more to the sides with wider aspect ratios.
all I told the op to do was try and run most of his games in 16:9 if possible if he gets a 16:10 monitor since he was already used to running 16:9. yet someone still has to find a way to start an argument.
You do not lose FoV going 16:10 vs 16:9. It's a Myth; stop spreading FUD. If a game cannot render 16:10 natively (aka Witcher 2), you get black bars on the side. In all other cases you are not going to be zoomed in, rendering the extra screen real estate useless.
You do not lose FoV going 16:10 vs 16:9. It's a Myth; stop spreading FUD. If a game cannot render 16:10 natively (aka Witcher 2), you get black bars on the side. In all other cases you are not going to be zoomed in, rendering the extra screen real estate useless.